#include "core/component.h" #include "core/entity.h" #include "core/serialization.h" #include "core/world.h" #include "systems/nation_id.h" #include "units/spawn_type.h" #include "units/troop_type.h" #include #include #include #include #include using namespace Engine::Core; class SerializationTest : public ::testing::Test { protected: void SetUp() override { world = std::make_unique(); } void TearDown() override { world.reset(); } std::unique_ptr world; }; TEST_F(SerializationTest, EntitySerializationBasic) { auto *entity = world->create_entity(); ASSERT_NE(entity, nullptr); auto entity_id = entity->get_id(); QJsonObject json = Serialization::serializeEntity(entity); EXPECT_TRUE(json.contains("id")); EXPECT_EQ(json["id"].toVariant().toULongLong(), static_cast(entity_id)); } TEST_F(SerializationTest, TransformComponentSerialization) { auto *entity = world->create_entity(); auto *transform = entity->add_component(); transform->position.x = 10.5F; transform->position.y = 20.3F; transform->position.z = 30.1F; transform->rotation.x = 0.5F; transform->rotation.y = 1.0F; transform->rotation.z = 1.5F; transform->scale.x = 2.0F; transform->scale.y = 2.5F; transform->scale.z = 3.0F; transform->has_desired_yaw = true; transform->desired_yaw = 45.0F; QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("transform")); QJsonObject transform_obj = json["transform"].toObject(); EXPECT_FLOAT_EQ(transform_obj["pos_x"].toDouble(), 10.5); EXPECT_FLOAT_EQ(transform_obj["pos_y"].toDouble(), 20.3); EXPECT_FLOAT_EQ(transform_obj["pos_z"].toDouble(), 30.1); EXPECT_FLOAT_EQ(transform_obj["rot_x"].toDouble(), 0.5); EXPECT_FLOAT_EQ(transform_obj["rot_y"].toDouble(), 1.0); EXPECT_FLOAT_EQ(transform_obj["rot_z"].toDouble(), 1.5); EXPECT_FLOAT_EQ(transform_obj["scale_x"].toDouble(), 2.0); EXPECT_FLOAT_EQ(transform_obj["scale_y"].toDouble(), 2.5); EXPECT_FLOAT_EQ(transform_obj["scale_z"].toDouble(), 3.0); EXPECT_TRUE(transform_obj["has_desired_yaw"].toBool()); EXPECT_FLOAT_EQ(transform_obj["desired_yaw"].toDouble(), 45.0); } TEST_F(SerializationTest, UnitComponentSerialization) { auto *entity = world->create_entity(); auto *unit = entity->add_component(); unit->health = 80; unit->max_health = 100; unit->speed = 5.5F; unit->vision_range = 15.0F; unit->spawn_type = Game::Units::SpawnType::Archer; unit->owner_id = 1; unit->nation_id = Game::Systems::NationID::RomanRepublic; QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("unit")); QJsonObject unit_obj = json["unit"].toObject(); EXPECT_EQ(unit_obj["health"].toInt(), 80); EXPECT_EQ(unit_obj["max_health"].toInt(), 100); EXPECT_FLOAT_EQ(unit_obj["speed"].toDouble(), 5.5); EXPECT_FLOAT_EQ(unit_obj["vision_range"].toDouble(), 15.0); EXPECT_EQ(unit_obj["unit_type"].toString(), QString("archer")); EXPECT_EQ(unit_obj["owner_id"].toInt(), 1); EXPECT_EQ(unit_obj["nation_id"].toString(), QString("roman_republic")); } TEST_F(SerializationTest, MovementComponentSerialization) { auto *entity = world->create_entity(); auto *movement = entity->add_component(); movement->has_target = true; movement->target_x = 50.0F; movement->target_y = 60.0F; movement->goal_x = 55.0F; movement->goal_y = 65.0F; movement->vx = 1.5F; movement->vz = 2.0F; movement->path_pending = false; movement->pending_request_id = 42; movement->repath_cooldown = 1.0F; movement->last_goal_x = 45.0F; movement->last_goal_y = 55.0F; movement->time_since_last_path_request = 0.5F; movement->path.emplace_back(10.0F, 20.0F); movement->path.emplace_back(30.0F, 40.0F); QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("movement")); QJsonObject movement_obj = json["movement"].toObject(); EXPECT_TRUE(movement_obj["has_target"].toBool()); EXPECT_FLOAT_EQ(movement_obj["target_x"].toDouble(), 50.0); EXPECT_FLOAT_EQ(movement_obj["target_y"].toDouble(), 60.0); EXPECT_FLOAT_EQ(movement_obj["goal_x"].toDouble(), 55.0); EXPECT_FLOAT_EQ(movement_obj["goal_y"].toDouble(), 65.0); EXPECT_FLOAT_EQ(movement_obj["vx"].toDouble(), 1.5); EXPECT_FLOAT_EQ(movement_obj["vz"].toDouble(), 2.0); EXPECT_FALSE(movement_obj["path_pending"].toBool()); EXPECT_EQ(movement_obj["pending_request_id"].toVariant().toULongLong(), 42ULL); ASSERT_TRUE(movement_obj.contains("path")); QJsonArray path_array = movement_obj["path"].toArray(); ASSERT_EQ(path_array.size(), 2); QJsonObject waypoint1 = path_array[0].toObject(); EXPECT_FLOAT_EQ(waypoint1["x"].toDouble(), 10.0); EXPECT_FLOAT_EQ(waypoint1["y"].toDouble(), 20.0); QJsonObject waypoint2 = path_array[1].toObject(); EXPECT_FLOAT_EQ(waypoint2["x"].toDouble(), 30.0); EXPECT_FLOAT_EQ(waypoint2["y"].toDouble(), 40.0); } TEST_F(SerializationTest, AttackComponentSerialization) { auto *entity = world->create_entity(); auto *attack = entity->add_component(); attack->range = 10.0F; attack->damage = 25; attack->cooldown = 2.0F; attack->time_since_last = 0.5F; attack->melee_range = 2.0F; attack->melee_damage = 15; attack->melee_cooldown = 1.5F; attack->preferred_mode = AttackComponent::CombatMode::Ranged; attack->current_mode = AttackComponent::CombatMode::Ranged; attack->can_melee = true; attack->can_ranged = true; attack->max_height_difference = 5.0F; attack->in_melee_lock = false; attack->melee_lock_target_id = 0; QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("attack")); QJsonObject attack_obj = json["attack"].toObject(); EXPECT_FLOAT_EQ(attack_obj["range"].toDouble(), 10.0); EXPECT_EQ(attack_obj["damage"].toInt(), 25); EXPECT_FLOAT_EQ(attack_obj["cooldown"].toDouble(), 2.0); EXPECT_FLOAT_EQ(attack_obj["time_since_last"].toDouble(), 0.5); EXPECT_FLOAT_EQ(attack_obj["melee_range"].toDouble(), 2.0); EXPECT_EQ(attack_obj["melee_damage"].toInt(), 15); EXPECT_FLOAT_EQ(attack_obj["melee_cooldown"].toDouble(), 1.5); EXPECT_EQ(attack_obj["preferred_mode"].toString(), QString("ranged")); EXPECT_EQ(attack_obj["current_mode"].toString(), QString("ranged")); EXPECT_TRUE(attack_obj["can_melee"].toBool()); EXPECT_TRUE(attack_obj["can_ranged"].toBool()); EXPECT_FLOAT_EQ(attack_obj["max_height_difference"].toDouble(), 5.0); EXPECT_FALSE(attack_obj["in_melee_lock"].toBool()); } TEST_F(SerializationTest, EntityDeserializationRoundTrip) { auto *original_entity = world->create_entity(); auto *transform = original_entity->add_component(); transform->position.x = 100.0F; transform->position.y = 200.0F; transform->position.z = 300.0F; auto *unit = original_entity->add_component(); unit->health = 75; unit->max_health = 100; unit->speed = 6.0F; QJsonObject json = Serialization::serializeEntity(original_entity); auto *new_entity = world->create_entity(); Serialization::deserializeEntity(new_entity, json); auto *deserialized_transform = new_entity->get_component(); ASSERT_NE(deserialized_transform, nullptr); EXPECT_FLOAT_EQ(deserialized_transform->position.x, 100.0F); EXPECT_FLOAT_EQ(deserialized_transform->position.y, 