#include "environment.h" #include "../../render/gl/camera.h" #include "../../render/scene_renderer.h" #include "../game_config.h" #include namespace Game { namespace Map { void Environment::apply(const MapDefinition &def, Render::GL::Renderer &renderer, Render::GL::Camera &camera) { camera.setRTSView(def.camera.center, def.camera.distance, def.camera.tiltDeg, def.camera.yawDeg); camera.setPerspective(def.camera.fovY, 16.0f / 9.0f, def.camera.nearPlane, def.camera.farPlane); Render::GL::Renderer::GridParams gp; gp.cellSize = def.grid.tileSize; gp.extent = std::max(def.grid.width, def.grid.height) * def.grid.tileSize * 0.5f; renderer.setGridParams(gp); } void Environment::applyDefault(Render::GL::Renderer &renderer, Render::GL::Camera &camera) { const auto &cameraConfig = Game::GameConfig::instance().camera(); camera.setRTSView(QVector3D(0, 0, 0), 15.0f, cameraConfig.defaultPitch, cameraConfig.defaultYaw); camera.setPerspective(45.0f, 16.0f / 9.0f, 1.0f, 200.0f); Render::GL::Renderer::GridParams gp; gp.cellSize = 1.0f; gp.extent = 50.0f; renderer.setGridParams(gp); } } // namespace Map } // namespace Game