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- #include "command_service.h"
- #include "../core/component.h"
- #include "../core/world.h"
- #include "../units/troop_config.h"
- #include "pathfinding.h"
- #include "units/spawn_type.h"
- #include <QDebug>
- #include <QVector3D>
- #include <algorithm>
- #include <atomic>
- #include <cmath>
- #include <cstddef>
- #include <cstdint>
- #include <limits>
- #include <memory>
- #include <mutex>
- #include <qvectornd.h>
- #include <random>
- #include <unordered_map>
- #include <utility>
- #include <vector>
- namespace Game::Systems {
- namespace {
- constexpr float same_target_threshold_sq = 0.01F;
- constexpr float pathfinding_request_cooldown = 1.0F;
- constexpr float target_movement_threshold_sq = 4.0F;
- constexpr float kUnitRadiusThreshold = 0.5F;
- constexpr float kJitterDistance = 1.5F;
- auto are_all_surrounding_cells_invalid(const Point &position,
- const Pathfinding &pathfinder,
- float unit_radius) -> bool {
- for (int dy = -1; dy <= 1; ++dy) {
- for (int dx = -1; dx <= 1; ++dx) {
- if (dx == 0 && dy == 0) {
- continue;
- }
- int const check_x = position.x + dx;
- int const check_y = position.y + dy;
- if (unit_radius <= kUnitRadiusThreshold) {
- if (pathfinder.is_walkable(check_x, check_y)) {
- return false;
- }
- } else {
- if (pathfinder.is_walkable_with_radius(check_x, check_y, unit_radius)) {
- return false;
- }
- }
- }
- }
- return true;
- }
- } // namespace
- std::unique_ptr<Pathfinding> CommandService::s_pathfinder = nullptr;
- std::unordered_map<std::uint64_t, CommandService::PendingPathRequest>
- CommandService::s_pendingRequests;
- std::unordered_map<Engine::Core::EntityID, std::uint64_t>
- CommandService::s_entityToRequest;
- std::mutex CommandService::s_pendingMutex;
- std::atomic<std::uint64_t> CommandService::s_nextRequestId{1};
- void CommandService::initialize(int worldWidth, int worldHeight) {
- s_pathfinder = std::make_unique<Pathfinding>(worldWidth, worldHeight);
- {
- std::lock_guard<std::mutex> const lock(s_pendingMutex);
- s_pendingRequests.clear();
- s_entityToRequest.clear();
- }
- s_nextRequestId.store(1, std::memory_order_release);
- float const offset_x = -(worldWidth * 0.5F - 0.5F);
- float const offset_z = -(worldHeight * 0.5F - 0.5F);
- s_pathfinder->set_grid_offset(offset_x, offset_z);
- }
- auto CommandService::get_pathfinder() -> Pathfinding * {
- return s_pathfinder.get();
- }
- auto CommandService::world_to_grid(float world_x, float world_z) -> Point {
- if (s_pathfinder) {
- int const grid_x = static_cast<int>(
- std::round(world_x - s_pathfinder->get_grid_offset_x()));
- int const grid_z = static_cast<int>(
- std::round(world_z - s_pathfinder->get_grid_offset_z()));
- return {grid_x, grid_z};
- }
- return {static_cast<int>(std::round(world_x)),
- static_cast<int>(std::round(world_z))};
- }
- auto CommandService::grid_to_world(const Point &gridPos) -> QVector3D {
- if (s_pathfinder) {
- return {static_cast<float>(gridPos.x) + s_pathfinder->get_grid_offset_x(),
- 0.0F,
- static_cast<float>(gridPos.y) + s_pathfinder->get_grid_offset_z()};
- }
- return {static_cast<float>(gridPos.x), 0.0F, static_cast<float>(gridPos.y)};
- }
- auto CommandService::get_unit_radius(
- Engine::Core::World &world, Engine::Core::EntityID entity_id) -> float {
- auto *entity = world.get_entity(entity_id);
- if (entity == nullptr) {
- return 0.5F;
- }
- auto *unit_comp = entity->get_component<Engine::Core::UnitComponent>();
- if (unit_comp == nullptr) {
- return 0.5F;
- }
- float const selection_ring_size =
- Game::Units::TroopConfig::instance().getSelectionRingSize(
- unit_comp->spawn_type);
- return selection_ring_size * 0.5F;
- }
- void CommandService::clear_pending_request(Engine::Core::EntityID entity_id) {
- std::lock_guard<std::mutex> const lock(s_pendingMutex);
- auto it = s_entityToRequest.find(entity_id);
- if (it == s_entityToRequest.end()) {
- return;
- }
- std::uint64_t const request_id = it->second;
