Adam Djellouli
|
54e9a3cc9d
improve rendering pipeline (#866)
|
2 weeks ago |
Copilot
|
c21b63d489
Fix AI building and construction issues (#831)
|
1 month ago |
copilot-swe-agent[bot]
|
d9ab99ea25
Add animation/render state for running and JSON stamina config
|
2 months ago |
djeada
|
3ff1f5315d
improve builder system
|
2 months ago |
djeada
|
0cc7fcaca1
fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
097186d26a
Add healer animation: face healing target and channeling pose during heal
|
2 months ago |
copilot-swe-agent[bot]
|
84c11ed51c
Add combat animation state, hit feedback components, and audio support for RTS combat improvements
|
2 months ago |
copilot-swe-agent[bot]
|
2d218a984e
Convert additional camelCase methods to snake_case across render module
|
2 months ago |
Adam Djellouli
|
bde5c2c71a
Merge branch 'main' into copilot/refactor-render-to-snake-case
|
2 months ago |
djeada
|
6ce04d0214
Fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
bb8ac4939e
Convert DrawContext and GraphicsSettings struct members to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
3a703e78bf
Convert World and EventManager methods to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
bb5fca6d49
Convert component usages and selection_system to snake_case
|
2 months ago |
djeada
|
4bd1e66db8
apply format
|
3 months ago |
copilot-swe-agent[bot]
|
fea043785c
Convert all struct fields to snake_case naming convention
|
3 months ago |
copilot-swe-agent[bot]
|
dec9b96660
Extract humanoid rendering foundations: types, constants, and animation logic
|
3 months ago |