Commit History

Author SHA1 Message Date
  Adam Djellouli ece74f5420 Improve rendering pipeline (#867) 2 weeks ago
  djeada 58a75ac6f1 apply format 1 month ago
  Copilot 2d031b8a2a Fix river not always rendered even when visible (#833) 1 month ago
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  djeada 96e6111d25 merge main, fix merge conflicts 2 months ago
  djeada 9866b02a23 fix compilation errors 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  djeada df13b11112 Fix compilation errors 2 months ago
  djeada 58c2fd7995 apply format 3 months ago
  copilot-swe-agent[bot] 98c6ea1a67 Replace magic numbers with named constants in render/ directory 3 months ago
  copilot-swe-agent[bot] f77615c2dc Convert all added constants and functions to snake_case 4 months ago
  copilot-swe-agent[bot] 624731bb4e Refactor magic numbers in render/ directory 4 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 7792ba2206 apply clang tidy fixes 4 months ago
  djeada 30bdf1a7ee apply format 4 months ago
  djeada db4afea64e cleanup render utils 4 months ago
  copilot-swe-agent[bot] 1e840c9b0f Fix river water fog of war visibility using separate meshes per segment 4 months ago
  copilot-swe-agent[bot] 9e2af60093 Remove unused QDebug includes from files with no debug output 4 months ago
  copilot-swe-agent[bot] 3f948968fc Remove all debug messages from rendering and map systems 4 months ago
  djeada 42426f7bd5 apply format 4 months ago
  djeada ee0af8bb1e improve river rendering and add bridges 4 months ago
  copilot-swe-agent[bot] dc129fd530 Add river terrain feature with rendering and pathfinding support 4 months ago