#pragma once #include #include namespace Render::GL { struct HumanoidPalette { QVector3D cloth; QVector3D skin; QVector3D leather; QVector3D leatherDark; QVector3D wood; QVector3D metal; }; auto make_humanoid_palette(const QVector3D &team_tint, uint32_t seed) -> HumanoidPalette; } // namespace Render::GL