Copilot
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
Copilot
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
Adam Djellouli
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1b8ca5edbf
fix torso (#648)
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2 months ago |
Copilot
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87ac5e60e1
[WIP] Add unit idle life and ambient behavior system (#632)
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2 months ago |
copilot-swe-agent[bot]
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cdcb620099
Add spearman fight animations and improved hold position transitions
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2 months ago |
copilot-swe-agent[bot]
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097186d26a
Add healer animation: face healing target and channeling pose during heal
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2 months ago |
copilot-swe-agent[bot]
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84c11ed51c
Add combat animation state, hit feedback components, and audio support for RTS combat improvements
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2 months ago |
djeada
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bfa7b41117
apply format
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2 months ago |
copilot-swe-agent[bot]
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
djeada
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c7c8cdd3f5
fix merge conflicts
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3 months ago |
copilot-swe-agent[bot]
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b6c6de7b4a
Implement holdSwordAndShield, lookAt, and getter methods; refactor unit renderers
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3 months ago |
djeada
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2cc88d4bf3
apply format
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3 months ago |
Adam Djellouli
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27ec922a69
refactor pose controller
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3 months ago |
djeada
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e9dde89c89
apply format
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3 months ago |
copilot-swe-agent[bot]
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ec604f2598
Implement HumanoidPoseController with basic stance and IK methods
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3 months ago |