- s_entityToRequest.erase(it);
- auto pending_it = s_pendingRequests.find(request_id);
- if (pending_it == s_pendingRequests.end()) {
- return;
- }
- auto members = pending_it->second.group_members;
- s_pendingRequests.erase(pending_it);
- for (auto member_id : members) {
- auto member_entry = s_entityToRequest.find(member_id);
- if (member_entry != s_entityToRequest.end() &&
- member_entry->second == request_id) {
- s_entityToRequest.erase(member_entry);
- }
- }
- }
- void CommandService::move_units(
- Engine::Core::World &world,
- const std::vector<Engine::Core::EntityID> &units,
- const std::vector<QVector3D> &targets) {
- move_units(world, units, targets, MoveOptions{});
- }
- void CommandService::move_units(
- Engine::Core::World &world,
- const std::vector<Engine::Core::EntityID> &units,
- const std::vector<QVector3D> &targets, const MoveOptions &options) {
- if (units.size() != targets.size()) {
- return;
- }
- if (options.group_move && units.size() > 1) {
- move_group(world, units, targets, options);
- return;
- }
- for (size_t i = 0; i < units.size(); ++i) {
- auto *e = world.get_entity(units[i]);
- if (e == nullptr) {
- continue;
- }
- auto *hold_mode = e->get_component<Engine::Core::HoldModeComponent>();
- if ((hold_mode != nullptr) && hold_mode->active) {
- hold_mode->active = false;
- hold_mode->exit_cooldown = hold_mode->stand_up_duration;
- }
- auto *guard_mode = e->get_component<Engine::Core::GuardModeComponent>();
- if ((guard_mode != nullptr) && guard_mode->active &&
- !guard_mode->returning_to_guard_position) {
- guard_mode->active = false;
- }
- auto *formation_mode =
- e->get_component<Engine::Core::FormationModeComponent>();
- if ((formation_mode != nullptr) && formation_mode->active) {
- formation_mode->active = false;
- }
- auto *atk = e->get_component<Engine::Core::AttackComponent>();
- if ((atk != nullptr) && atk->in_melee_lock) {
- continue;
- }
- auto *transform = e->get_component<Engine::Core::TransformComponent>();
- if (transform == nullptr) {
- continue;
- }
- auto *mv = e->get_component<Engine::Core::MovementComponent>();
- if (mv == nullptr) {
- mv = e->add_component<Engine::Core::MovementComponent>();
- }
- if (mv == nullptr) {
- continue;
- }
- if (options.clear_attack_intent) {
- e->remove_component<Engine::Core::AttackTargetComponent>();
- }
- const float target_x = targets[i].x();
- const float target_z = targets[i].z();
- bool matched_pending = false;
- if (mv->path_pending) {
- std::lock_guard<std::mutex> const lock(s_pendingMutex);
- auto request_it = s_entityToRequest.find(units[i]);
- if (request_it != s_entityToRequest.end()) {
- auto pending_it = s_pendingRequests.find(request_it->second);
- if (pending_it != s_pendingRequests.end()) {
- float const pdx = pending_it->second.target.x() - target_x;
- float const pdz = pending_it->second.target.z() - target_z;
- if (pdx * pdx + pdz * pdz <= same_target_threshold_sq) {
- pending_it->second.options = options;
- matched_pending = true;
- }
- } else {
- s_entityToRequest.erase(request_it);
- }
- }
- }
- mv->goal_x = target_x;
- mv->goal_y = target_z;
- if (matched_pending) {
- continue;
- }
- bool should_suppress_path_request = false;
- if (mv->time_since_last_path_request < pathfinding_request_cooldown) {
- float const last_goal_dx = mv->last_goal_x - target_x;
- float const last_goal_dz = mv->last_goal_y - target_z;
- float const goal_movement_sq =
- last_goal_dx * last_goal_dx + last_goal_dz * last_goal_dz;
- if (goal_movement_sq < target_movement_threshold_sq) {
- should_suppress_path_request = true;
- if (mv->has_target || mv->path_pending) {
- continue;
- }
- }
- }
- if (!mv->path_pending) {
- bool const current_target_matches =
- mv->has_target && !mv->has_waypoints();
- if (current_target_matches) {
- float const dx = mv->target_x - target_x;
- float const dz = mv->target_y - target_z;
- if (dx * dx + dz * dz <= same_target_threshold_sq) {
- continue;
- }
- }
- if (!mv->path.empty()) {
- const auto &last_waypoint = mv->path.back();
