Adam Djellouli
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ece74f5420
Improve rendering pipeline (#867)
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2 weeks ago |
Adam Djellouli
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54e9a3cc9d
improve rendering pipeline (#866)
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2 weeks ago |
Copilot
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c8b7007088
Optimize rendering cost for unit attachments via equipment caching (#696)
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2 months ago |
Copilot
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3026f51478
Cache humanoid facial hair and horse profiles to reduce CPU work (#686)
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2 months ago |
djeada
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139500148c
improve movement animation
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2 months ago |
djeada
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3aa24b2a89
improve horse rig
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2 months ago |
copilot-swe-agent[bot]
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c2f4eeccf9
Address code review feedback: rename kBaseLength to kReinBaseLength, document leg segment ratios
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2 months ago |
copilot-swe-agent[bot]
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560a3387c5
Continue snake_case conversion: update method names across codebase
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2 months ago |
copilot-swe-agent[bot]
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8e6e7ebf59
Refactor horse renderer: snake_case naming, extract magic numbers as constants
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2 months ago |
djeada
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bfa7b41117
apply format
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2 months ago |
copilot-swe-agent[bot]
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
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3776d467c4
Convert geom/transforms methods and variables to snake_case
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2 months ago |
djeada
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df13b11112
Fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
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33ed92d05d
Convert struct member variables to snake_case in humanoid and horse renderers
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2 months ago |
copilot-swe-agent[bot]
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b79754b9e8
Fix remaining camelCase function calls in humanoid and horse renderers
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2 months ago |
copilot-swe-agent[bot]
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753538ae04
Convert humanoid and horse renderer functions to snake_case
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2 months ago |
djeada
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06e7de1474
implement more detailed lod and formations
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2 months ago |
djeada
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7e68026cdb
apply format
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3 months ago |
djeada
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58f00acea1
fix horse legs deform into a “string of spheres”
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3 months ago |
djeada
|
a06a97edc8
fix rome cavalery shaders
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3 months ago |
djeada
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e735b11fe7
introduce mask id for roman troops shaders
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3 months ago |
Adam Djellouli
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e6b996611a
Merge branch 'main' into copilot/extract-horse-equipment-renderers
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3 months ago |
djeada
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5ec523b5ed
refactor horse renderers
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3 months ago |
Adam Djellouli
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60ab240e56
Merge pull request #444 from djeada/copilot/extract-horse-equipment-renderers
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3 months ago |
copilot-swe-agent[bot]
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e493161dca
Remove old saddle rendering and fix equipment positioning with horse_ctx
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3 months ago |
copilot-swe-agent[bot]
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c62ac5dd47
Integrate saddle and rein renderers into horse rendering
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3 months ago |
copilot-swe-agent[bot]
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fea043785c
Convert all struct fields to snake_case naming convention
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3 months ago |
djeada
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af166f624d
fix horse rider double rendering
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3 months ago |
copilot-swe-agent[bot]
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0e40888e71
Integrate HorseAnimationController into horse rendering system
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3 months ago |