200.0F); EXPECT_FLOAT_EQ(deserialized_transform->position.z, 300.0F); auto *deserialized_unit = new_entity->get_component(); ASSERT_NE(deserialized_unit, nullptr); EXPECT_EQ(deserialized_unit->health, 75); EXPECT_EQ(deserialized_unit->max_health, 100); EXPECT_FLOAT_EQ(deserialized_unit->speed, 6.0F); } TEST_F(SerializationTest, DeserializationWithMissingFields) { QJsonObject json; json["id"] = 1; QJsonObject unit_obj; unit_obj["health"] = 50; json["unit"] = unit_obj; auto *entity = world->create_entity(); Serialization::deserializeEntity(entity, json); auto *unit = entity->get_component(); ASSERT_NE(unit, nullptr); EXPECT_EQ(unit->health, 50); EXPECT_EQ(unit->max_health, Defaults::kUnitDefaultHealth); } TEST_F(SerializationTest, DeserializationWithMalformedJSON) { QJsonObject json; json["id"] = 1; QJsonObject transform_obj; transform_obj["pos_x"] = "not_a_number"; json["transform"] = transform_obj; auto *entity = world->create_entity(); EXPECT_NO_THROW({ Serialization::deserializeEntity(entity, json); }); auto *transform = entity->get_component(); ASSERT_NE(transform, nullptr); EXPECT_FLOAT_EQ(transform->position.x, 0.0F); } TEST_F(SerializationTest, WorldSerializationRoundTrip) { auto *entity1 = world->create_entity(); auto *transform1 = entity1->add_component(); transform1->position.x = 10.0F; auto *entity2 = world->create_entity(); auto *transform2 = entity2->add_component(); transform2->position.x = 20.0F; QJsonDocument doc = Serialization::serializeWorld(world.get()); ASSERT_TRUE(doc.isObject()); QJsonObject world_obj = doc.object(); EXPECT_TRUE(world_obj.contains("entities")); EXPECT_TRUE(world_obj.contains("nextEntityId")); EXPECT_TRUE(world_obj.contains("schemaVersion")); auto new_world = std::make_unique(); Serialization::deserializeWorld(new_world.get(), doc); const auto &entities = new_world->get_entities(); EXPECT_EQ(entities.size(), 2UL); } TEST_F(SerializationTest, SaveAndLoadFromFile) { auto *entity = world->create_entity(); auto *transform = entity->add_component(); transform->position.x = 42.0F; transform->position.y = 43.0F; transform->position.z = 44.0F; QJsonDocument doc = Serialization::serializeWorld(world.get()); QTemporaryFile temp_file; ASSERT_TRUE(temp_file.open()); QString filename = temp_file.fileName(); temp_file.close(); EXPECT_TRUE(Serialization::saveToFile(filename, doc)); QJsonDocument loaded_doc = Serialization::loadFromFile(filename); EXPECT_FALSE(loaded_doc.isNull()); auto new_world = std::make_unique(); Serialization::deserializeWorld(new_world.get(), loaded_doc); const auto &entities = new_world->get_entities(); EXPECT_EQ(entities.size(), 1UL); if (!entities.empty()) { auto *loaded_entity = entities.begin()->second.get(); auto *loaded_transform = loaded_entity->get_component(); ASSERT_NE(loaded_transform, nullptr); EXPECT_FLOAT_EQ(loaded_transform->position.x, 42.0F); EXPECT_FLOAT_EQ(loaded_transform->position.y, 43.0F); EXPECT_FLOAT_EQ(loaded_transform->position.z, 44.0F); } } TEST_F(SerializationTest, ProductionComponentSerialization) { auto *entity = world->create_entity(); auto *production = entity->add_component(); production->in_progress = true; production->build_time = 10.0F; production->time_remaining = 5.0F; production->produced_count = 3; production->max_units = 10; production->product_type = Game::Units::TroopType::Archer; production->rally_x = 