- float const dx = last_waypoint.first - target_x;
- float const dz = last_waypoint.second - target_z;
- if (dx * dx + dz * dz <= same_target_threshold_sq) {
- continue;
- }
- }
- }
- if (s_pathfinder) {
- Point const start =
- world_to_grid(transform->position.x, transform->position.z);
- Point const end = world_to_grid(targets[i].x(), targets[i].z());
- if (start == end) {
- mv->target_x = target_x;
- mv->target_y = target_z;
- mv->has_target = true;
- mv->clear_path();
- mv->path_pending = false;
- mv->pending_request_id = 0;
- mv->vx = 0.0F;
- mv->vz = 0.0F;
- clear_pending_request(units[i]);
- continue;
- }
- int const dx = std::abs(end.x - start.x);
- int const dz = std::abs(end.y - start.y);
- bool use_direct_path = (dx + dz) <= CommandService::DIRECT_PATH_THRESHOLD;
- use_direct_path = false;
- if (use_direct_path) {
- mv->target_x = target_x;
- mv->target_y = target_z;
- mv->has_target = true;
- mv->clear_path();
- mv->path_pending = false;
- mv->pending_request_id = 0;
- mv->vx = 0.0F;
- mv->vz = 0.0F;
- clear_pending_request(units[i]);
- mv->time_since_last_path_request = 0.0F;
- mv->last_goal_x = target_x;
- mv->last_goal_y = target_z;
- } else {
- bool skip_new_request = false;
- {
- std::lock_guard<std::mutex> const lock(s_pendingMutex);
- auto existing_it = s_entityToRequest.find(units[i]);
- if (existing_it != s_entityToRequest.end()) {
- auto pending_it = s_pendingRequests.find(existing_it->second);
- if (pending_it != s_pendingRequests.end()) {
- float const dx = pending_it->second.target.x() - target_x;
- float const dz = pending_it->second.target.z() - target_z;
- if (dx * dx + dz * dz <= same_target_threshold_sq) {
- pending_it->second.options = options;
- skip_new_request = true;
- } else {
- s_pendingRequests.erase(pending_it);
- s_entityToRequest.erase(existing_it);
- }
- } else {
- s_entityToRequest.erase(existing_it);
- }
- }
- }
- if (skip_new_request) {
- continue;
- }
- mv->clear_path();
- mv->has_target = false;
- mv->vx = 0.0F;
- mv->vz = 0.0F;
- mv->path_pending = true;
- std::uint64_t const request_id =
- s_nextRequestId.fetch_add(1, std::memory_order_relaxed);
- mv->pending_request_id = request_id;
- float const unit_radius = 1.0F;
- {
- std::lock_guard<std::mutex> const lock(s_pendingMutex);
- PendingPathRequest pending;
- pending.entity_id = units[i];
- pending.target = targets[i];
- pending.options = options;
- pending.unit_radius = unit_radius;
- s_pendingRequests[request_id] = std::move(pending);
- s_entityToRequest[units[i]] = request_id;
- }
- s_pathfinder->submit_path_request(request_id, start, end, unit_radius);
- mv->time_since_last_path_request = 0.0F;
- mv->last_goal_x = target_x;
- mv->last_goal_y = target_z;
- }
- } else {
- mv->target_x = target_x;
- mv->target_y = target_z;
- mv->has_target = true;
- mv->clear_path();
- mv->path_pending = false;
- mv->pending_request_id = 0;
- mv->vx = 0.0F;
- mv->vz = 0.0F;
- clear_pending_request(units[i]);
- }
- }
- }
- void CommandService::move_group(
- Engine::Core::World &world,
- const std::vector<Engine::Core::EntityID> &units,
- const std::vector<QVector3D> &targets, const MoveOptions &options) {
- struct MemberInfo {
- Engine::Core::EntityID id;
- Engine::Core::Entity *entity;
- Engine::Core::TransformComponent *transform;
- Engine::Core::MovementComponent *movement;
- QVector3D target;
- bool is_engaged;
- float speed;
- Game::Units::SpawnType spawn_type;
- float distance_to_target;
- };
- std::vector<MemberInfo> members;
- members.reserve(units.size());
- for (size_t i = 0; i < units.size(); ++i) {
- auto *entity = world.get_entity(units[i]);
- if (entity == nullptr) {
- continue;
- }
- auto *hold_mode = entity->get_component<Engine::Core::HoldModeComponent>();
- if ((hold_mode != nullptr) && hold_mode->active) {
- hold_mode->active = false;
- hold_mode->exit_cooldown = hold_mode->stand_up_duration;
- }
- auto *guard_mode =
- entity->get_component<Engine::Core::GuardModeComponent>();
