djeada d96a19dbfc fix merge conflicts 5 days ago
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entity d96a19dbfc fix merge conflicts 5 days ago
equipment df13b11112 Fix compilation errors 5 days ago
geom 6ce04d0214 Fix compilation errors 5 days ago
gl bde5c2c71a Merge branch 'main' into copilot/refactor-render-to-snake-case 5 days ago
ground d96a19dbfc fix merge conflicts 5 days ago
horse bde5c2c71a Merge branch 'main' into copilot/refactor-render-to-snake-case 5 days ago
humanoid bde5c2c71a Merge branch 'main' into copilot/refactor-render-to-snake-case 5 days ago
math df7163b3b3 clang tidy fixes 1 month ago
CMakeLists.txt 9b470bdbcf Add Roman greaves with metallic bronze shader to Roman infantry units 6 days ago
draw_queue.cpp df7163b3b3 clang tidy fixes 1 month ago
draw_queue.h df13b11112 Fix compilation errors 5 days ago
draw_queue_soa.h df7163b3b3 clang tidy fixes 1 month ago
graphics_settings.h 6ce04d0214 Fix compilation errors 5 days ago
humanoid_math.cpp 4a0c514165 refactor: knight to swordsman, mounted to horse (global replace and rename) 1 month ago
humanoid_math.h 2d3c58b2ca Use PascalCase for namespace names 1 month ago
humanoid_specs.h d9b927d631 Add healer to base troops configuration 1 month ago
i_render_pass.h df7163b3b3 clang tidy fixes 1 month ago
palette.cpp 4a0c514165 refactor: knight to swordsman, mounted to horse (global replace and rename) 1 month ago
palette.h df7163b3b3 clang tidy fixes 1 month ago
primitive_batch.cpp df13b11112 Fix compilation errors 5 days ago
primitive_batch.h df13b11112 Fix compilation errors 5 days ago
scene_renderer.cpp d96a19dbfc fix merge conflicts 5 days ago
scene_renderer.h df13b11112 Fix compilation errors 5 days ago
submitter.h 0ed41d83d1 Update related files to use snake_case render methods 6 days ago
thread_affinity.h 30bdf1a7ee apply format 1 month ago
transform_cache.h 30bdf1a7ee apply format 1 month ago