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- #include "firecamp_renderer.h"
- #include "../../game/map/visibility_service.h"
- #include "../../game/systems/building_collision_registry.h"
- #include "../gl/buffer.h"
- #include "../scene_renderer.h"
- #include <QDebug>
- #include <QVector2D>
- #include <algorithm>
- #include <array>
- #include <cmath>
- #include <optional>
- namespace {
- using std::uint32_t;
- inline uint32_t hashCoords(int x, int z, uint32_t salt = 0u) {
- uint32_t ux = static_cast<uint32_t>(x * 73856093);
- uint32_t uz = static_cast<uint32_t>(z * 19349663);
- return ux ^ uz ^ (salt * 83492791u);
- }
- inline float rand01(uint32_t &state) {
- state = state * 1664525u + 1013904223u;
- return static_cast<float>((state >> 8) & 0xFFFFFF) /
- static_cast<float>(0xFFFFFF);
- }
- inline float remap(float value, float minOut, float maxOut) {
- return minOut + (maxOut - minOut) * value;
- }
- inline float valueNoise(float x, float z, uint32_t seed) {
- int ix = static_cast<int>(std::floor(x));
- int iz = static_cast<int>(std::floor(z));
- float fx = x - static_cast<float>(ix);
- float fz = z - static_cast<float>(iz);
- fx = fx * fx * (3.0f - 2.0f * fx);
- fz = fz * fz * (3.0f - 2.0f * fz);
- uint32_t s00 = hashCoords(ix, iz, seed);
- uint32_t s10 = hashCoords(ix + 1, iz, seed);
- uint32_t s01 = hashCoords(ix, iz + 1, seed);
- uint32_t s11 = hashCoords(ix + 1, iz + 1, seed);
- float v00 = rand01(s00);
- float v10 = rand01(s10);
- float v01 = rand01(s01);
- float v11 = rand01(s11);
- float v0 = v00 * (1.0f - fx) + v10 * fx;
- float v1 = v01 * (1.0f - fx) + v11 * fx;
- return v0 * (1.0f - fz) + v1 * fz;
- }
- } // namespace
- namespace Render::GL {
- FireCampRenderer::FireCampRenderer() = default;
- FireCampRenderer::~FireCampRenderer() = default;
- void FireCampRenderer::configure(
- const Game::Map::TerrainHeightMap &heightMap,
- const Game::Map::BiomeSettings &biomeSettings) {
- m_width = heightMap.getWidth();
- m_height = heightMap.getHeight();
- m_tileSize = heightMap.getTileSize();
- m_heightData = heightMap.getHeightData();
- m_terrainTypes = heightMap.getTerrainTypes();
- m_biomeSettings = biomeSettings;
- m_noiseSeed = biomeSettings.seed;
- m_fireCampInstances.clear();
- m_fireCampInstanceBuffer.reset();
- m_fireCampInstanceCount = 0;
- m_fireCampInstancesDirty = false;
- m_fireCampParams.time = 0.0f;
- m_fireCampParams.flickerSpeed = 5.0f;
- m_fireCampParams.flickerAmount = 0.02f;
- m_fireCampParams.glowStrength = 1.1f;
- generateFireCampInstances();
- }
- void FireCampRenderer::submit(Renderer &renderer, ResourceManager *resources) {
- (void)resources;
- m_fireCampInstanceCount = static_cast<uint32_t>(m_fireCampInstances.size());
- if (m_fireCampInstanceCount == 0) {
- m_fireCampInstanceBuffer.reset();
- qWarning() << "FireCampRenderer: No instances to render";
- return;
- }
- qDebug() << "FireCampRenderer: Submitting" << m_fireCampInstanceCount
- << "fire camps";
- auto &visibility = Game::Map::VisibilityService::instance();
- const bool useVisibility = visibility.isInitialized();
- std::vector<FireCampInstanceGpu> visibleInstances;
- if (useVisibility) {
- visibleInstances.reserve(m_fireCampInstanceCount);
- for (const auto &instance : m_fireCampInstances) {
- float worldX = instance.posIntensity.x();
- float worldZ = instance.posIntensity.z();
- if (visibility.isVisibleWorld(worldX, worldZ)) {
- visibleInstances.push_back(instance);
- }
- }
- } else {
- visibleInstances = m_fireCampInstances;
- }
- const uint32_t visibleCount = static_cast<uint32_t>(visibleInstances.size());
- if (visibleCount == 0) {
- m_fireCampInstanceBuffer.reset();
- return;
- }
- if (!m_fireCampInstanceBuffer) {
- m_fireCampInstanceBuffer = std::make_unique<Buffer>(Buffer::Type::Vertex);
- }
- m_fireCampInstanceBuffer->setData(visibleInstances, Buffer::Usage::Static);
