djeada d9fe498242 apply format 1 month ago
..
ambient_state_manager.cpp 8caf42ea2d fix compilation errors 2 months ago
ambient_state_manager.h ea5dddd25a Address code review feedback: improve modularity and add clarifying comments 2 months ago
audio_resource_loader.cpp 30b5c8ce19 Normalize game/audio/ file names to snake_case (#835) 1 month ago
audio_resource_loader.h 76efdcfe35 Refactor game engine: extract minimap, audio, and ambient state management 2 months ago
camera_controller.cpp ebfdd301c3 fix compilation errors 2 months ago
camera_controller.h 32542475fd Extract input handling, camera control, and state restoration into dedicated managers 2 months ago
campaign_manager.cpp a76502d8a5 Fix campaign mission unlock silently failing and add immediate UI refresh (#742) 2 months ago
campaign_manager.h d44b6a32c6 Fix Campaign Loading (#685) 2 months ago
game_engine.cpp 34cc5d07cd apply format 1 month ago
game_engine.h 3ac983b1e0 Copilot/fix terrain height rendering (#855) 1 month ago
game_state_restorer.cpp d9fe498242 apply format 1 month ago
game_state_restorer.h eafd4b6098 fix compilation errors 2 months ago
input_command_handler.cpp ea95a7f8e9 Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721) 2 months ago
input_command_handler.h 5715b227c9 Merge branch 'main' into copilot/fix-multi-unit-formation 2 months ago
language_manager.cpp 8b83c7515c Add pt_br translation to build system and language manager 3 months ago
language_manager.h d566aaa747 clang tidy fixes 3 months ago
level_orchestrator.cpp e2a0e71c7b fix minimap in campaign 2 months ago
level_orchestrator.h d44b6a32c6 Fix Campaign Loading (#685) 2 months ago
loading_progress_tracker.cpp 10f44e9865 fix campaign missions 2 months ago
loading_progress_tracker.h 57abd0b614 fix loading screen 2 months ago
minimap_manager.cpp 1232c50a4e apply format 1 month ago
minimap_manager.h 1232c50a4e apply format 1 month ago
production_manager.cpp 078816dd33 fix compilation errors 2 months ago
production_manager.h 924f1ca7d9 Use nation-specific troop display names in UI (#799) 2 months ago
renderer_bootstrap.cpp b315debcd2 Implement Battle Elephant unit for Carthage (#764) 2 months ago
renderer_bootstrap.h 1e89dc5a91 Add complete rain system: pipeline, shaders, renderer wiring 2 months ago
selection_query_service.cpp ea95a7f8e9 Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721) 2 months ago
selection_query_service.h 1b8ca5edbf fix torso (#648) 2 months ago