Commit History

Author SHA1 Message Date
  Copilot afc9686a52 Add Forest terrain type support and fix QML undefined access in minimap (#738) 2 months ago
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  djeada 80f81a2cd1 apply format 2 months ago
  copilot-swe-agent[bot] 28d4905716 Add unit tests for SpawnValidator and fix unused variables 2 months ago
  copilot-swe-agent[bot] a1bde3c63d Add unified spawn validation framework for randomly spawned objects 2 months ago
  djeada 96e6111d25 merge main, fix merge conflicts 2 months ago
  djeada 9866b02a23 fix compilation errors 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 months ago
  djeada df13b11112 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] ca4699b0cb Convert ground renderer GPU struct members to snake_case 2 months ago
  djeada c2186646b0 apply format 3 months ago
  Adam Djellouli baaa67e110 Merge pull request #481 from djeada/copilot/add-roman-roads-map-asset 3 months ago
  djeada 712f8d9719 Add dedicated road shader for Roman roads rendering 3 months ago
  djeada 6cc59465fc Add explicit groundType to all map files 3 months ago
  djeada b96a11ab43 convert to snake case 3 months ago
  djeada d566aaa747 clang tidy fixes 3 months ago
  copilot-swe-agent[bot] 2d3c58b2ca Use PascalCase for namespace names 4 months ago
  copilot-swe-agent[bot] f77615c2dc Convert all added constants and functions to snake_case 4 months ago
  copilot-swe-agent[bot] ae0fc81ad6 Add TwoPi constant and replace magic numbers in ground renderers 4 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 7792ba2206 apply clang tidy fixes 4 months ago
  djeada 30bdf1a7ee apply format 4 months ago
  djeada db4afea64e cleanup render utils 4 months ago
  copilot-swe-agent[bot] d8cee4254e Connect unit selection events to audio and add integration test 4 months ago
  copilot-swe-agent[bot] f5c86a9e1e Add riverbank renderer and transition zone for realistic shorelines 4 months ago
  copilot-swe-agent[bot] a7ee71ccb7 Add river terrain checks to prevent biome spawning in water areas 4 months ago
  copilot-swe-agent[bot] 7b591f2ea5 Add edge padding to prevent biome objects spawning near map edges 4 months ago
  copilot-swe-agent[bot] 7a3268b740 Refactor render pass pipeline with interface and loop 4 months ago
  copilot-swe-agent[bot] 90923cff81 Remove debug statements from render and app files 4 months ago