Commit History

Author SHA1 Message Date
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  djeada bfa7b41117 apply format 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 months ago
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  djeada 06e7de1474 implement more detailed lod and formations 2 months ago
  djeada 58c2fd7995 apply format 3 months ago
  copilot-swe-agent[bot] 98c6ea1a67 Replace magic numbers with named constants in render/ directory 3 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  Adam Djellouli 8678256836 Merge pull request #307 from djeada/copilot/add-fire-camp-rendering-system 4 months ago
  djeada 9c5f5c46ee Complete firecamp rendering implementation in backend 4 months ago
  djeada 30bdf1a7ee apply format 4 months ago
  djeada db4afea64e cleanup render utils 4 months ago
  djeada a4feebde5e Fix data race by adding mutex protection for resource maps 4 months ago
  copilot-swe-agent[bot] 9503d16618 Fix unsafe mixing of qreal and float in screen coordinates 4 months ago
  djeada 28939fed42 apply format 4 months ago
  djeada fa9f28aad0 Implement soft edge-visibility and footprint calculations 4 months ago
  djeada f534228d36 Enhance terrain rendering with advanced displacement and material features 4 months ago
  djeada 124d80d912 improve map rendering 4 months ago
  djeada 25a027631b improve HUD functionalities and UI 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada 6018676930 improve unit selection and coordination 4 months ago
  djeada 412ae78979 refactor rendering of entities to specific files 4 months ago
  copilot-swe-agent[bot] 013b5347c6 Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems 5 months ago