- if ((guard_mode != nullptr) && guard_mode->active &&
- !guard_mode->returning_to_guard_position) {
- guard_mode->active = false;
- }
- auto *formation_mode =
- entity->get_component<Engine::Core::FormationModeComponent>();
- if ((formation_mode != nullptr) && formation_mode->active) {
- formation_mode->active = false;
- }
- auto *transform = entity->get_component<Engine::Core::TransformComponent>();
- if (transform == nullptr) {
- continue;
- }
- auto *movement = entity->get_component<Engine::Core::MovementComponent>();
- if (movement == nullptr) {
- movement = entity->add_component<Engine::Core::MovementComponent>();
- }
- if (movement == nullptr) {
- continue;
- }
- bool engaged =
- entity->get_component<Engine::Core::AttackTargetComponent>() != nullptr;
- if (options.clear_attack_intent) {
- entity->remove_component<Engine::Core::AttackTargetComponent>();
- engaged = false;
- }
- auto *unit_component = entity->get_component<Engine::Core::UnitComponent>();
- float const member_speed = (unit_component != nullptr)
- ? std::max(0.1F, unit_component->speed)
- : 1.0F;
- Game::Units::SpawnType const spawn_type =
- (unit_component != nullptr) ? unit_component->spawn_type
- : Game::Units::SpawnType::Archer;
- members.push_back({units[i], entity, transform, movement, targets[i],
- engaged, member_speed, spawn_type, 0.0F});
- }
- if (members.empty()) {
- return;
- }
- if (members.size() == 1) {
- std::vector<Engine::Core::EntityID> const single_unit = {members[0].id};
- std::vector<QVector3D> const single_target = {members[0].target};
- MoveOptions single_options = options;
- single_options.group_move = false;
- move_units(world, single_unit, single_target, single_options);
- return;
- }
- std::vector<MemberInfo> moving_members;
- std::vector<MemberInfo> engaged_members;
- for (const auto &member : members) {
- if (member.is_engaged) {
- engaged_members.push_back(member);
- } else {
- moving_members.push_back(member);
- }
- }
- if (moving_members.empty()) {
- return;
- }
- if (s_pathfinder) {
- bool any_target_invalid = false;
- for (const auto &member : moving_members) {
- Point const target_grid =
- world_to_grid(member.target.x(), member.target.z());
- if (target_grid.x < 0 || target_grid.y < 0) {
- any_target_invalid = true;
- break;
- }
- if (!s_pathfinder->is_walkable(target_grid.x, target_grid.y)) {
- any_target_invalid = true;
- break;
- }
- }
- if (any_target_invalid) {
- return;
- }
- }
- members = moving_members;
- if (members.empty()) {
- return;
- }
- QVector3D target_centroid(0.0F, 0.0F, 0.0F);
- QVector3D position_centroid(0.0F, 0.0F, 0.0F);
- float speed_sum = 0.0F;
- for (auto &member : members) {
- target_centroid += member.target;
- position_centroid += QVector3D(member.transform->position.x, 0.0F,
- member.transform->position.z);
- speed_sum += member.speed;
- }
- target_centroid /= static_cast<float>(members.size());
- position_centroid /= static_cast<float>(members.size());
- float target_distance_sum = 0.0F;
- float max_target_distance = 0.0F;
- float centroid_distance_sum = 0.0F;
- for (auto &member : members) {
- QVector3D const current_pos(member.transform->position.x, 0.0F,
- member.transform->position.z);
- float const to_target = (current_pos - member.target).length();
- float const to_centroid = (current_pos - position_centroid).length();
- member.distance_to_target = to_target;
- target_distance_sum += to_target;
- centroid_distance_sum += to_centroid;
- max_target_distance = std::max(max_target_distance, to_target);
- }
- float const avg_target_distance =
- members.empty()
- ? 0.0F
- : target_distance_sum / static_cast<float>(members.size());
- float const avg_scatter =
- members.empty()
- ? 0.0F
- : centroid_distance_sum / static_cast<float>(members.size());
- float const avg_speed =
- members.empty() ? 0.0F : speed_sum / static_cast<float>(members.size());
- float const near_threshold =
- std::clamp(avg_target_distance * 0.5F, 4.0F, 12.0F);
