| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969 |
- #include "serialization.h"
- #include "../map/terrain.h"
- #include "../map/terrain_service.h"
- #include "../systems/nation_id.h"
- #include "../units/spawn_type.h"
- #include "../units/troop_type.h"
- #include "component.h"
- #include "entity.h"
- #include "world.h"
- #include <QByteArray>
- #include <QDebug>
- #include <QFile>
- #include <QJsonArray>
- #include <QJsonObject>
- #include <QString>
- #include <QVector3D>
- #include <algorithm>
- #include <array>
- #include <cstddef>
- #include <cstdint>
- #include <memory>
- #include <qfiledevice.h>
- #include <qglobal.h>
- #include <qjsonarray.h>
- #include <qjsondocument.h>
- #include <qjsonobject.h>
- #include <qjsonvalue.h>
- #include <qstringliteral.h>
- #include <qstringview.h>
- #include <vector>
- #include "../systems/owner_registry.h"
- namespace Engine::Core {
- namespace {
- auto combat_mode_to_string(AttackComponent::CombatMode mode) -> QString {
- switch (mode) {
- case AttackComponent::CombatMode::Melee:
- return "melee";
- case AttackComponent::CombatMode::Ranged:
- return "ranged";
- case AttackComponent::CombatMode::Auto:
- default:
- return "auto";
- }
- }
- auto combat_mode_from_string(const QString &value) -> AttackComponent::CombatMode {
- if (value == "melee") {
- return AttackComponent::CombatMode::Melee;
- }
- if (value == "ranged") {
- return AttackComponent::CombatMode::Ranged;
- }
- return AttackComponent::CombatMode::Auto;
- }
- auto serialize_color(const std::array<float, 3> &color) -> QJsonArray {
- QJsonArray array;
- array.append(color[0]);
- array.append(color[1]);
- array.append(color[2]);
- return array;
- }
- void deserialize_color(const QJsonArray &array, std::array<float, 3> &color) {
- if (array.size() >= 3) {
- color[0] = static_cast<float>(array.at(0).toDouble());
- color[1] = static_cast<float>(array.at(1).toDouble());
- color[2] = static_cast<float>(array.at(2).toDouble());
- }
- }
- } // namespace
- auto Serialization::serialize_entity(const Entity *entity) -> QJsonObject {
- QJsonObject entity_obj;
- entity_obj["id"] = static_cast<qint64>(entity->get_id());
- if (const auto *transform = entity->get_component<TransformComponent>()) {
- QJsonObject transform_obj;
- transform_obj["pos_x"] = transform->position.x;
- transform_obj["pos_y"] = transform->position.y;
- transform_obj["pos_z"] = transform->position.z;
- transform_obj["rot_x"] = transform->rotation.x;
- transform_obj["rot_y"] = transform->rotation.y;
- transform_obj["rot_z"] = transform->rotation.z;
- transform_obj["scale_x"] = transform->scale.x;
- transform_obj["scale_y"] = transform->scale.y;
- transform_obj["scale_z"] = transform->scale.z;
- transform_obj["has_desired_yaw"] = transform->has_desired_yaw;
- transform_obj["desired_yaw"] = transform->desired_yaw;
- entity_obj["transform"] = transform_obj;
- }
- if (const auto *renderable = entity->get_component<RenderableComponent>()) {
- QJsonObject renderable_obj;
- renderable_obj["mesh_path"] = QString::fromStdString(renderable->mesh_path);
- renderable_obj["texture_path"] =
- QString::fromStdString(renderable->texture_path);
- if (!renderable->renderer_id.empty()) {
- renderable_obj["renderer_id"] =
- QString::fromStdString(renderable->renderer_id);
- }
- renderable_obj["visible"] = renderable->visible;
- renderable_obj["mesh"] = static_cast<int>(renderable->mesh);
- renderable_obj["color"] = serialize_color(renderable->color);
- entity_obj["renderable"] = renderable_obj;
- }
- if (const auto *unit = entity->get_component<UnitComponent>()) {
- QJsonObject unit_obj;
- unit_obj["health"] = unit->health;
- unit_obj["max_health"] = unit->max_health;
- unit_obj["speed"] = unit->speed;
- unit_obj["vision_range"] = unit->vision_range;
- unit_obj["unit_type"] = QString::fromStdString(
- Game::Units::spawn_typeToString(unit->spawn_type));
- unit_obj["owner_id"] = unit->owner_id;
- unit_obj["nation_id"] = Game::Systems::nationIDToQString(unit->nation_id);
- entity_obj["unit"] = unit_obj;
- }
- if (const auto *movement = entity->get_component<MovementComponent>()) {
- QJsonObject movement_obj;
- movement_obj["has_target"] = movement->has_target;
- movement_obj["target_x"] = movement->target_x;
- movement_obj["target_y"] = movement->target_y;
- movement_obj["goal_x"] = movement->goal_x;
- movement_obj["goal_y"] = movement->goal_y;
- movement_obj["vx"] = movement->vx;
- movement_obj["vz"] = movement->vz;
- movement_obj["path_pending"] = movement->path_pending;
