djeada bfa7b41117 apply format 3 days ago
..
entity bfa7b41117 apply format 3 days ago
equipment bfa7b41117 apply format 3 days ago
geom bfa7b41117 apply format 3 days ago
gl bfa7b41117 apply format 3 days ago
ground bfa7b41117 apply format 3 days ago
horse bfa7b41117 apply format 3 days ago
humanoid bfa7b41117 apply format 3 days ago
math 2d218a984e Convert additional camelCase methods to snake_case across render module 3 days ago
CMakeLists.txt 80e69e7cd7 implement catapult 3 days ago
draw_queue.cpp df7163b3b3 clang tidy fixes 1 month ago
draw_queue.h ee9ae161be Drastically improve minimap readability: larger structures, visible roads/mountains, better contrast 3 days ago
draw_queue_soa.h ee9ae161be Drastically improve minimap readability: larger structures, visible roads/mountains, better contrast 3 days ago
graphics_settings.h 2d218a984e Convert additional camelCase methods to snake_case across render module 3 days ago
humanoid_math.cpp 0123998c87 Convert additional render module methods to snake_case 3 days ago
humanoid_math.h 0123998c87 Convert additional render module methods to snake_case 3 days ago
humanoid_specs.h d9b927d631 Add healer to base troops configuration 1 month ago
i_render_pass.h df7163b3b3 clang tidy fixes 1 month ago
palette.cpp bfa7b41117 apply format 3 days ago
palette.h bfa7b41117 apply format 3 days ago
primitive_batch.cpp df13b11112 Fix compilation errors 5 days ago
primitive_batch.h df13b11112 Fix compilation errors 5 days ago
scene_renderer.cpp bfa7b41117 apply format 3 days ago
scene_renderer.h 0123998c87 Convert additional render module methods to snake_case 3 days ago
submitter.h 0123998c87 Convert additional render module methods to snake_case 3 days ago
thread_affinity.h 30bdf1a7ee apply format 1 month ago
transform_cache.h 30bdf1a7ee apply format 1 month ago