| .. |
|
ambient_state_manager.cpp
|
8caf42ea2d
fix compilation errors
|
2 months ago |
|
ambient_state_manager.h
|
ea5dddd25a
Address code review feedback: improve modularity and add clarifying comments
|
2 months ago |
|
audio_resource_loader.cpp
|
30b5c8ce19
Normalize game/audio/ file names to snake_case (#835)
|
1 month ago |
|
audio_resource_loader.h
|
76efdcfe35
Refactor game engine: extract minimap, audio, and ambient state management
|
2 months ago |
|
camera_controller.cpp
|
ebfdd301c3
fix compilation errors
|
2 months ago |
|
camera_controller.h
|
32542475fd
Extract input handling, camera control, and state restoration into dedicated managers
|
2 months ago |
|
campaign_manager.cpp
|
a76502d8a5
Fix campaign mission unlock silently failing and add immediate UI refresh (#742)
|
2 months ago |
|
campaign_manager.h
|
d44b6a32c6
Fix Campaign Loading (#685)
|
2 months ago |
|
game_engine.cpp
|
34cc5d07cd
apply format
|
1 month ago |
|
game_engine.h
|
3ac983b1e0
Copilot/fix terrain height rendering (#855)
|
1 month ago |
|
game_state_restorer.cpp
|
d9fe498242
apply format
|
1 month ago |
|
game_state_restorer.h
|
eafd4b6098
fix compilation errors
|
2 months ago |
|
input_command_handler.cpp
|
ea95a7f8e9
Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721)
|
2 months ago |
|
input_command_handler.h
|
5715b227c9
Merge branch 'main' into copilot/fix-multi-unit-formation
|
2 months ago |
|
language_manager.cpp
|
8b83c7515c
Add pt_br translation to build system and language manager
|
3 months ago |
|
language_manager.h
|
d566aaa747
clang tidy fixes
|
3 months ago |
|
level_orchestrator.cpp
|
e2a0e71c7b
fix minimap in campaign
|
2 months ago |
|
level_orchestrator.h
|
d44b6a32c6
Fix Campaign Loading (#685)
|
2 months ago |
|
loading_progress_tracker.cpp
|
10f44e9865
fix campaign missions
|
2 months ago |
|
loading_progress_tracker.h
|
57abd0b614
fix loading screen
|
2 months ago |
|
minimap_manager.cpp
|
1232c50a4e
apply format
|
1 month ago |
|
minimap_manager.h
|
1232c50a4e
apply format
|
1 month ago |
|
production_manager.cpp
|
078816dd33
fix compilation errors
|
2 months ago |
|
production_manager.h
|
924f1ca7d9
Use nation-specific troop display names in UI (#799)
|
2 months ago |
|
renderer_bootstrap.cpp
|
b315debcd2
Implement Battle Elephant unit for Carthage (#764)
|
2 months ago |
|
renderer_bootstrap.h
|
1e89dc5a91
Add complete rain system: pipeline, shaders, renderer wiring
|
2 months ago |
|
selection_query_service.cpp
|
ea95a7f8e9
Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721)
|
2 months ago |
|
selection_query_service.h
|
1b8ca5edbf
fix torso (#648)
|
2 months ago |