- if (max_target_distance <= near_threshold) {
- MoveOptions direct_options = options;
- direct_options.group_move = false;
- std::vector<Engine::Core::EntityID> direct_ids;
- std::vector<QVector3D> direct_targets;
- direct_ids.reserve(members.size());
- direct_targets.reserve(members.size());
- for (const auto &member : members) {
- direct_ids.push_back(member.id);
- direct_targets.push_back(member.target);
- }
- move_units(world, direct_ids, direct_targets, direct_options);
- return;
- }
- float const scatter_threshold = std::max(avg_scatter, 2.5F);
- std::vector<MemberInfo> regroup_members;
- std::vector<MemberInfo> direct_members;
- regroup_members.reserve(members.size());
- direct_members.reserve(members.size());
- for (const auto &member : members) {
- QVector3D const current_pos(member.transform->position.x, 0.0F,
- member.transform->position.z);
- float const to_target = member.distance_to_target;
- float const to_centroid = (current_pos - position_centroid).length();
- bool const near_destination = to_target <= near_threshold;
- bool const far_from_group = to_centroid > scatter_threshold * 1.5F;
- bool const fast_unit =
- member.speed >= avg_speed + 0.5F ||
- member.spawn_type == Game::Units::SpawnType::MountedKnight;
- bool should_advance = near_destination;
- if (!should_advance && fast_unit && to_target <= near_threshold * 1.5F) {
- should_advance = true;
- }
- if (!should_advance && far_from_group &&
- to_target <= near_threshold * 2.0F) {
- should_advance = true;
- }
- if (should_advance) {
- direct_members.push_back(member);
- } else {
- regroup_members.push_back(member);
- }
- }
- if (!direct_members.empty()) {
- MoveOptions direct_options = options;
- direct_options.group_move = false;
- std::vector<Engine::Core::EntityID> direct_ids;
- std::vector<QVector3D> direct_targets;
- direct_ids.reserve(direct_members.size());
- direct_targets.reserve(direct_members.size());
- for (const auto &member : direct_members) {
- direct_ids.push_back(member.id);
- direct_targets.push_back(member.target);
- }
- move_units(world, direct_ids, direct_targets, direct_options);
- }
- if (regroup_members.size() <= 1) {
- if (!regroup_members.empty()) {
- MoveOptions direct_options = options;
- direct_options.group_move = false;
- std::vector<Engine::Core::EntityID> const single_ids = {
- regroup_members.front().id};
- std::vector<QVector3D> const single_targets = {
- regroup_members.front().target};
- move_units(world, single_ids, single_targets, direct_options);
- }
- return;
- }
- members = std::move(regroup_members);
- QVector3D average(0.0F, 0.0F, 0.0F);
- for (const auto &member : members) {
- average += member.target;
- }
- average /= static_cast<float>(members.size());
- std::size_t leader_index = 0;
- float best_dist_sq = std::numeric_limits<float>::infinity();
- for (std::size_t i = 0; i < members.size(); ++i) {
- float const dist_sq = (members[i].target - average).lengthSquared();
- if (dist_sq < best_dist_sq) {
- best_dist_sq = dist_sq;
- leader_index = i;
- }
- }
- auto &leader = members[leader_index];
- QVector3D const leader_target = leader.target;
- std::vector<MemberInfo *> units_needing_new_path;
- for (auto &member : members) {
- auto *mv = member.movement;
- mv->goal_x = member.target.x();
- mv->goal_y = member.target.z();
- clear_pending_request(member.id);
- mv->target_x = member.transform->position.x;
- mv->target_y = member.transform->position.z;
- mv->has_target = false;
- mv->vx = 0.0F;
- mv->vz = 0.0F;
- mv->clear_path();
- mv->path_pending = false;
- mv->pending_request_id = 0;
- units_needing_new_path.push_back(&member);
- }
- if (units_needing_new_path.empty()) {
- return;
- }
- if (!s_pathfinder) {
- for (auto *member : units_needing_new_path) {
- member->movement->target_x = member->target.x();
- member->movement->target_y = member->target.z();
- member->movement->has_target = true;
- }
- return;
- }
- Point const start =
- world_to_grid(leader.transform->position.x, leader.transform->position.z);
