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entity
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d96a19dbfc
fix merge conflicts
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5 days ago |
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equipment
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df13b11112
Fix compilation errors
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5 days ago |
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geom
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6ce04d0214
Fix compilation errors
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5 days ago |
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gl
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bde5c2c71a
Merge branch 'main' into copilot/refactor-render-to-snake-case
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5 days ago |
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ground
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d96a19dbfc
fix merge conflicts
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5 days ago |
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horse
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bde5c2c71a
Merge branch 'main' into copilot/refactor-render-to-snake-case
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5 days ago |
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humanoid
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bde5c2c71a
Merge branch 'main' into copilot/refactor-render-to-snake-case
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5 days ago |
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math
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df7163b3b3
clang tidy fixes
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1 month ago |
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CMakeLists.txt
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9b470bdbcf
Add Roman greaves with metallic bronze shader to Roman infantry units
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6 days ago |
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draw_queue.cpp
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df7163b3b3
clang tidy fixes
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1 month ago |
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draw_queue.h
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df13b11112
Fix compilation errors
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5 days ago |
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draw_queue_soa.h
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df7163b3b3
clang tidy fixes
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1 month ago |
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graphics_settings.h
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6ce04d0214
Fix compilation errors
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5 days ago |
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humanoid_math.cpp
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4a0c514165
refactor: knight to swordsman, mounted to horse (global replace and rename)
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1 month ago |
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humanoid_math.h
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2d3c58b2ca
Use PascalCase for namespace names
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1 month ago |
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humanoid_specs.h
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d9b927d631
Add healer to base troops configuration
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1 month ago |
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i_render_pass.h
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df7163b3b3
clang tidy fixes
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1 month ago |
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palette.cpp
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4a0c514165
refactor: knight to swordsman, mounted to horse (global replace and rename)
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1 month ago |
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palette.h
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df7163b3b3
clang tidy fixes
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1 month ago |
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primitive_batch.cpp
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df13b11112
Fix compilation errors
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5 days ago |
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primitive_batch.h
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df13b11112
Fix compilation errors
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5 days ago |
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scene_renderer.cpp
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d96a19dbfc
fix merge conflicts
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5 days ago |
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scene_renderer.h
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df13b11112
Fix compilation errors
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5 days ago |
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submitter.h
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0ed41d83d1
Update related files to use snake_case render methods
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6 days ago |
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thread_affinity.h
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30bdf1a7ee
apply format
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1 month ago |
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transform_cache.h
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30bdf1a7ee
apply format
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1 month ago |