- FireCampBatchParams params = m_fireCampParams;
- params.time = renderer.getAnimationTime();
- params.flickerAmount = m_fireCampParams.flickerAmount *
- (0.9f + 0.25f * std::sin(params.time * 1.3f));
- params.glowStrength = m_fireCampParams.glowStrength *
- (0.85f + 0.2f * std::sin(params.time * 1.7f + 1.2f));
- renderer.firecampBatch(m_fireCampInstanceBuffer.get(), visibleCount, params);
- const QVector3D logColor(0.26f, 0.15f, 0.08f);
- const QVector3D charColor(0.08f, 0.05f, 0.03f);
- for (const auto &instance : visibleInstances) {
- const QVector4D posIntensity = instance.posIntensity;
- const QVector4D radiusPhase = instance.radiusPhase;
- const QVector3D campPos = posIntensity.toVector3D();
- const float intensity = std::clamp(posIntensity.w(), 0.6f, 1.6f);
- const float baseRadius = std::max(radiusPhase.x(), 1.0f);
- uint32_t state = hashCoords(static_cast<int>(std::floor(campPos.x())),
- static_cast<int>(std::floor(campPos.z())),
- static_cast<uint32_t>(radiusPhase.y() * 37.0f));
- const float time = params.time;
- const float charAmount =
- std::clamp(time * 0.015f + rand01(state) * 0.05f, 0.0f, 1.0f);
- const QVector3D blendedLogColor =
- logColor * (1.0f - charAmount) + charColor * (charAmount + 0.15f);
- const float logLength = std::clamp(baseRadius * 0.85f, 0.45f, 1.1f);
- const float logRadius = std::clamp(baseRadius * 0.08f, 0.03f, 0.08f);
- const float baseYaw = (rand01(state) - 0.5f) * 0.35f;
- const float cosBase = std::cos(baseYaw);
- const float sinBase = std::sin(baseYaw);
- const QVector3D axisA(cosBase, 0.0f, sinBase);
- const QVector3D axisB(-axisA.z(), 0.0f, axisA.x());
- const QVector3D baseCenter = campPos + QVector3D(0.0f, -0.02f, 0.0f);
- const QVector3D baseHalfA = axisA * (logLength * 0.5f);
- const QVector3D baseHalfB = axisB * (logLength * 0.45f);
- renderer.cylinder(baseCenter - baseHalfA, baseCenter + baseHalfA, logRadius,
- blendedLogColor, 1.0f);
- renderer.cylinder(baseCenter - baseHalfB, baseCenter + baseHalfB, logRadius,
- blendedLogColor, 1.0f);
- if (rand01(state) > 0.25f) {
- float topYaw = baseYaw + 0.6f + (rand01(state) - 0.5f) * 0.35f;
- QVector3D topAxis(std::cos(topYaw), 0.0f, std::sin(topYaw));
- QVector3D topHalf = topAxis * (logLength * 0.35f);
- QVector3D topCenter = campPos + QVector3D(0.0f, logRadius * 1.6f, 0.0f);
- float topRadius = logRadius * 0.85f;
- renderer.cylinder(topCenter - topHalf, topCenter + topHalf, topRadius,
- blendedLogColor, 1.0f);
- }
- }
- }
- void FireCampRenderer::clear() {
- m_fireCampInstances.clear();
- m_fireCampInstanceBuffer.reset();
- m_fireCampInstanceCount = 0;
- m_fireCampInstancesDirty = false;
- m_explicitPositions.clear();
- m_explicitIntensities.clear();
- m_explicitRadii.clear();
- }
- void FireCampRenderer::setExplicitFireCamps(
- const std::vector<QVector3D> &positions,
- const std::vector<float> &intensities, const std::vector<float> &radii) {
- m_explicitPositions = positions;
- m_explicitIntensities = intensities;
- m_explicitRadii = radii;
- m_fireCampInstancesDirty = true;
- if (m_width > 0 && m_height > 0 && !m_heightData.empty()) {
- generateFireCampInstances();
- }
- }
- void FireCampRenderer::addExplicitFireCamps() {
- if (m_explicitPositions.empty()) {
- return;
- }
- for (size_t i = 0; i < m_explicitPositions.size(); ++i) {
- const QVector3D &pos = m_explicitPositions[i];
- float intensity = 1.0f;
- if (i < m_explicitIntensities.size()) {
- intensity = m_explicitIntensities[i];
- }
- float radius = 3.0f;
- if (i < m_explicitRadii.size()) {
- radius = m_explicitRadii[i];
- }
- float phase = static_cast<float>(i) * 1.234567f;
- FireCampInstanceGpu instance;
- instance.posIntensity = QVector4D(pos.x(), pos.y(), pos.z(), intensity);
- instance.radiusPhase = QVector4D(radius, phase, 1.0f, 0.0f);
- m_fireCampInstances.push_back(instance);
- }
- }
- void FireCampRenderer::generateFireCampInstances() {
