save_load_service.cpp 8.5 KB

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  1. #include "save_load_service.h"
  2. #include "game/core/serialization.h"
  3. #include "game/core/world.h"
  4. #include "save_storage.h"
  5. #include <QCoreApplication>
  6. #include <QDateTime>
  7. #include <QDebug>
  8. #include <QDir>
  9. #include <QJsonDocument>
  10. #include <QJsonObject>
  11. #include <QJsonParseError>
  12. #include <QStandardPaths>
  13. #include <exception>
  14. #include <memory>
  15. #include <qcoreapplication.h>
  16. #include <qdir.h>
  17. #include <qglobal.h>
  18. #include <qjsonarray.h>
  19. #include <qjsondocument.h>
  20. #include <qjsonobject.h>
  21. #include <qnamespace.h>
  22. #include <qstandardpaths.h>
  23. #include <qstringliteral.h>
  24. namespace Game::Systems {
  25. SaveLoadService::SaveLoadService() {
  26. ensure_saves_directory_exists();
  27. m_storage = std::make_unique<SaveStorage>(get_database_path());
  28. QString init_error;
  29. if (!m_storage->initialize(&init_error)) {
  30. m_last_error = init_error;
  31. qWarning() << "SaveLoadService: failed to initialize storage" << init_error;
  32. }
  33. }
  34. SaveLoadService::~SaveLoadService() = default;
  35. auto SaveLoadService::get_saves_directory() -> QString {
  36. QString const saves_path =
  37. QStandardPaths::writableLocation(QStandardPaths::AppDataLocation);
  38. return saves_path + "/saves";
  39. }
  40. auto SaveLoadService::get_database_path() -> QString {
  41. return get_saves_directory() + QStringLiteral("/saves.sqlite");
  42. }
  43. void SaveLoadService::ensure_saves_directory_exists() {
  44. QString const saves_dir = get_saves_directory();
  45. QDir const dir;
  46. if (!dir.exists(saves_dir)) {
  47. dir.mkpath(saves_dir);
  48. }
  49. }
  50. auto SaveLoadService::save_game_to_slot(Engine::Core::World &world,
  51. const QString &slot_name,
  52. const QString &title,
  53. const QString &map_name,
  54. const QJsonObject &metadata,
  55. const QByteArray &screenshot) -> bool {
  56. qInfo() << "Saving game to slot:" << slot_name;
  57. try {
  58. if (!m_storage) {
  59. m_last_error = QStringLiteral("Save storage unavailable");
  60. qWarning() << m_last_error;
  61. return false;
  62. }
  63. QJsonDocument const world_doc =
  64. Engine::Core::Serialization::serialize_world(&world);
  65. const QByteArray world_bytes = world_doc.toJson(QJsonDocument::Compact);
  66. QJsonObject combined_metadata = metadata;
  67. combined_metadata["slotName"] = slot_name;
  68. combined_metadata["title"] = title;
  69. combined_metadata["timestamp"] =
  70. QDateTime::currentDateTimeUtc().toString(Qt::ISODateWithMs);
  71. if (!combined_metadata.contains("map_name")) {
  72. combined_metadata["map_name"] =
  73. map_name.isEmpty() ? QStringLiteral("Unknown Map") : map_name;
  74. }
  75. combined_metadata["version"] = QStringLiteral("1.0");
  76. QString storage_error;
  77. if (!m_storage->save_slot(slot_name, title, combined_metadata, world_bytes,
  78. screenshot, &storage_error)) {
  79. m_last_error = storage_error;
  80. qWarning() << "SaveLoadService: failed to persist slot" << storage_error;
  81. return false;
  82. }
  83. m_last_metadata = combined_metadata;
  84. m_last_title = title;
  85. m_last_screenshot = screenshot;
  86. m_last_error.clear();
  87. return true;
  88. } catch (const std::exception &e) {
  89. m_last_error =
  90. QString("Exception while saving game to slot: %1").arg(e.what());
  91. qWarning() << m_last_error;
  92. return false;
  93. }
  94. }
  95. auto SaveLoadService::load_game_from_slot(Engine::Core::World &world,
  96. const QString &slot_name) -> bool {
  97. qInfo() << "Loading game from slot:" << slot_name;
  98. try {
  99. if (!m_storage) {
  100. m_last_error = QStringLiteral("Save storage unavailable");
  101. qWarning() << m_last_error;
  102. return false;
  103. }
  104. QByteArray world_bytes;
  105. QJsonObject metadata;
  106. QByteArray screenshot;
  107. QString title;
  108. QString load_error;
  109. if (!m_storage->load_slot(slot_name, world_bytes, metadata, screenshot,
  110. title, &load_error)) {
  111. m_last_error = load_error;
  112. qWarning() << "SaveLoadService: failed to load slot" << load_error;
  113. return false;
  114. }
  115. QJsonParseError parse_error{};
  116. QJsonDocument const doc =
  117. QJsonDocument::fromJson(world_bytes, &parse_error);
  118. if (parse_error.error != QJsonParseError::NoError || doc.isNull()) {
  119. m_last_error = QStringLiteral("Corrupted save data for slot '%1': %2")
  120. .arg(slot_name, parse_error.errorString());