- movement_obj["pending_request_id"] =
- static_cast<qint64>(movement->pending_request_id);
- movement_obj["repath_cooldown"] = movement->repath_cooldown;
- movement_obj["last_goal_x"] = movement->last_goal_x;
- movement_obj["last_goal_y"] = movement->last_goal_y;
- movement_obj["time_since_last_path_request"] =
- movement->time_since_last_path_request;
- QJsonArray path_array;
- for (const auto &waypoint : movement->path) {
- QJsonObject waypoint_obj;
- waypoint_obj["x"] = waypoint.first;
- waypoint_obj["y"] = waypoint.second;
- path_array.append(waypoint_obj);
- }
- movement_obj["path"] = path_array;
- entity_obj["movement"] = movement_obj;
- }
- if (const auto *attack = entity->get_component<AttackComponent>()) {
- QJsonObject attack_obj;
- attack_obj["range"] = attack->range;
- attack_obj["damage"] = attack->damage;
- attack_obj["cooldown"] = attack->cooldown;
- attack_obj["time_since_last"] = attack->time_since_last;
- attack_obj["melee_range"] = attack->melee_range;
- attack_obj["melee_damage"] = attack->melee_damage;
- attack_obj["melee_cooldown"] = attack->melee_cooldown;
- attack_obj["preferred_mode"] = combat_mode_to_string(attack->preferred_mode);
- attack_obj["current_mode"] = combat_mode_to_string(attack->current_mode);
- attack_obj["can_melee"] = attack->can_melee;
- attack_obj["can_ranged"] = attack->can_ranged;
- attack_obj["max_height_difference"] = attack->max_height_difference;
- attack_obj["in_melee_lock"] = attack->in_melee_lock;
- attack_obj["melee_lock_target_id"] =
- static_cast<qint64>(attack->melee_lock_target_id);
- entity_obj["attack"] = attack_obj;
- }
- if (const auto *attack_target =
- entity->get_component<AttackTargetComponent>()) {
- QJsonObject attack_target_obj;
- attack_target_obj["target_id"] =
- static_cast<qint64>(attack_target->target_id);
- attack_target_obj["should_chase"] = attack_target->should_chase;
- entity_obj["attack_target"] = attack_target_obj;
- }
- if (const auto *patrol = entity->get_component<PatrolComponent>()) {
- QJsonObject patrol_obj;
- patrol_obj["current_waypoint"] = static_cast<int>(patrol->current_waypoint);
- patrol_obj["patrolling"] = patrol->patrolling;
- QJsonArray waypoints_array;
- for (const auto &waypoint : patrol->waypoints) {
- QJsonObject waypoint_obj;
- waypoint_obj["x"] = waypoint.first;
- waypoint_obj["y"] = waypoint.second;
- waypoints_array.append(waypoint_obj);
- }
- patrol_obj["waypoints"] = waypoints_array;
- entity_obj["patrol"] = patrol_obj;
- }
- if (entity->get_component<BuildingComponent>() != nullptr) {
- entity_obj["building"] = true;
- }
- if (const auto *production = entity->get_component<ProductionComponent>()) {
- QJsonObject production_obj;
- production_obj["in_progress"] = production->in_progress;
- production_obj["build_time"] = production->build_time;
- production_obj["time_remaining"] = production->time_remaining;
- production_obj["produced_count"] = production->produced_count;
- production_obj["max_units"] = production->max_units;
- production_obj["product_type"] = QString::fromStdString(
- Game::Units::troop_typeToString(production->product_type));
- production_obj["rally_x"] = production->rally_x;
- production_obj["rally_z"] = production->rally_z;
- production_obj["rally_set"] = production->rally_set;
- production_obj["villager_cost"] = production->villager_cost;
- QJsonArray queue_array;
- for (const auto &queued : production->production_queue) {
- queue_array.append(
- QString::fromStdString(Game::Units::troop_typeToString(queued)));
- }
- production_obj["queue"] = queue_array;
- entity_obj["production"] = production_obj;
- }
- if (entity->get_component<AIControlledComponent>() != nullptr) {
- entity_obj["aiControlled"] = true;
- }
- if (const auto *capture = entity->get_component<CaptureComponent>()) {
- QJsonObject capture_obj;
- capture_obj["capturing_player_id"] = capture->capturing_player_id;
- capture_obj["capture_progress"] =
- static_cast<double>(capture->capture_progress);
- capture_obj["required_time"] = static_cast<double>(capture->required_time);
- capture_obj["is_being_captured"] = capture->is_being_captured;
- entity_obj["capture"] = capture_obj;
- }
- if (const auto *hold_mode = entity->get_component<HoldModeComponent>()) {
- QJsonObject hold_mode_obj;
- hold_mode_obj["active"] = hold_mode->active;
- hold_mode_obj["exit_cooldown"] =
- static_cast<double>(hold_mode->exit_cooldown);
- hold_mode_obj["stand_up_duration"] =
- static_cast<double>(hold_mode->stand_up_duration);
- entity_obj["hold_mode"] = hold_mode_obj;
