Commit History

Author SHA1 Message Date
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  Copilot 87ac5e60e1 [WIP] Add unit idle life and ambient behavior system (#632) 2 months ago
  copilot-swe-agent[bot] 4dad44a450 Fix and improve humanoid renderer - better proportions, snake_case consistency, named constants, shoulder/trap rendering 2 months ago
  djeada bfa7b41117 apply format 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  djeada 1e8514aa75 Fix Carthage shaders not loaded - add healer, horse_archer, horse_spearman to ShaderCache 2 months ago
  djeada 4bd1e66db8 apply format 3 months ago
  djeada c7c8cdd3f5 fix merge conflicts 3 months ago
  copilot-swe-agent[bot] b6c6de7b4a Implement holdSwordAndShield, lookAt, and getter methods; refactor unit renderers 3 months ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 3 months ago
  copilot-swe-agent[bot] dec9b96660 Extract humanoid rendering foundations: types, constants, and animation logic 3 months ago
  djeada 16d4b07643 Add separate Carthaginian archer armor files with shared helmet support 3 months ago
  djeada e9dde89c89 apply format 3 months ago
  copilot-swe-agent[bot] ec604f2598 Implement HumanoidPoseController with basic stance and IK methods 3 months ago