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elephant
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ac9b9c48b8
fix compilation error
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2 months ago |
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entity
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1232c50a4e
apply format
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1 month ago |
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equipment
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
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geom
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1232c50a4e
apply format
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1 month ago |
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gl
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9eb0fdbc7c
Fix mode indicator (#851)
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1 month ago |
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ground
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58a75ac6f1
apply format
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1 month ago |
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horse
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c8b7007088
Optimize rendering cost for unit attachments via equipment caching (#696)
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2 months ago |
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humanoid
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1232c50a4e
apply format
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1 month ago |
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math
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
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CMakeLists.txt
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686740ce56
Implement Battle Elephant renderer and UI for Carthage (#767)
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2 months ago |
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battle_render_optimizer.h
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58a75ac6f1
apply format
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1 month ago |
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draw_queue.cpp
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df7163b3b3
clang tidy fixes
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4 months ago |
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draw_queue.h
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49ebfb1ccb
apply format
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2 months ago |
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draw_queue_soa.h
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ee9ae161be
Drastically improve minimap readability: larger structures, visible roads/mountains, better contrast
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2 months ago |
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graphics_settings.h
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9c4afc068d
Add visibility budget to cap full detail units per frame (#729)
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2 months ago |
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humanoid_math.h
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a6ad9a0154
fix compilation error:
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2 months ago |
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humanoid_specs.h
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a6ad9a0154
fix compilation error:
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2 months ago |
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i_render_pass.h
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df7163b3b3
clang tidy fixes
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4 months ago |
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palette.cpp
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
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palette.h
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
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primitive_batch.cpp
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df13b11112
Fix compilation errors
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2 months ago |
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primitive_batch.h
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df13b11112
Fix compilation errors
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2 months ago |
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scene_renderer.cpp
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58a75ac6f1
apply format
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1 month ago |
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scene_renderer.h
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80fb2ebba4
[WIP] Introduce tricks to keep rendering fresh during big battles (#838)
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1 month ago |
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submitter.h
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ed50a9a81d
Add new StoneImpact effect type with distinct debris shader
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2 months ago |
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thread_affinity.h
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
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transform_cache.h
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
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visibility_budget.h
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6a266e0ec4
minor lod improvement
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2 months ago |