#include "combat_system.h" #include "combat_system/attack_processor.h" #include "combat_system/combat_state_processor.h" #include "combat_system/hit_feedback_processor.h" namespace Game::Systems { void CombatSystem::update(Engine::Core::World *world, float delta_time) { Combat::process_hit_feedback(world, delta_time); Combat::process_combat_state(world, delta_time); Combat::process_attacks(world, delta_time); m_auto_engagement.process(world, delta_time); } } // namespace Game::Systems