- Point const end = world_to_grid(leader_target.x(), leader_target.z());
- if (start == end) {
- for (auto *member : units_needing_new_path) {
- member->movement->target_x = member->target.x();
- member->movement->target_y = member->target.z();
- member->movement->has_target = true;
- }
- return;
- }
- int const dx = std::abs(end.x - start.x);
- int const dz = std::abs(end.y - start.y);
- bool use_direct_path = (dx + dz) <= CommandService::DIRECT_PATH_THRESHOLD;
- use_direct_path = false;
- if (use_direct_path) {
- for (auto *member : units_needing_new_path) {
- member->movement->target_x = member->target.x();
- member->movement->target_y = member->target.z();
- member->movement->has_target = true;
- member->movement->time_since_last_path_request = 0.0F;
- member->movement->last_goal_x = member->target.x();
- member->movement->last_goal_y = member->target.z();
- }
- return;
- }
- std::uint64_t const request_id =
- s_nextRequestId.fetch_add(1, std::memory_order_relaxed);
- for (auto *member : units_needing_new_path) {
- member->movement->path_pending = true;
- member->movement->pending_request_id = request_id;
- member->movement->time_since_last_path_request = 0.0F;
- member->movement->last_goal_x = member->target.x();
- member->movement->last_goal_y = member->target.z();
- }
- float const unit_radius = 1.0F;
- PendingPathRequest pending;
- pending.entity_id = leader.id;
- pending.target = leader_target;
- pending.options = options;
- pending.unit_radius = unit_radius;
- pending.group_members.reserve(units_needing_new_path.size());
- pending.group_targets.reserve(units_needing_new_path.size());
- for (const auto *member : units_needing_new_path) {
- pending.group_members.push_back(member->id);
- pending.group_targets.push_back(member->target);
- }
- {
- std::lock_guard<std::mutex> const lock(s_pendingMutex);
- s_pendingRequests[request_id] = std::move(pending);
- for (const auto *member : units_needing_new_path) {
- s_entityToRequest[member->id] = request_id;
- }
- }
- s_pathfinder->submit_path_request(request_id, start, end, unit_radius);
- }
- void CommandService::process_path_results(Engine::Core::World &world) {
- if (!s_pathfinder) {
- return;
- }
- auto results = s_pathfinder->fetch_completed_paths();
- if (results.empty()) {
- return;
- }
- for (auto &result : results) {
- PendingPathRequest request_info;
- bool found = false;
- {
- std::lock_guard<std::mutex> const lock(s_pendingMutex);
- auto pending_it = s_pendingRequests.find(result.request_id);
- if (pending_it != s_pendingRequests.end()) {
- request_info = pending_it->second;
- s_pendingRequests.erase(pending_it);
- found = true;
- }
- }
- if (!found) {
- continue;
- }
- const auto &path_points = result.path;
- const float skip_threshold_sq = CommandService::WAYPOINT_SKIP_THRESHOLD_SQ;
- const bool has_path = path_points.size() > 1;
- auto apply_to_member = [&](Engine::Core::EntityID member_id,
- const QVector3D &target,
- const QVector3D &offset) {
- auto *member_entity = world.get_entity(member_id);
- if (member_entity == nullptr) {
- return;
- }
- auto *movement_component =
- member_entity->get_component<Engine::Core::MovementComponent>();
- if (movement_component == nullptr) {
- return;
- }
- auto *member_transform =
- member_entity->get_component<Engine::Core::TransformComponent>();
- if (member_transform == nullptr) {
- return;
- }
- if (!movement_component->path_pending ||
- movement_component->pending_request_id != result.request_id) {
- movement_component->path_pending = false;
- movement_component->pending_request_id = 0;
- return;
- }
- movement_component->path_pending = false;
- movement_component->pending_request_id = 0;
- movement_component->clear_path();
- movement_component->goal_x = target.x();
- movement_component->goal_y = target.z();
- movement_component->vx = 0.0F;
- movement_component->vz = 0.0F;
- if (has_path) {
- movement_component->path.reserve(path_points.size() - 1);
