Commit History

Author SHA1 Message Date
  Adam Djellouli ece74f5420 Improve rendering pipeline (#867) 2 weeks ago
  Adam Djellouli 54e9a3cc9d improve rendering pipeline (#866) 2 weeks ago
  Copilot c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) 2 months ago
  Copilot 3026f51478 Cache humanoid facial hair and horse profiles to reduce CPU work (#686) 2 months ago
  djeada 139500148c improve movement animation 2 months ago
  djeada 3aa24b2a89 improve horse rig 2 months ago
  copilot-swe-agent[bot] c2f4eeccf9 Address code review feedback: rename kBaseLength to kReinBaseLength, document leg segment ratios 2 months ago
  copilot-swe-agent[bot] 560a3387c5 Continue snake_case conversion: update method names across codebase 2 months ago
  copilot-swe-agent[bot] 8e6e7ebf59 Refactor horse renderer: snake_case naming, extract magic numbers as constants 2 months ago
  djeada bfa7b41117 apply format 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 months ago
  copilot-swe-agent[bot] 3776d467c4 Convert geom/transforms methods and variables to snake_case 2 months ago
  djeada df13b11112 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] 33ed92d05d Convert struct member variables to snake_case in humanoid and horse renderers 2 months ago
  copilot-swe-agent[bot] b79754b9e8 Fix remaining camelCase function calls in humanoid and horse renderers 2 months ago
  copilot-swe-agent[bot] 753538ae04 Convert humanoid and horse renderer functions to snake_case 2 months ago
  djeada 06e7de1474 implement more detailed lod and formations 2 months ago
  djeada 7e68026cdb apply format 3 months ago
  djeada 58f00acea1 fix horse legs deform into a “string of spheres” 3 months ago
  djeada a06a97edc8 fix rome cavalery shaders 3 months ago
  djeada e735b11fe7 introduce mask id for roman troops shaders 3 months ago
  Adam Djellouli e6b996611a Merge branch 'main' into copilot/extract-horse-equipment-renderers 3 months ago
  djeada 5ec523b5ed refactor horse renderers 3 months ago
  Adam Djellouli 60ab240e56 Merge pull request #444 from djeada/copilot/extract-horse-equipment-renderers 3 months ago
  copilot-swe-agent[bot] e493161dca Remove old saddle rendering and fix equipment positioning with horse_ctx 3 months ago
  copilot-swe-agent[bot] c62ac5dd47 Integrate saddle and rein renderers into horse rendering 3 months ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 3 months ago
  djeada af166f624d fix horse rider double rendering 3 months ago
  copilot-swe-agent[bot] 0e40888e71 Integrate HorseAnimationController into horse rendering system 3 months ago