100.0F; production->rally_z = 200.0F; production->rally_set = true; production->villager_cost = 2; production->production_queue.push_back(Game::Units::TroopType::Spearman); production->production_queue.push_back(Game::Units::TroopType::Archer); QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("production")); QJsonObject prod_obj = json["production"].toObject(); EXPECT_TRUE(prod_obj["in_progress"].toBool()); EXPECT_FLOAT_EQ(prod_obj["build_time"].toDouble(), 10.0); EXPECT_FLOAT_EQ(prod_obj["time_remaining"].toDouble(), 5.0); EXPECT_EQ(prod_obj["produced_count"].toInt(), 3); EXPECT_EQ(prod_obj["max_units"].toInt(), 10); EXPECT_EQ(prod_obj["product_type"].toString(), QString("archer")); EXPECT_FLOAT_EQ(prod_obj["rally_x"].toDouble(), 100.0); EXPECT_FLOAT_EQ(prod_obj["rally_z"].toDouble(), 200.0); EXPECT_TRUE(prod_obj["rally_set"].toBool()); EXPECT_EQ(prod_obj["villager_cost"].toInt(), 2); ASSERT_TRUE(prod_obj.contains("queue")); QJsonArray queue = prod_obj["queue"].toArray(); EXPECT_EQ(queue.size(), 2); EXPECT_EQ(queue[0].toString(), QString("spearman")); EXPECT_EQ(queue[1].toString(), QString("archer")); } TEST_F(SerializationTest, PatrolComponentSerialization) { auto *entity = world->create_entity(); auto *patrol = entity->add_component(); patrol->current_waypoint = 1; patrol->patrolling = true; patrol->waypoints.emplace_back(10.0F, 20.0F); patrol->waypoints.emplace_back(30.0F, 40.0F); patrol->waypoints.emplace_back(50.0F, 60.0F); QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("patrol")); QJsonObject patrol_obj = json["patrol"].toObject(); EXPECT_EQ(patrol_obj["current_waypoint"].toInt(), 1); EXPECT_TRUE(patrol_obj["patrolling"].toBool()); ASSERT_TRUE(patrol_obj.contains("waypoints")); QJsonArray waypoints = patrol_obj["waypoints"].toArray(); EXPECT_EQ(waypoints.size(), 3); QJsonObject wp0 = waypoints[0].toObject(); EXPECT_FLOAT_EQ(wp0["x"].toDouble(), 10.0); EXPECT_FLOAT_EQ(wp0["y"].toDouble(), 20.0); } TEST_F(SerializationTest, RenderableComponentSerialization) { auto *entity = world->create_entity(); auto *renderable = entity->add_component("mesh.obj", "texture.png"); renderable->mesh_path = "models/archer.obj"; renderable->texture_path = "textures/archer_diffuse.png"; renderable->renderer_id = "archer_renderer"; renderable->visible = true; renderable->mesh = RenderableComponent::MeshKind::Capsule; renderable->color = {0.8F, 0.2F, 0.5F}; QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("renderable")); QJsonObject renderable_obj = json["renderable"].toObject(); EXPECT_EQ(renderable_obj["mesh_path"].toString(), QString("models/archer.obj")); EXPECT_EQ(renderable_obj["texture_path"].toString(), QString("textures/archer_diffuse.png")); EXPECT_EQ(renderable_obj["renderer_id"].toString(), QString("archer_renderer")); EXPECT_TRUE(renderable_obj["visible"].toBool()); EXPECT_EQ(renderable_obj["mesh"].toInt(), static_cast(RenderableComponent::MeshKind::Capsule)); ASSERT_TRUE(renderable_obj.contains("color")); QJsonArray color = renderable_obj["color"].toArray(); EXPECT_EQ(color.size(), 3); EXPECT_FLOAT_EQ(color[0].toDouble(), 0.8); EXPECT_FLOAT_EQ(color[1].toDouble(), 0.2); EXPECT_FLOAT_EQ(color[2].toDouble(), 0.5); } TEST_F(SerializationTest, RenderableComponentRoundTrip) { auto *original_entity = world->create_entity(); auto *renderable = original_entity->add_component( "test.obj", "test.png"); renderable->mesh_path = "models/building.obj"; renderable->texture_path = "textures/building.png"; renderable->visible = false; renderable->mesh = RenderableComponent::MeshKind::Quad; renderable->color = {1.0F, 0.5F, 0.25F}; QJsonObject json = Serialization::serializeEntity(original_entity); auto *new_entity = world->create_entity(); Serialization::deserializeEntity(new_entity, json); auto *deserialized = new_entity->get_component(); ASSERT_NE(deserialized, nullptr); EXPECT_EQ(deserialized->mesh_path, "models/building.obj"); EXPECT_EQ(deserialized->texture_path, "textures/building.png"); EXPECT_FALSE(deserialized->visible); EXPECT_EQ(deserialized->mesh, RenderableComponent::MeshKind::Quad); EXPECT_FLOAT_EQ(deserialized->color[0], 1.0F); EXPECT_FLOAT_EQ(deserialized->color[1], 0.5F); EXPECT_FLOAT_EQ(deserialized->color[2], 0.25F); } TEST_F(SerializationTest, AttackTargetComponentSerialization) { auto *entity = world->create_entity(); auto *attack_target = entity->add_component(); attack_target->target_id = 42; attack_target->should_chase = true; QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("attack_target")); QJsonObject attack_target_obj = json["attack_target"].toObject(); EXPECT_EQ(attack_target_obj["target_id"].toVariant().toULongLong(), 42ULL); EXPECT_TRUE(attack_target_obj["should_chase"].toBool()); } TEST_F(SerializationTest, AttackTargetComponentRoundTrip) { auto *original_entity = world->create_entity(); auto *attack_target = original_entity->add_component(); attack_target->target_id = 123; attack_target->should_chase = false; QJsonObject json = Serialization::serializeEntity(original_entity); auto *new_entity = world->create_entity(); Serialization::deserializeEntity(new_entity, json); auto *deserialized = new_entity->get_component(); ASSERT_NE(deserialized, nullptr); EXPECT_EQ(deserialized->target_id, 123U); EXPECT_FALSE(deserialized->should_chase); } TEST_F(SerializationTest, BuildingComponentSerialization) { auto *entity = world->create_entity(); entity->add_component(); QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("building")); EXPECT_TRUE(json["building"].toBool()); } TEST_F(SerializationTest, BuildingComponentRoundTrip) { auto *original_entity = world->create_entity(); original_entity->add_component(); QJsonObject json = Serialization::serializeEntity(original_entity); auto *new_entity = world->create_entity(); Serialization::deserializeEntity(new_entity, json); auto *deserialized = new_entity->get_component(); ASSERT_NE(deserialized, nullptr); } TEST_F(SerializationTest, AIControlledComponentSerialization) { auto *entity = world->create_entity(); entity->add_component(); QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("aiControlled")); EXPECT_TRUE(json["aiControlled"].toBool()); } TEST_F(SerializationTest, AIControlledComponentRoundTrip) { auto *original_entity = world->create_entity(); original_entity->add_component(); QJsonObject json = Serialization::serializeEntity(original_entity); auto *new_entity = world->create_entity(); Serialization::deserializeEntity(new_entity, json); auto *deserialized = new_entity->get_component(); ASSERT_NE(deserialized, nullptr); } TEST_F(SerializationTest, CaptureComponentSerialization) { auto *entity = world->create_entity(); auto *capture = entity->add_component(); capture->capturing_player_id = 2; capture->capture_progress = 7.5F; capture->required_time = 15.0F; capture->is_being_captured = true; QJsonObject json = Serialization::serializeEntity(entity); ASSERT_TRUE(json.contains("capture")); QJsonObject capture_obj = json["capture"].toObject(); EXPECT_EQ(capture_obj["capturing_player_id"].toInt(), 2); EXPECT_FLOAT_EQ(capture_obj["capture_progress"].toDouble(), 7.5); EXPECT_FLOAT_EQ(capture_obj["required_time"].toDouble(), 15.0); EXPECT_TRUE(capture_obj["is_being_captured"].toBool()); } TEST_F(SerializationTest, CaptureComponentRoundTrip) { auto *original_entity = world->create_entity(); auto *capture = original_entity->add_component(); capture->capturing_player_id = 3; capture->capture_progress = 10.0F; capture->required_time = 20.0F; capture->is_being_captured = false; QJsonObject json = Serialization::serializeEntity(original_entity); auto *new_entity = world->create_entity(); Serialization::deserializeEntity(new_entity, json); auto *deserialized = new_entity->get_component(); ASSERT_NE(deserialized, nullptr); EXPECT_EQ(deserialized->capturing_player_id, 3); EXPECT_FLOAT_EQ(deserialized->capture_progress, 10.0F); EXPECT_FLOAT_EQ(deserialized->required_time, 20.0F); EXPECT_FALSE(deserialized->is_being_captured); } TEST_F(SerializationTest, CompleteEntityWithAllComponents) { auto *entity = world->create_entity(); auto *transform = entity->add_component(); transform->position.x = 50.0F; transform->position.y = 10.0F; transform->position.z = 30.0F; auto *renderable = entity->add_component("mesh.obj", "tex.png"); renderable->visible = true; auto *unit = entity->add_component(); unit->health = 100; unit->max_health = 100; auto *movement = entity->add_component(); movement->has_target = true; movement->target_x = 100.0F; auto *attack = entity->add_component(); attack->damage = 25; auto *attack_target = entity->add_component(); attack_target->target_id = 99; entity->add_component(); auto *production = entity->add_component(); production->in_progress = true; entity->add_component(); auto *capture = entity->add_component(); capture->is_being_captured = true; QJsonObject json = Serialization::serializeEntity(entity); EXPECT_TRUE(json.contains("transform")); EXPECT_TRUE(json.contains("renderable")); EXPECT_TRUE(json.contains("unit")); EXPECT_TRUE(json.contains("movement")); EXPECT_TRUE(json.contains("attack")); EXPECT_TRUE(json.contains("attack_target")); EXPECT_TRUE(json.contains("building")); EXPECT_TRUE(json.contains("production")); EXPECT_TRUE(json.contains("aiControlled")); EXPECT_TRUE(json.contains("capture")); auto *new_entity = world->create_entity(); Serialization::deserializeEntity(new_entity, json); EXPECT_NE(new_entity->get_component(), nullptr); EXPECT_NE(new_entity->get_component(), nullptr); EXPECT_NE(new_entity->get_component(), nullptr); EXPECT_NE(new_entity->get_component(), nullptr); EXPECT_NE(new_entity->get_component(), nullptr); EXPECT_NE(new_entity->get_component(), nullptr); EXPECT_NE(new_entity->get_component(), nullptr); EXPECT_NE(new_entity->get_component(), nullptr); EXPECT_NE(new_entity->get_component(), nullptr); EXPECT_NE(new_entity->get_component(), nullptr); } TEST_F(SerializationTest, EmptyWorldSerialization) { QJsonDocument doc = Serialization::serializeWorld(world.get()); ASSERT_TRUE(doc.isObject()); QJsonObject world_obj = doc.object(); EXPECT_TRUE(world_obj.contains("entities")); QJsonArray entities = world_obj["entities"].toArray(); EXPECT_EQ(entities.size(), 0); }