- for (size_t idx = 1; idx < path_points.size(); ++idx) {
- QVector3D const world_pos = grid_to_world(path_points[idx]);
- movement_component->path.emplace_back(world_pos.x() + offset.x(),
- world_pos.z() + offset.z());
- }
- while (movement_component->has_waypoints()) {
- const auto &wp = movement_component->current_waypoint();
- float const dx = wp.first - member_transform->position.x;
- float const dz = wp.second - member_transform->position.z;
- if (dx * dx + dz * dz <= skip_threshold_sq) {
- movement_component->advance_waypoint();
- } else {
- break;
- }
- }
- if (movement_component->has_waypoints()) {
- const auto &wp = movement_component->current_waypoint();
- movement_component->target_x = wp.first;
- movement_component->target_y = wp.second;
- movement_component->has_target = true;
- return;
- }
- }
- if (!has_path && s_pathfinder) {
- Point const current_grid = world_to_grid(member_transform->position.x,
- member_transform->position.z);
- bool const current_cell_invalid =
- request_info.unit_radius <= kUnitRadiusThreshold
- ? !s_pathfinder->is_walkable(current_grid.x, current_grid.y)
- : !s_pathfinder->is_walkable_with_radius(
- current_grid.x, current_grid.y, request_info.unit_radius);
- if (current_cell_invalid) {
- constexpr int kNearestPointSearchRadius = 5;
- Point const nearest = Pathfinding::find_nearest_walkable_point(
- current_grid, kNearestPointSearchRadius, *s_pathfinder,
- request_info.unit_radius);
- if (!(nearest == current_grid)) {
- QVector3D safe_pos = grid_to_world(nearest);
- thread_local std::random_device rd;
- thread_local std::mt19937 gen(rd());
- std::uniform_real_distribution<float> dist(-kJitterDistance,
- kJitterDistance);
- float const jitter_x = dist(gen);
- float const jitter_z = dist(gen);
- member_transform->position.x = safe_pos.x() + jitter_x;
- member_transform->position.z = safe_pos.z() + jitter_z;
- } else {
- thread_local std::random_device rd;
- thread_local std::mt19937 gen(rd());
- std::uniform_real_distribution<float> dist(-kJitterDistance,
- kJitterDistance);
- member_transform->position.x += dist(gen);
- member_transform->position.z += dist(gen);
- }
- movement_component->has_target = false;
- movement_component->vx = 0.0F;
- movement_component->vz = 0.0F;
- return;
- }
- if (are_all_surrounding_cells_invalid(current_grid, *s_pathfinder,
- request_info.unit_radius)) {
- thread_local std::random_device rd;
- thread_local std::mt19937 gen(rd());
- std::uniform_real_distribution<float> dist(-kJitterDistance,
- kJitterDistance);
- float const jitter_x = dist(gen);
- float const jitter_z = dist(gen);
- member_transform->position.x += jitter_x;
- member_transform->position.z += jitter_z;
- movement_component->has_target = false;
- movement_component->vx = 0.0F;
- movement_component->vz = 0.0F;
- return;
- }
- }
- if (request_info.options.allow_direct_fallback) {
- movement_component->target_x = target.x();
- movement_component->target_y = target.z();
- movement_component->has_target = true;
- } else {
- movement_component->has_target = false;
- }
- };
- auto remove_entry = [&](Engine::Core::EntityID id) {
- auto entry = s_entityToRequest.find(id);
- if (entry != s_entityToRequest.end() &&
- entry->second == result.request_id) {
- s_entityToRequest.erase(entry);
- }
- };
- {
- std::lock_guard<std::mutex> const lock(s_pendingMutex);
- remove_entry(request_info.entity_id);
- for (auto member_id : request_info.group_members) {
- remove_entry(member_id);
- }
- }
- QVector3D leader_target = request_info.target;
- std::vector<Engine::Core::EntityID> processed;
- processed.reserve(request_info.group_members.size() + 1);
- auto add_member = [&](Engine::Core::EntityID id, const QVector3D &target) {
- if (std::find(processed.begin(), processed.end(), id) !=
- processed.end()) {
- return;
- }
- QVector3D const offset = target - leader_target;
- apply_to_member(id, target, offset);
- processed.push_back(id);
- };
- add_member(request_info.entity_id, leader_target);
