#include "gait.h" #include "../humanoid_constants.h" namespace Render::GL { auto classify_motion_state(const AnimationInputs &anim, float move_speed) -> HumanoidMotionState { if (anim.is_in_hold_mode) { return HumanoidMotionState::Hold; } if (anim.is_exiting_hold) { return HumanoidMotionState::ExitingHold; } if (anim.is_attacking) { return HumanoidMotionState::Attacking; } if (anim.is_moving) { if (anim.is_running) { return HumanoidMotionState::Run; } return (move_speed > k_run_speed_threshold) ? HumanoidMotionState::Run : HumanoidMotionState::Walk; } return HumanoidMotionState::Idle; } } // namespace Render::GL