#include "firecamp_renderer.h" #include "../../game/map/visibility_service.h" #include "../../game/systems/building_collision_registry.h" #include "../gl/buffer.h" #include "../scene_renderer.h" #include #include #include #include #include #include namespace { using std::uint32_t; inline uint32_t hashCoords(int x, int z, uint32_t salt = 0u) { uint32_t ux = static_cast(x * 73856093); uint32_t uz = static_cast(z * 19349663); return ux ^ uz ^ (salt * 83492791u); } inline float rand01(uint32_t &state) { state = state * 1664525u + 1013904223u; return static_cast((state >> 8) & 0xFFFFFF) / static_cast(0xFFFFFF); } inline float remap(float value, float minOut, float maxOut) { return minOut + (maxOut - minOut) * value; } inline float valueNoise(float x, float z, uint32_t seed) { int ix = static_cast(std::floor(x)); int iz = static_cast(std::floor(z)); float fx = x - static_cast(ix); float fz = z - static_cast(iz); fx = fx * fx * (3.0f - 2.0f * fx); fz = fz * fz * (3.0f - 2.0f * fz); uint32_t s00 = hashCoords(ix, iz, seed); uint32_t s10 = hashCoords(ix + 1, iz, seed); uint32_t s01 = hashCoords(ix, iz + 1, seed); uint32_t s11 = hashCoords(ix + 1, iz + 1, seed); float v00 = rand01(s00); float v10 = rand01(s10); float v01 = rand01(s01); float v11 = rand01(s11); float v0 = v00 * (1.0f - fx) + v10 * fx; float v1 = v01 * (1.0f - fx) + v11 * fx; return v0 * (1.0f - fz) + v1 * fz; } } // namespace namespace Render::GL { FireCampRenderer::FireCampRenderer() = default; FireCampRenderer::~FireCampRenderer() = default; void FireCampRenderer::configure( const Game::Map::TerrainHeightMap &heightMap, const Game::Map::BiomeSettings &biomeSettings) { m_width = heightMap.getWidth(); m_height = heightMap.getHeight(); m_tileSize = heightMap.getTileSize(); m_heightData = heightMap.getHeightData(); m_terrainTypes = heightMap.getTerrainTypes(); m_biomeSettings = biomeSettings; m_noiseSeed = biomeSettings.seed; m_fireCampInstances.clear(); m_fireCampInstanceBuffer.reset(); m_fireCampInstanceCount = 0; m_fireCampInstancesDirty = false; m_fireCampParams.time = 0.0f; m_fireCampParams.flickerSpeed = 5.0f; m_fireCampParams.flickerAmount = 0.02f; m_fireCampParams.glowStrength = 1.1f; generateFireCampInstances(); } void FireCampRenderer::submit(Renderer &renderer, ResourceManager *resources) { (void)resources; m_fireCampInstanceCount = static_cast(m_fireCampInstances.size()); if (m_fireCampInstanceCount == 0) { m_fireCampInstanceBuffer.reset(); qWarning() << "FireCampRenderer: No instances to render"; return; } qDebug() << "FireCampRenderer: Submitting" << m_fireCampInstanceCount << "fire camps"; auto &visibility = Game::Map::VisibilityService::instance(); const bool useVisibility = visibility.isInitialized(); std::vector visibleInstances; if (useVisibility) { visibleInstances.reserve(m_fireCampInstanceCount); for (const auto &instance : m_fireCampInstances) { float worldX = instance.posIntensity.x(); float worldZ = instance.posIntensity.z(); if (visibility.isVisibleWorld(worldX, worldZ)) { visibleInstances.push_back(instance); } } } else { visibleInstances = m_fireCampInstances; } const uint32_t visibleCount = static_cast(visibleInstances.size()); if (visibleCount == 0) { m_fireCampInstanceBuffer.reset(); return; } if (!m_fireCampInstanceBuffer) { m_fireCampInstanceBuffer = std::make_unique(Buffer::Type::Vertex); } m_fireCampInstanceBuffer->setData(visibleInstances, Buffer::Usage::Static); FireCampBatchParams params = m_fireCampParams; params.time = renderer.getAnimationTime(); params.flickerAmount = m_fireCampParams.flickerAmount * (0.9f + 0.25f * std::sin(params.time * 1.3f)); params.glowStrength = m_fireCampParams.glowStrength * (0.85f + 0.2f * std::sin(params.time * 1.7f + 1.2f)); renderer.firecampBatch(m_fireCampInstanceBuffer.get(), visibleCount, params); const QVector3D logColor(0.26f, 0.15f, 0.08f); const QVector3D charColor(0.08f, 0.05f, 0.03f); for (const auto &instance : visibleInstances) { const QVector4D posIntensity = instance.posIntensity; const QVector4D radiusPhase = instance.radiusPhase; const QVector3D campPos = posIntensity.toVector3D(); const float intensity = std::clamp(posIntensity.w(), 0.6f, 1.6f); const float baseRadius = std::max(radiusPhase.x(), 1.0f); uint32_t state = hashCoords(static_cast(std::floor(campPos.x())), static_cast(std::floor(campPos.z())), static_cast(radiusPhase.y() * 37.0f)); const float time = params.time; const float charAmount = std::clamp(time * 0.015f + rand01(state) * 0.05f, 0.0f, 1.0f); const QVector3D blendedLogColor = logColor * (1.0f - charAmount) + charColor * (charAmount + 0.15f); const float logLength = std::clamp(baseRadius * 0.85f, 0.45f, 1.1f); const float logRadius = std::clamp(baseRadius * 0.08f, 0.03f, 0.08f); const float baseYaw = (rand01(state) - 0.5f) * 0.35f; const float cosBase = std::cos(baseYaw); const float sinBase = std::sin(baseYaw); const QVector3D axisA(cosBase, 0.0f, sinBase); const QVector3D axisB(-axisA.z(), 0.0f, axisA.x()); const QVector3D baseCenter = campPos + QVector3D(0.0f, -0.02f, 0.0f); const QVector3D baseHalfA = axisA * (logLength * 0.5f); const QVector3D baseHalfB = axisB * (logLength * 0.45f); renderer.cylinder(baseCenter - baseHalfA, baseCenter + baseHalfA, logRadius, blendedLogColor, 1.0f); renderer.cylinder(baseCenter - baseHalfB, baseCenter + baseHalfB, logRadius, blendedLogColor, 1.0f); if (rand01(state) > 0.25f) { float topYaw = baseYaw + 0.6f + (rand01(state) - 0.5f) * 0.35f; QVector3D topAxis(std::cos(topYaw), 0.0f, std::sin(topYaw)); QVector3D topHalf = topAxis * (logLength * 0.35f); QVector3D topCenter = campPos + QVector3D(0.0f, logRadius * 1.6f, 0.0f); float topRadius = logRadius * 0.85f; renderer.cylinder(topCenter - topHalf, topCenter + topHalf, topRadius, blendedLogColor, 1.0f); } } } void FireCampRenderer::clear() { m_fireCampInstances.clear(); m_fireCampInstanceBuffer.reset(); m_fireCampInstanceCount = 0; m_fireCampInstancesDirty = false; m_explicitPositions.clear(); m_explicitIntensities.clear(); m_explicitRadii.clear(); } void FireCampRenderer::setExplicitFireCamps( const std::vector &positions, const std::vector &intensities, const std::vector &radii) { m_explicitPositions = positions; m_explicitIntensities = intensities; m_explicitRadii = radii; m_fireCampInstancesDirty = true; if (m_width > 0 && m_height > 0 && !m_heightData.empty()) { generateFireCampInstances(); } } void FireCampRenderer::addExplicitFireCamps() { if (m_explicitPositions.empty()) { return; } for (size_t i = 0; i < m_explicitPositions.size(); ++i) { const QVector3D &pos = m_explicitPositions[i]; float intensity = 1.0f; if (i < m_explicitIntensities.size()) { intensity = m_explicitIntensities[i]; } float radius = 3.0f; if (i < m_explicitRadii.size()) { radius = m_explicitRadii[i]; } float phase = static_cast(i) * 1.234567f; FireCampInstanceGpu instance; instance.posIntensity = QVector4D(pos.x(), pos.y(), pos.z(), intensity); instance.radiusPhase = QVector4D(radius, phase, 1.0f, 0.0f); m_fireCampInstances.push_back(instance); } } void