- if (!request_info.group_members.empty()) {
- const std::size_t count = request_info.group_members.size();
- for (std::size_t idx = 0; idx < count; ++idx) {
- auto member_id = request_info.group_members[idx];
- QVector3D const target = (idx < request_info.group_targets.size())
- ? request_info.group_targets[idx]
- : leader_target;
- add_member(member_id, target);
- }
- }
- }
- }
- void CommandService::attack_target(
- Engine::Core::World &world,
- const std::vector<Engine::Core::EntityID> &units,
- Engine::Core::EntityID target_id, bool should_chase) {
- if (target_id == 0) {
- return;
- }
- for (auto unit_id : units) {
- auto *e = world.get_entity(unit_id);
- if (e == nullptr) {
- continue;
- }
- auto *hold_mode = e->get_component<Engine::Core::HoldModeComponent>();
- if ((hold_mode != nullptr) && hold_mode->active) {
- hold_mode->active = false;
- hold_mode->exit_cooldown = hold_mode->stand_up_duration;
- }
- auto *guard_mode = e->get_component<Engine::Core::GuardModeComponent>();
- if ((guard_mode != nullptr) && guard_mode->active) {
- guard_mode->active = false;
- }
- auto *formation_mode =
- e->get_component<Engine::Core::FormationModeComponent>();
- if ((formation_mode != nullptr) && formation_mode->active) {
- formation_mode->active = false;
- }
- auto *attack_target =
- e->get_component<Engine::Core::AttackTargetComponent>();
- if (attack_target == nullptr) {
- attack_target = e->add_component<Engine::Core::AttackTargetComponent>();
- }
- if (attack_target == nullptr) {
- continue;
- }
- attack_target->target_id = target_id;
- attack_target->should_chase = should_chase;
- if (!should_chase) {
- continue;
- }
- auto *target_ent = world.get_entity(target_id);
- if (target_ent == nullptr) {
- continue;
- }
- auto *t_trans =
- target_ent->get_component<Engine::Core::TransformComponent>();
- auto *att_trans = e->get_component<Engine::Core::TransformComponent>();
- if ((t_trans == nullptr) || (att_trans == nullptr)) {
- continue;
- }
- QVector3D const target_pos(t_trans->position.x, 0.0F, t_trans->position.z);
- QVector3D const attacker_pos(att_trans->position.x, 0.0F,
- att_trans->position.z);
- QVector3D desired_pos = target_pos;
- float range = 2.0F;
- bool is_ranged_unit = false;
- if (auto *atk = e->get_component<Engine::Core::AttackComponent>()) {
- range = std::max(0.1F, atk->range);
- if (atk->can_ranged && atk->range > atk->melee_range * 1.5F) {
- is_ranged_unit = true;
- }
- }
- QVector3D direction = target_pos - attacker_pos;
- float const distance = direction.length();
- if (distance > 0.001F) {
- direction /= distance;
- if (target_ent->has_component<Engine::Core::BuildingComponent>()) {
- float const scale_x = t_trans->scale.x;
- float const scale_z = t_trans->scale.z;
- float const target_radius = std::max(scale_x, scale_z) * 0.5F;
- float const desired_distance =
- target_radius + std::max(range - 0.2F, 0.2F);
- if (distance > desired_distance + 0.15F) {
- desired_pos = target_pos - direction * desired_distance;
- }
- } else {
- float desired_distance = std::max(range - 0.2F, 0.2F);
- if (is_ranged_unit) {
- desired_distance = range * 0.85F;
- }
- if (distance > desired_distance + 0.15F) {
- desired_pos = target_pos - direction * desired_distance;
- }
- }
- }
- CommandService::MoveOptions opts;
- opts.clear_attack_intent = false;
- opts.allow_direct_fallback = true;
- std::vector<Engine::Core::EntityID> const unit_ids = {unit_id};
- std::vector<QVector3D> const move_targets = {desired_pos};
- CommandService::move_units(world, unit_ids, move_targets, opts);
- auto *mv = e->get_component<Engine::Core::MovementComponent>();
- if (mv == nullptr) {
- mv = e->add_component<Engine::Core::MovementComponent>();
- }
- if (mv != nullptr) {
- mv->target_x = desired_pos.x();
- mv->target_y = desired_pos.z();
- mv->goal_x = desired_pos.x();
- mv->goal_y = desired_pos.z();
- mv->has_target = true;
- mv->clear_path();
- }
- }
- }
- } // namespace Game::Systems
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