Commit History

Author SHA1 Message Date
  Copilot 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  Adam Djellouli 1b8ca5edbf fix torso (#648) 2 months ago
  Copilot 87ac5e60e1 [WIP] Add unit idle life and ambient behavior system (#632) 2 months ago
  copilot-swe-agent[bot] cdcb620099 Add spearman fight animations and improved hold position transitions 2 months ago
  copilot-swe-agent[bot] 097186d26a Add healer animation: face healing target and channeling pose during heal 2 months ago
  copilot-swe-agent[bot] 84c11ed51c Add combat animation state, hit feedback components, and audio support for RTS combat improvements 2 months ago
  djeada bfa7b41117 apply format 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  djeada c7c8cdd3f5 fix merge conflicts 3 months ago
  copilot-swe-agent[bot] b6c6de7b4a Implement holdSwordAndShield, lookAt, and getter methods; refactor unit renderers 3 months ago
  djeada 2cc88d4bf3 apply format 3 months ago
  Adam Djellouli 27ec922a69 refactor pose controller 3 months ago
  djeada e9dde89c89 apply format 3 months ago
  copilot-swe-agent[bot] ec604f2598 Implement HumanoidPoseController with basic stance and IK methods 3 months ago