#include "theme.h" #include #include #include #include #include Theme *Theme::m_instance = nullptr; Theme::Theme(QObject *parent) : QObject(parent) {} auto Theme::instance() -> Theme * { if (m_instance == nullptr) { m_instance = new Theme(); } return m_instance; } auto Theme::create(QQmlEngine *engine, QJSEngine *scriptEngine) -> Theme * { Q_UNUSED(engine) Q_UNUSED(scriptEngine) return instance(); } QVariantList Theme::playerColors() { QVariantList colors; colors.append(QVariantMap{{"name", "Red"}, {"hex", "#E74C3C"}}); colors.append(QVariantMap{{"name", "Blue"}, {"hex", "#3498DB"}}); colors.append(QVariantMap{{"name", "Green"}, {"hex", "#2ECC71"}}); colors.append(QVariantMap{{"name", "Yellow"}, {"hex", "#F1C40F"}}); colors.append(QVariantMap{{"name", "Orange"}, {"hex", "#E67E22"}}); colors.append(QVariantMap{{"name", "Purple"}, {"hex", "#9B59B6"}}); colors.append(QVariantMap{{"name", "Cyan"}, {"hex", "#1ABC9C"}}); colors.append(QVariantMap{{"name", "Pink"}, {"hex", "#E91E63"}}); return colors; } QVariantList Theme::teamIcons() { QVariantList icons; icons << "⚪" << "①" << "②" << "③" << "④" << "⑤" << "⑥" << "⑦" << "⑧"; return icons; } QVariantList Theme::factions() { QVariantList factionsData; factionsData.append(QVariantMap{{"id", 0}, {"name", "Standard"}}); factionsData.append(QVariantMap{{"id", 1}, {"name", "Romans"}}); factionsData.append(QVariantMap{{"id", 2}, {"name", "Egyptians"}}); factionsData.append(QVariantMap{{"id", 3}, {"name", "Barbarians"}}); return factionsData; } QVariantMap Theme::unitIcons() { QVariantMap icons; icons["archer"] = "🏹"; icons["knight"] = "⚔️"; icons["warrior"] = "⚔️"; icons["spearman"] = "🛡️"; icons["cavalry"] = "🐎"; icons["default"] = "👤"; return icons; }