djeada 1232c50a4e apply format 1 month ago
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elephant ac9b9c48b8 fix compilation error 2 months ago
entity 1232c50a4e apply format 1 month ago
equipment 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
geom 1232c50a4e apply format 1 month ago
gl 9eb0fdbc7c Fix mode indicator (#851) 1 month ago
ground 58a75ac6f1 apply format 1 month ago
horse c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) 2 months ago
humanoid 1232c50a4e apply format 1 month ago
math 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
CMakeLists.txt 686740ce56 Implement Battle Elephant renderer and UI for Carthage (#767) 2 months ago
battle_render_optimizer.h 58a75ac6f1 apply format 1 month ago
draw_queue.cpp df7163b3b3 clang tidy fixes 4 months ago
draw_queue.h 49ebfb1ccb apply format 2 months ago
draw_queue_soa.h ee9ae161be Drastically improve minimap readability: larger structures, visible roads/mountains, better contrast 2 months ago
graphics_settings.h 9c4afc068d Add visibility budget to cap full detail units per frame (#729) 2 months ago
humanoid_math.h a6ad9a0154 fix compilation error: 2 months ago
humanoid_specs.h a6ad9a0154 fix compilation error: 2 months ago
i_render_pass.h df7163b3b3 clang tidy fixes 4 months ago
palette.cpp 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
palette.h 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
primitive_batch.cpp df13b11112 Fix compilation errors 2 months ago
primitive_batch.h df13b11112 Fix compilation errors 2 months ago
scene_renderer.cpp 58a75ac6f1 apply format 1 month ago
scene_renderer.h 80fb2ebba4 [WIP] Introduce tricks to keep rendering fresh during big battles (#838) 1 month ago
submitter.h ed50a9a81d Add new StoneImpact effect type with distinct debris shader 2 months ago
thread_affinity.h 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
transform_cache.h 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
visibility_budget.h 6a266e0ec4 minor lod improvement 2 months ago