| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273 |
- #include "systems/rain_manager.h"
- #include <gtest/gtest.h>
- using namespace Game::Systems;
- using namespace Game::Map;
- class RainManagerTest : public ::testing::Test {
- protected:
- void SetUp() override { rain_manager = std::make_unique<RainManager>(); }
- void TearDown() override { rain_manager.reset(); }
- std::unique_ptr<RainManager> rain_manager;
- };
- TEST_F(RainManagerTest, DefaultStateIsDisabled) {
- EXPECT_FALSE(rain_manager->is_enabled());
- EXPECT_EQ(rain_manager->get_state(), RainState::Clear);
- EXPECT_FLOAT_EQ(rain_manager->get_intensity(), 0.0F);
- }
- TEST_F(RainManagerTest, ConfigureEnablesRain) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 0.8F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 12345);
- EXPECT_TRUE(rain_manager->is_enabled());
- EXPECT_FLOAT_EQ(rain_manager->get_cycle_duration(), 100.0F);
- }
- TEST_F(RainManagerTest, ConfigureWithDisabledRain) {
- RainSettings settings;
- settings.enabled = false;
- rain_manager->configure(settings, 12345);
- EXPECT_FALSE(rain_manager->is_enabled());
- }
- TEST_F(RainManagerTest, UpdateDoesNothingWhenDisabled) {
- RainSettings settings;
- settings.enabled = false;
- rain_manager->configure(settings, 12345);
- rain_manager->update(10.0F);
- EXPECT_EQ(rain_manager->get_state(), RainState::Clear);
- EXPECT_FLOAT_EQ(rain_manager->get_intensity(), 0.0F);
- }
- TEST_F(RainManagerTest, RainCycleStartsWithFadingIn) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 0);
- rain_manager->update(0.1F);
- EXPECT_EQ(rain_manager->get_state(), RainState::FadingIn);
- EXPECT_TRUE(rain_manager->is_raining());
- }
- TEST_F(RainManagerTest, RainTransitionsToActive) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 0);
- rain_manager->update(6.0F);
- EXPECT_EQ(rain_manager->get_state(), RainState::Active);
- EXPECT_FLOAT_EQ(rain_manager->get_intensity(), 1.0F);
- }
- TEST_F(RainManagerTest, RainTransitionsToFadingOut) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 0);
- rain_manager->update(26.0F);
- EXPECT_EQ(rain_manager->get_state(), RainState::FadingOut);
- EXPECT_TRUE(rain_manager->is_raining());
- }
- TEST_F(RainManagerTest, RainTransitionsToClear) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 0);
- rain_manager->update(35.0F);
- EXPECT_EQ(rain_manager->get_state(), RainState::Clear);
- EXPECT_FALSE(rain_manager->is_raining());
- EXPECT_FLOAT_EQ(rain_manager->get_intensity(), 0.0F);
- }
- TEST_F(RainManagerTest, RainCycleRepeats) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 0);
- rain_manager->update(101.0F);
- EXPECT_EQ(rain_manager->get_state(), RainState::FadingIn);
- EXPECT_TRUE(rain_manager->is_raining());
- }
- TEST_F(RainManagerTest, IntensityGraduallyIncreasesInFadeIn) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 0);
- rain_manager->update(2.5F);
- EXPECT_EQ(rain_manager->get_state(), RainState::FadingIn);
- EXPECT_GT(rain_manager->get_intensity(), 0.0F);
- EXPECT_LT(rain_manager->get_intensity(), 1.0F);
- }
- TEST_F(RainManagerTest, IntensityGraduallyDecreasesInFadeOut) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 0);
- rain_manager->update(27.0F);
- EXPECT_EQ(rain_manager->get_state(), RainState::FadingOut);
- rain_manager->update(1.0F);
- EXPECT_GT(rain_manager->get_intensity(), 0.0F);
- EXPECT_LT(rain_manager->get_intensity(), 1.0F);
- }
- TEST_F(RainManagerTest, StateChangeCallbackIsCalled) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- int callback_count = 0;
- RainState last_state = RainState::Clear;
- rain_manager->set_state_change_callback([&](RainState new_state) {
- callback_count++;
- last_state = new_state;
- });
- rain_manager->configure(settings, 0);
- rain_manager->update(0.1F);
- EXPECT_EQ(callback_count, 1);
- EXPECT_EQ(last_state, RainState::FadingIn);
- }
- TEST_F(RainManagerTest, ResetClearsState) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 0);
- rain_manager->update(10.0F);
- rain_manager->reset();
- EXPECT_EQ(rain_manager->get_state(), RainState::Clear);
- EXPECT_FLOAT_EQ(rain_manager->get_intensity(), 0.0F);
- }
- TEST_F(RainManagerTest, DeterministicTimingWithSeed) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 1.0F;
- settings.fade_duration = 5.0F;
- RainManager manager1;
- RainManager manager2;
- manager1.configure(settings, 12345);
- manager2.configure(settings, 12345);
- EXPECT_FLOAT_EQ(manager1.get_cycle_time(), manager2.get_cycle_time());
- }
- TEST_F(RainManagerTest, WeatherTypeDefaultsToRain) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 0.8F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 12345);
- EXPECT_EQ(rain_manager->get_weather_type(), WeatherType::Rain);
- }
- TEST_F(RainManagerTest, WeatherTypeCanBeSetToSnow) {
- RainSettings settings;
- settings.enabled = true;
- settings.type = WeatherType::Snow;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 0.8F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 12345);
- EXPECT_EQ(rain_manager->get_weather_type(), WeatherType::Snow);
- }
- TEST_F(RainManagerTest, WindStrengthDefaultsToZero) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 0.8F;
- settings.fade_duration = 5.0F;
- rain_manager->configure(settings, 12345);
- EXPECT_FLOAT_EQ(rain_manager->get_wind_strength(), 0.0F);
- }
- TEST_F(RainManagerTest, WindStrengthCanBeConfigured) {
- RainSettings settings;
- settings.enabled = true;
- settings.cycle_duration = 100.0F;
- settings.active_duration = 30.0F;
- settings.intensity = 0.8F;
- settings.fade_duration = 5.0F;
- settings.wind_strength = 0.5F;
- rain_manager->configure(settings, 12345);
- EXPECT_FLOAT_EQ(rain_manager->get_wind_strength(), 0.5F);
- }
|