- m_fireCampInstances.clear();
- if (m_width < 2 || m_height < 2 || m_heightData.empty()) {
- return;
- }
- const float halfWidth = static_cast<float>(m_width) * 0.5f;
- const float halfHeight = static_cast<float>(m_height) * 0.5f;
- const float tileSafe = std::max(0.1f, m_tileSize);
- const float edgePadding =
- std::clamp(m_biomeSettings.spawnEdgePadding, 0.0f, 0.5f);
- const float edgeMarginX = static_cast<float>(m_width) * edgePadding;
- const float edgeMarginZ = static_cast<float>(m_height) * edgePadding;
- float fireCampDensity = 0.02f;
- std::vector<QVector3D> normals(m_width * m_height, QVector3D(0, 1, 0));
- for (int z = 1; z < m_height - 1; ++z) {
- for (int x = 1; x < m_width - 1; ++x) {
- int idx = z * m_width + x;
- float hL = m_heightData[(z)*m_width + (x - 1)];
- float hR = m_heightData[(z)*m_width + (x + 1)];
- float hD = m_heightData[(z - 1) * m_width + (x)];
- float hU = m_heightData[(z + 1) * m_width + (x)];
- QVector3D n = QVector3D(hL - hR, 2.0f * tileSafe, hD - hU);
- if (n.lengthSquared() > 0.0f) {
- n.normalize();
- } else {
- n = QVector3D(0, 1, 0);
- }
- normals[idx] = n;
- }
- }
- auto addFireCamp = [&](float gx, float gz, uint32_t &state) -> bool {
- if (gx < edgeMarginX || gx > m_width - 1 - edgeMarginX ||
- gz < edgeMarginZ || gz > m_height - 1 - edgeMarginZ) {
- return false;
- }
- float sgx = std::clamp(gx, 0.0f, float(m_width - 1));
- float sgz = std::clamp(gz, 0.0f, float(m_height - 1));
- int ix = std::clamp(int(std::floor(sgx + 0.5f)), 0, m_width - 1);
- int iz = std::clamp(int(std::floor(sgz + 0.5f)), 0, m_height - 1);
- int normalIdx = iz * m_width + ix;
- QVector3D normal = normals[normalIdx];
- float slope = 1.0f - std::clamp(normal.y(), 0.0f, 1.0f);
- if (slope > 0.3f) {
- return false;
- }
- float worldX = (gx - halfWidth) * m_tileSize;
- float worldZ = (gz - halfHeight) * m_tileSize;
- float worldY = m_heightData[normalIdx];
- auto &buildingRegistry =
- Game::Systems::BuildingCollisionRegistry::instance();
- if (buildingRegistry.isPointInBuilding(worldX, worldZ)) {
- return false;
- }
- float intensity = remap(rand01(state), 0.8f, 1.2f);
- float radius = remap(rand01(state), 2.0f, 4.0f) * tileSafe;
- float phase = rand01(state) * 6.2831853f;
- float duration = 1.0f;
- FireCampInstanceGpu instance;
- instance.posIntensity = QVector4D(worldX, worldY, worldZ, intensity);
- instance.radiusPhase = QVector4D(radius, phase, duration, 0.0f);
- m_fireCampInstances.push_back(instance);
- return true;
- };
- for (int z = 0; z < m_height; z += 20) {
- for (int x = 0; x < m_width; x += 20) {
- int idx = z * m_width + x;
- QVector3D normal = normals[idx];
- float slope = 1.0f - std::clamp(normal.y(), 0.0f, 1.0f);
- if (slope > 0.3f) {
- continue;
- }
- uint32_t state = hashCoords(
- x, z, m_noiseSeed ^ 0xF12ECA3Fu ^ static_cast<uint32_t>(idx));
- float worldX = (x - halfWidth) * m_tileSize;
- float worldZ = (z - halfHeight) * m_tileSize;
- float clusterNoise =
- valueNoise(worldX * 0.02f, worldZ * 0.02f, m_noiseSeed ^ 0xCA3F12E0u);
- if (clusterNoise < 0.4f) {
- continue;
- }
- float densityMult = 1.0f;
- if (m_terrainTypes[idx] == Game::Map::TerrainType::Hill) {
- densityMult = 0.5f;
- } else if (m_terrainTypes[idx] == Game::Map::TerrainType::Mountain) {
- densityMult = 0.0f;
- }
- float effectiveDensity = fireCampDensity * densityMult;
- if (rand01(state) < effectiveDensity) {
- float gx = float(x) + rand01(state) * 20.0f;
- float gz = float(z) + rand01(state) * 20.0f;
- addFireCamp(gx, gz, state);
- }
- }
- }
- addExplicitFireCamps();
- m_fireCampInstanceCount = m_fireCampInstances.size();
- m_fireCampInstancesDirty = m_fireCampInstanceCount > 0;
- qDebug() << "FireCampRenderer: Generated" << m_fireCampInstanceCount
- << "total instances";
- }
- } // namespace Render::GL
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