Copilot
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
djeada
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bfa7b41117
apply format
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2 months ago |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
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3776d467c4
Convert geom/transforms methods and variables to snake_case
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2 months ago |
djeada
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3372651295
improve heavy helmet carthage
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3 months ago |
djeada
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55bc6dc9c1
Add GPU-based shadow shaders and integrate into humanoid renderer
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3 months ago |
copilot-swe-agent[bot]
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6243b14855
Rename materialId to material_id to follow snake_case convention
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3 months ago |
copilot-swe-agent[bot]
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698909183b
Add materialId support to weapons, shields, and saddle renderers
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3 months ago |
djeada
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4bd1e66db8
apply format
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3 months ago |
copilot-swe-agent[bot]
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fea043785c
Convert all struct fields to snake_case naming convention
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3 months ago |
djeada
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2cc88d4bf3
apply format
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3 months ago |
copilot-swe-agent[bot]
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adfe0d39b6
Add dedicated weapon and shield renderer modules
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3 months ago |