map_catalog.cpp 11 KB

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  1. #include "map_catalog.h"
  2. #include "campaign_loader.h"
  3. #include "json_keys.h"
  4. #include "mission_loader.h"
  5. #include "utils/resource_utils.h"
  6. #include <QDir>
  7. #include <QFile>
  8. #include <QFileInfo>
  9. #include <QJsonArray>
  10. #include <QJsonDocument>
  11. #include <QJsonObject>
  12. #include <QJsonParseError>
  13. #include <QSet>
  14. #include <QStringList>
  15. #include <QTimer>
  16. #include <QVariantMap>
  17. #include <algorithm>
  18. #include <qdir.h>
  19. #include <qfiledevice.h>
  20. #include <qglobal.h>
  21. #include <qjsonarray.h>
  22. #include <qjsondocument.h>
  23. #include <qjsonobject.h>
  24. #include <qjsonvalue.h>
  25. #include <qlist.h>
  26. #include <qobject.h>
  27. #include <qset.h>
  28. #include <qstringliteral.h>
  29. #include <qstringview.h>
  30. #include <qtimer.h>
  31. #include <qtmetamacros.h>
  32. namespace Game::Map {
  33. using namespace JsonKeys;
  34. namespace {
  35. auto resolve_mission_file_path(const QString &mission_id) -> QString {
  36. const QStringList search_paths = {
  37. QStringLiteral("assets/missions/%1.json"),
  38. QStringLiteral("../assets/missions/%1.json"),
  39. QStringLiteral("../../assets/missions/%1.json"),
  40. QStringLiteral(":/assets/missions/%1.json"),
  41. QStringLiteral("/assets/missions/%1.json"),
  42. QStringLiteral("/../assets/missions/%1.json")};
  43. for (const auto &pattern : search_paths) {
  44. QString candidate = pattern.arg(mission_id);
  45. candidate = Utils::Resources::resolveResourcePath(candidate);
  46. if (QFileInfo::exists(candidate)) {
  47. return candidate;
  48. }
  49. }
  50. return {};
  51. }
  52. auto collect_campaign_files() -> QStringList {
  53. const QStringList search_paths = {QStringLiteral("assets/campaigns"),
  54. QStringLiteral("../assets/campaigns"),
  55. QStringLiteral("../../assets/campaigns"),
  56. QStringLiteral(":/assets/campaigns"),
  57. QStringLiteral("/assets/campaigns"),
  58. QStringLiteral("/../assets/campaigns")};
  59. QStringList files;
  60. QSet<QString> seen;
  61. for (const auto &path : search_paths) {
  62. const QString resolved = Utils::Resources::resolveResourcePath(path);
  63. QDir campaigns_dir(resolved);
  64. if (!campaigns_dir.exists()) {
  65. continue;
  66. }
  67. const QStringList entries = campaigns_dir.entryList(
  68. QStringList() << "*.json", QDir::Files, QDir::Name);
  69. for (const auto &entry : entries) {
  70. const QString campaign_path = campaigns_dir.filePath(entry);
  71. if (!seen.contains(campaign_path)) {
  72. seen.insert(campaign_path);
  73. files.append(campaign_path);
  74. }
  75. }
  76. }
  77. return files;
  78. }
  79. auto load_campaign_map_paths() -> QSet<QString> {
  80. QSet<QString> map_paths;
  81. const QStringList campaign_files = collect_campaign_files();
  82. for (const auto &campaign_path : campaign_files) {
  83. Game::Campaign::CampaignDefinition campaign;
  84. QString error;
  85. if (!Game::Campaign::CampaignLoader::loadFromJsonFile(campaign_path,
  86. campaign, &error)) {
  87. qWarning() << "Failed to load campaign for map filtering:"
  88. << campaign_path << error;
  89. continue;
  90. }
  91. for (const auto &mission : campaign.missions) {
  92. const QString mission_file =
  93. resolve_mission_file_path(mission.mission_id);
  94. if (mission_file.isEmpty()) {
  95. qWarning() << "Missing mission file for campaign map filtering:"
  96. << mission.mission_id;
  97. continue;
  98. }
  99. Game::Mission::MissionDefinition mission_def;
  100. if (!Game::Mission::MissionLoader::loadFromJsonFile(
  101. mission_file, mission_def, &error)) {
  102. qWarning() << "Failed to load mission for map filtering:"
  103. << mission_file << error;
  104. continue;
  105. }
  106. const QString map_path =
  107. Utils::Resources::resolveResourcePath(mission_def.map_path);
  108. if (!map_path.isEmpty()) {
  109. map_paths.insert(map_path);
  110. }
  111. }
  112. }
  113. return map_paths;