  121. qWarning() << m_last_error;
  122. return false;
  123. }
  124. world.clear();
  125. Engine::Core::Serialization::deserialize_world(&world, doc);
  126. m_last_metadata = metadata;
  127. m_last_title = title;
  128. m_last_screenshot = screenshot;
  129. m_last_error.clear();
  130. return true;
  131. } catch (const std::exception &e) {
  132. m_last_error =
  133. QString("Exception while loading game from slot: %1").arg(e.what());
  134. qWarning() << m_last_error;
  135. return false;
  136. }
  137. }
  138. auto SaveLoadService::get_save_slots() const -> QVariantList {
  139. if (!m_storage) {
  140. return {};
  141. }
  142. QString list_error;
  143. QVariantList slot_list = m_storage->list_slots(&list_error);
  144. if (!list_error.isEmpty()) {
  145. m_last_error = list_error;
  146. qWarning() << "SaveLoadService: failed to enumerate slots" << list_error;
  147. } else {
  148. m_last_error.clear();
  149. }
  150. return slot_list;
  151. }
  152. auto SaveLoadService::delete_save_slot(const QString &slot_name) -> bool {
  153. qInfo() << "Deleting save slot:" << slot_name;
  154. if (!m_storage) {
  155. m_last_error = QStringLiteral("Save storage unavailable");
  156. qWarning() << m_last_error;
  157. return false;
  158. }
  159. QString delete_error;
  160. if (!m_storage->delete_slot(slot_name, &delete_error)) {
  161. m_last_error = delete_error;
  162. qWarning() << "SaveLoadService: failed to delete slot" << delete_error;
  163. return false;
  164. }
  165. m_last_error.clear();
  166. return true;
  167. }
  168. auto SaveLoadService::list_campaigns(QString *out_error) -> QVariantList {
  169. if (!m_storage) {
  170. if (out_error != nullptr) {
  171. *out_error = "Storage not initialized";
  172. }
  173. return {};
  174. }
  175. return m_storage->list_campaigns(out_error);
  176. }
  177. auto SaveLoadService::get_campaign_progress(
  178. const QString &campaign_id, QString *out_error) const -> QVariantMap {
  179. if (!m_storage) {
  180. if (out_error != nullptr) {
  181. *out_error = "Storage not initialized";
  182. }
  183. return {};
  184. }
  185. return m_storage->get_campaign_progress(campaign_id, out_error);
  186. }
  187. auto SaveLoadService::mark_campaign_completed(const QString &campaign_id,
  188. QString *out_error) -> bool {
  189. if (!m_storage) {
  190. if (out_error != nullptr) {
  191. *out_error = "Storage not initialized";
  192. }
  193. return false;
  194. }
  195. return m_storage->mark_campaign_completed(campaign_id, out_error);
  196. }
  197. auto SaveLoadService::save_mission_result(
  198. const QString &mission_id, const QString &mode, const QString &campaign_id,
  199. bool completed, const QString &result, const QString &difficulty,
  200. float completion_time, QString *out_error) -> bool {
  201. if (!m_storage) {
  202. if (out_error != nullptr) {
  203. *out_error = "Storage not initialized";
  204. }
  205. return false;
  206. }
  207. return m_storage->save_mission_result(mission_id, mode, campaign_id,
  208. completed, result, difficulty,
  209. completion_time, out_error);
  210. }
  211. auto SaveLoadService::get_mission_progress(
  212. const QString &mission_id, QString *out_error) const -> QVariantMap {
  213. if (!m_storage) {
  214. if (out_error != nullptr) {
  215. *out_error = "Storage not initialized";
  216. }
  217. return {};
  218. }
  219. return m_storage->get_mission_progress(mission_id, out_error);
  220. }
  221. auto SaveLoadService::get_campaign_mission_progress(
  222. const QString &campaign_id, QString *out_error) const -> QVariantList {
  223. if (!m_storage) {
  224. if (out_error != nullptr) {
  225. *out_error = "Storage not initialized";
  226. }
  227. return {};
  228. }
  229. return m_storage->get_campaign_mission_progress(campaign_id, out_error);
  230. }
  231. auto SaveLoadService::unlock_next_campaign_mission(
  232. const QString &campaign_id, const QString &completed_mission_id,
  233. QString *out_error) -> bool {
  234. if (!m_storage) {
  235. if (out_error != nullptr) {
  236. *out_error = "Storage not initialized";
  237. }
  238. return false;
  239. }
  240. return m_storage->unlock_next_mission(campaign_id, completed_mission_id,
  241. out_error);
  242. }
  243. SaveLoadService *SaveLoadService::instance() {
  244. static SaveLoadService instance;
  245. return &instance;
  246. }
  247. void SaveLoadService::open_settings() { qInfo() << "Open settings requested"; }
  248. void SaveLoadService::exit_game() {
  249. qInfo() << "Exit game requested";
  250. QCoreApplication::quit();
  251. }
  252. } // namespace Game::Systems