FireCampRenderer::generateFireCampInstances() { m_fireCampInstances.clear(); if (m_width < 2 || m_height < 2 || m_heightData.empty()) { return; } const float halfWidth = static_cast(m_width) * 0.5f; const float halfHeight = static_cast(m_height) * 0.5f; const float tileSafe = std::max(0.1f, m_tileSize); const float edgePadding = std::clamp(m_biomeSettings.spawnEdgePadding, 0.0f, 0.5f); const float edgeMarginX = static_cast(m_width) * edgePadding; const float edgeMarginZ = static_cast(m_height) * edgePadding; float fireCampDensity = 0.02f; std::vector normals(m_width * m_height, QVector3D(0, 1, 0)); for (int z = 1; z < m_height - 1; ++z) { for (int x = 1; x < m_width - 1; ++x) { int idx = z * m_width + x; float hL = m_heightData[(z)*m_width + (x - 1)]; float hR = m_heightData[(z)*m_width + (x + 1)]; float hD = m_heightData[(z - 1) * m_width + (x)]; float hU = m_heightData[(z + 1) * m_width + (x)]; QVector3D n = QVector3D(hL - hR, 2.0f * tileSafe, hD - hU); if (n.lengthSquared() > 0.0f) { n.normalize(); } else { n = QVector3D(0, 1, 0); } normals[idx] = n; } } auto addFireCamp = [&](float gx, float gz, uint32_t &state) -> bool { if (gx < edgeMarginX || gx > m_width - 1 - edgeMarginX || gz < edgeMarginZ || gz > m_height - 1 - edgeMarginZ) { return false; } float sgx = std::clamp(gx, 0.0f, float(m_width - 1)); float sgz = std::clamp(gz, 0.0f, float(m_height - 1)); int ix = std::clamp(int(std::floor(sgx + 0.5f)), 0, m_width - 1); int iz = std::clamp(int(std::floor(sgz + 0.5f)), 0, m_height - 1); int normalIdx = iz * m_width + ix; QVector3D normal = normals[normalIdx]; float slope = 1.0f - std::clamp(normal.y(), 0.0f, 1.0f); if (slope > 0.3f) return false; float worldX = (gx - halfWidth) * m_tileSize; float worldZ = (gz - halfHeight) * m_tileSize; float worldY = m_heightData[normalIdx]; auto &buildingRegistry = Game::Systems::BuildingCollisionRegistry::instance(); if (buildingRegistry.isPointInBuilding(worldX, worldZ)) { return false; } float intensity = remap(rand01(state), 0.8f, 1.2f); float radius = remap(rand01(state), 2.0f, 4.0f) * tileSafe; float phase = rand01(state) * 6.2831853f; float duration = 1.0f; FireCampInstanceGpu instance; instance.posIntensity = QVector4D(worldX, worldY, worldZ, intensity); instance.radiusPhase = QVector4D(radius, phase, duration, 0.0f); m_fireCampInstances.push_back(instance); return true; }; for (int z = 0; z < m_height; z += 20) { for (int x = 0; x < m_width; x += 20) { int idx = z * m_width + x; QVector3D normal = normals[idx]; float slope = 1.0f - std::clamp(normal.y(), 0.0f, 1.0f); if (slope > 0.3f) continue; uint32_t state = hashCoords( x, z, m_noiseSeed ^ 0xF12ECA3Fu ^ static_cast(idx)); float worldX = (x - halfWidth) * m_tileSize; float worldZ = (z - halfHeight) * m_tileSize; float clusterNoise = valueNoise(worldX * 0.02f, worldZ * 0.02f, m_noiseSeed ^ 0xCA3F12E0u); if (clusterNoise < 0.4f) continue; float densityMult = 1.0f; if (m_terrainTypes[idx] == Game::Map::TerrainType::Hill) { densityMult = 0.5f; } else if (m_terrainTypes[idx] == Game::Map::TerrainType::Mountain) { densityMult = 0.0f; } float effectiveDensity = fireCampDensity * densityMult; if (rand01(state) < effectiveDensity) { float gx = float(x) + rand01(state) * 20.0f; float gz = float(z) + rand01(state) * 20.0f; addFireCamp(gx, gz, state); } } } addExplicitFireCamps(); m_fireCampInstanceCount = m_fireCampInstances.size(); m_fireCampInstancesDirty = m_fireCampInstanceCount > 0; qDebug() << "FireCampRenderer: Generated" << m_fireCampInstanceCount << "total instances"; } } // namespace Render::GL