  114. }
  115. } // namespace
  116. MapCatalog::MapCatalog(QObject *parent) : QObject(parent) {}
  117. auto MapCatalog::availableMaps() -> QVariantList {
  118. QVariantList list;
  119. const QSet<QString> campaign_map_paths = load_campaign_map_paths();
  120. const QString maps_root =
  121. Utils::Resources::resolveResourcePath(QStringLiteral(":/assets/maps"));
  122. QDir const maps_dir(maps_root);
  123. if (!maps_dir.exists()) {
  124. return list;
  125. }
  126. QStringList const files =
  127. maps_dir.entryList(QStringList() << "*.json", QDir::Files, QDir::Name);
  128. for (const QString &f : files) {
  129. QString const path =
  130. Utils::Resources::resolveResourcePath(maps_dir.filePath(f));
  131. if (campaign_map_paths.contains(path)) {
  132. continue;
  133. }
  134. QFile file(path);
  135. QString name = f;
  136. QString desc;
  137. QSet<int> player_ids;
  138. if (file.open(QIODevice::ReadOnly)) {
  139. QByteArray const data = file.readAll();
  140. file.close();
  141. QJsonParseError err;
  142. QJsonDocument const doc = QJsonDocument::fromJson(data, &err);
  143. if (err.error == QJsonParseError::NoError && doc.isObject()) {
  144. QJsonObject obj = doc.object();
  145. if (obj.contains(NAME) && obj[NAME].isString()) {
  146. name = obj[NAME].toString();
  147. }
  148. if (obj.contains(DESCRIPTION) && obj[DESCRIPTION].isString()) {
  149. desc = obj[DESCRIPTION].toString();
  150. }
  151. if (obj.contains(SPAWNS) && obj[SPAWNS].isArray()) {
  152. QJsonArray const spawns = obj[SPAWNS].toArray();
  153. for (const QJsonValue &spawn_val : spawns) {
  154. if (spawn_val.isObject()) {
  155. QJsonObject spawn = spawn_val.toObject();
  156. if (spawn.contains(PLAYER_ID)) {
  157. int const player_id = spawn[PLAYER_ID].toInt();
  158. if (player_id > 0) {
  159. player_ids.insert(player_id);
  160. }
  161. }
  162. }
  163. }
  164. }
  165. }
  166. }
  167. QVariantMap entry;
  168. entry[NAME] = name;
  169. entry[DESCRIPTION] = desc;
  170. entry["path"] = path;
  171. entry["playerCount"] = player_ids.size();
  172. QVariantList player_id_list;
  173. QList<int> sorted_ids = player_ids.values();
  174. std::sort(sorted_ids.begin(), sorted_ids.end());
  175. for (int const id : sorted_ids) {
  176. player_id_list.append(id);
  177. }
  178. entry["player_ids"] = player_id_list;
  179. QString thumbnail;
  180. if (file.open(QIODevice::ReadOnly)) {
  181. QByteArray const data = file.readAll();
  182. file.close();
  183. QJsonParseError err;
  184. QJsonDocument const doc = QJsonDocument::fromJson(data, &err);
  185. if (err.error == QJsonParseError::NoError && doc.isObject()) {
  186. QJsonObject obj = doc.object();
  187. if (obj.contains(THUMBNAIL) && obj[THUMBNAIL].isString()) {
  188. thumbnail = obj[THUMBNAIL].toString();
  189. }
  190. }
  191. }
  192. if (thumbnail.isEmpty()) {
  193. QString const base_name = QFileInfo(f).baseName();
  194. QString const thumb_candidate = Utils::Resources::resolveResourcePath(
  195. QString(":/assets/maps/%1_thumb.png").arg(base_name));
  196. if (QFileInfo::exists(thumb_candidate)) {
  197. thumbnail = thumb_candidate;
  198. } else {
  199. thumbnail = "";
  200. }
  201. }
  202. entry["thumbnail"] = thumbnail;
  203. list.append(entry);
  204. }
  205. return list;
  206. }
  207. void MapCatalog::load_maps_async() {
  208. if (m_loading) {
  209. return;
  210. }
  211. m_maps.clear();
  212. m_pendingFiles.clear();
  213. ensure_campaign_map_paths_loaded();
  214. m_loading = true;
  215. emit loading_changed(true);
  216. const QString maps_root =
  217. Utils::Resources::resolveResourcePath(QStringLiteral(":/assets/maps"));
  218. QDir const maps_dir(maps_root);
  219. if (!maps_dir.exists()) {
  220. m_loading = false;
  221. emit loading_changed(false);
  222. emit all_maps_loaded();
  223. return;
  224. }
  225. m_pendingFiles =
  226. maps_dir.entryList(QStringList() << "*.json", QDir::Files, QDir::Name);
  227. if (m_pendingFiles.isEmpty()) {
  228. m_loading = false;
  229. emit loading_changed(false);
