djeada cf8dfbaa83 apply format 2 months ago
..
attack_processor.cpp cf8dfbaa83 apply format 2 months ago
attack_processor.h 57abd0b614 fix loading screen 2 months ago
auto_engagement.cpp 21e7ad1bc7 apply format 2 months ago
auto_engagement.h 57abd0b614 fix loading screen 2 months ago
combat_mode_processor.cpp 022d09dceb apply format 2 months ago
combat_mode_processor.h 57abd0b614 fix loading screen 2 months ago
combat_state_processor.cpp ce3327a756 Refactor combat system into modular structure similar to ai_system 2 months ago
combat_state_processor.h 57abd0b614 fix loading screen 2 months ago
combat_types.h b15f13d1f0 Add archer 1.5x base damage and 2x bonus vs elephants for Rome and Carthage (#785) 2 months ago
combat_utils.cpp e81f56ba70 Fix buildings moving during melee lock (#753) 2 months ago
combat_utils.h e81f56ba70 Fix buildings moving during melee lock (#753) 2 months ago
damage_processor.cpp ea95a7f8e9 Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721) 2 months ago
damage_processor.h 57abd0b614 fix loading screen 2 months ago
hit_feedback_processor.cpp 57abd0b614 fix loading screen 2 months ago
hit_feedback_processor.h 57abd0b614 fix loading screen 2 months ago