Commit History

Author SHA1 Message Date
  Adam Djellouli 54e9a3cc9d improve rendering pipeline (#866) 2 weeks ago
  Copilot c21b63d489 Fix AI building and construction issues (#831) 1 month ago
  copilot-swe-agent[bot] d9ab99ea25 Add animation/render state for running and JSON stamina config 2 months ago
  djeada 3ff1f5315d improve builder system 2 months ago
  djeada 0cc7fcaca1 fix compilation errors 2 months ago
  copilot-swe-agent[bot] 097186d26a Add healer animation: face healing target and channeling pose during heal 2 months ago
  copilot-swe-agent[bot] 84c11ed51c Add combat animation state, hit feedback components, and audio support for RTS combat improvements 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  Adam Djellouli bde5c2c71a Merge branch 'main' into copilot/refactor-render-to-snake-case 2 months ago
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] bb8ac4939e Convert DrawContext and GraphicsSettings struct members to snake_case 2 months ago
  copilot-swe-agent[bot] 3a703e78bf Convert World and EventManager methods to snake_case 2 months ago
  copilot-swe-agent[bot] 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
  copilot-swe-agent[bot] bb5fca6d49 Convert component usages and selection_system to snake_case 2 months ago
  djeada 4bd1e66db8 apply format 3 months ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 3 months ago
  copilot-swe-agent[bot] dec9b96660 Extract humanoid rendering foundations: types, constants, and animation logic 3 months ago