  230. emit all_maps_loaded();
  231. return;
  232. }
  233. QTimer::singleShot(0, this, &MapCatalog::load_next_map);
  234. }
  235. void MapCatalog::load_next_map() {
  236. if (m_pendingFiles.isEmpty()) {
  237. m_loading = false;
  238. emit loading_changed(false);
  239. emit all_maps_loaded();
  240. return;
  241. }
  242. QString const file_name = m_pendingFiles.takeFirst();
  243. const QString maps_root =
  244. Utils::Resources::resolveResourcePath(QStringLiteral(":/assets/maps"));
  245. QDir const maps_dir(maps_root);
  246. QString const path =
  247. Utils::Resources::resolveResourcePath(maps_dir.filePath(file_name));
  248. if (!m_campaign_map_paths.contains(path)) {
  249. QVariantMap const entry = loadSingleMap(path);
  250. if (!entry.isEmpty()) {
  251. m_maps.append(entry);
  252. emit map_loaded(entry);
  253. }
  254. }
  255. if (!m_pendingFiles.isEmpty()) {
  256. QTimer::singleShot(10, this, &MapCatalog::load_next_map);
  257. } else {
  258. m_loading = false;
  259. emit loading_changed(false);
  260. emit all_maps_loaded();
  261. }
  262. }
  263. auto MapCatalog::loadSingleMap(const QString &path) -> QVariantMap {
  264. const QString resolved_path = Utils::Resources::resolveResourcePath(path);
  265. QFile file(resolved_path);
  266. QString name = QFileInfo(resolved_path).fileName();
  267. QString desc;
  268. QSet<int> player_ids;
  269. if (file.open(QIODevice::ReadOnly)) {
  270. QByteArray const data = file.readAll();
  271. file.close();
  272. QJsonParseError err;
  273. QJsonDocument const doc = QJsonDocument::fromJson(data, &err);
  274. if (err.error == QJsonParseError::NoError && doc.isObject()) {
  275. QJsonObject obj = doc.object();
  276. if (obj.contains(NAME) && obj[NAME].isString()) {
  277. name = obj[NAME].toString();
  278. }
  279. if (obj.contains(DESCRIPTION) && obj[DESCRIPTION].isString()) {
  280. desc = obj[DESCRIPTION].toString();
  281. }
  282. if (obj.contains(SPAWNS) && obj[SPAWNS].isArray()) {
  283. QJsonArray const spawns = obj[SPAWNS].toArray();
  284. for (const QJsonValue &spawn_val : spawns) {
  285. if (spawn_val.isObject()) {
  286. QJsonObject spawn = spawn_val.toObject();
  287. if (spawn.contains(PLAYER_ID)) {
  288. int const player_id = spawn[PLAYER_ID].toInt();
  289. if (player_id > 0) {
  290. player_ids.insert(player_id);
  291. }
  292. }
  293. }
  294. }
  295. }
  296. }
  297. }
  298. QVariantMap entry;
  299. entry[NAME] = name;
  300. entry[DESCRIPTION] = desc;
  301. entry["path"] = resolved_path;
  302. entry["playerCount"] = player_ids.size();
  303. QVariantList player_id_list;
  304. QList<int> sorted_ids = player_ids.values();
  305. std::sort(sorted_ids.begin(), sorted_ids.end());
  306. for (int const id : sorted_ids) {
  307. player_id_list.append(id);
  308. }
  309. entry["player_ids"] = player_id_list;
  310. QString thumbnail;
  311. if (file.open(QIODevice::ReadOnly)) {
  312. QByteArray const data = file.readAll();
  313. file.close();
  314. QJsonParseError err;
  315. QJsonDocument const doc = QJsonDocument::fromJson(data, &err);
  316. if (err.error == QJsonParseError::NoError && doc.isObject()) {
  317. QJsonObject obj = doc.object();
  318. if (obj.contains(THUMBNAIL) && obj[THUMBNAIL].isString()) {
  319. thumbnail = obj[THUMBNAIL].toString();
  320. }
  321. }
  322. }
  323. if (thumbnail.isEmpty()) {
  324. QString const base_name = QFileInfo(resolved_path).baseName();
  325. QString const thumb_candidate = Utils::Resources::resolveResourcePath(
  326. QString(":/assets/maps/%1_thumb.png").arg(base_name));
  327. if (QFileInfo::exists(thumb_candidate)) {
  328. thumbnail = thumb_candidate;
  329. } else {
  330. thumbnail = "";
  331. }
  332. }
  333. entry["thumbnail"] = thumbnail;
  334. return entry;
  335. }
  336. void MapCatalog::ensure_campaign_map_paths_loaded() {
  337. if (m_campaign_map_paths_loaded) {
  338. return;
  339. }
  340. m_campaign_map_paths = load_campaign_map_paths();
  341. m_campaign_map_paths_loaded = true;
  342. }
  343. } // namespace Game::Map