- }
- if (const auto *healer = entity->get_component<HealerComponent>()) {
- QJsonObject healer_obj;
- healer_obj["healing_range"] = static_cast<double>(healer->healing_range);
- healer_obj["healing_amount"] = healer->healing_amount;
- healer_obj["healing_cooldown"] =
- static_cast<double>(healer->healing_cooldown);
- healer_obj["time_since_last_heal"] =
- static_cast<double>(healer->time_since_last_heal);
- entity_obj["healer"] = healer_obj;
- }
- if (const auto *catapult =
- entity->get_component<CatapultLoadingComponent>()) {
- QJsonObject catapult_obj;
- catapult_obj["state"] = static_cast<int>(catapult->state);
- catapult_obj["loading_time"] = static_cast<double>(catapult->loading_time);
- catapult_obj["loading_duration"] =
- static_cast<double>(catapult->loading_duration);
- catapult_obj["firing_time"] = static_cast<double>(catapult->firing_time);
- catapult_obj["firing_duration"] =
- static_cast<double>(catapult->firing_duration);
- catapult_obj["target_id"] = static_cast<qint64>(catapult->target_id);
- catapult_obj["target_locked_x"] =
- static_cast<double>(catapult->target_locked_x);
- catapult_obj["target_locked_y"] =
- static_cast<double>(catapult->target_locked_y);
- catapult_obj["target_locked_z"] =
- static_cast<double>(catapult->target_locked_z);
- catapult_obj["target_position_locked"] = catapult->target_position_locked;
- entity_obj["catapult_loading"] = catapult_obj;
- }
- return entity_obj;
- }
- void Serialization::deserialize_entity(Entity *entity, const QJsonObject &json) {
- if (json.contains("transform")) {
- const auto transform_obj = json["transform"].toObject();
- auto *transform = entity->add_component<TransformComponent>();
- transform->position.x =
- static_cast<float>(transform_obj["pos_x"].toDouble());
- transform->position.y =
- static_cast<float>(transform_obj["pos_y"].toDouble());
- transform->position.z =
- static_cast<float>(transform_obj["pos_z"].toDouble());
- transform->rotation.x =
- static_cast<float>(transform_obj["rot_x"].toDouble());
- transform->rotation.y =
- static_cast<float>(transform_obj["rot_y"].toDouble());
- transform->rotation.z =
- static_cast<float>(transform_obj["rot_z"].toDouble());
- transform->scale.x =
- static_cast<float>(transform_obj["scale_x"].toDouble());
- transform->scale.y =
- static_cast<float>(transform_obj["scale_y"].toDouble());
- transform->scale.z =
- static_cast<float>(transform_obj["scale_z"].toDouble());
- transform->has_desired_yaw = transform_obj["has_desired_yaw"].toBool(false);
- transform->desired_yaw =
- static_cast<float>(transform_obj["desired_yaw"].toDouble());
- }
- if (json.contains("renderable")) {
- const auto renderable_obj = json["renderable"].toObject();
- auto *renderable = entity->add_component<RenderableComponent>("", "");
- renderable->mesh_path =
- renderable_obj["mesh_path"].toString().toStdString();
- renderable->texture_path =
- renderable_obj["texture_path"].toString().toStdString();
- renderable->renderer_id =
- renderable_obj["renderer_id"].toString().toStdString();
- renderable->visible = renderable_obj["visible"].toBool(true);
- renderable->mesh =
- static_cast<RenderableComponent::MeshKind>(renderable_obj["mesh"].toInt(
- static_cast<int>(RenderableComponent::MeshKind::Cube)));
- if (renderable_obj.contains("color")) {
- deserialize_color(renderable_obj["color"].toArray(), renderable->color);
- }
- }
- if (json.contains("unit")) {
- const auto unit_obj = json["unit"].toObject();
- auto *unit = entity->add_component<UnitComponent>();
- unit->health = unit_obj["health"].toInt(Defaults::kUnitDefaultHealth);
- unit->max_health =
- unit_obj["max_health"].toInt(Defaults::kUnitDefaultHealth);
- unit->speed = static_cast<float>(unit_obj["speed"].toDouble());
- unit->vision_range = static_cast<float>(unit_obj["vision_range"].toDouble(
- static_cast<double>(Defaults::kUnitDefaultVisionRange)));
- QString const unit_type_str = unit_obj["unit_type"].toString();
- Game::Units::SpawnType spawn_type;
- if (Game::Units::tryParseSpawnType(unit_type_str, spawn_type)) {
- unit->spawn_type = spawn_type;
- } else {
- qWarning() << "Unknown spawn type in save file:" << unit_type_str
- << "- defaulting to Archer";
- unit->spawn_type = Game::Units::SpawnType::Archer;
- }
- unit->owner_id = unit_obj["owner_id"].toInt(0);
- if (unit_obj.contains("nation_id")) {
- const QString nation_str = unit_obj["nation_id"].toString();
- Game::Systems::NationID nation_id;
- if (Game::Systems::tryParseNationID(nation_str, nation_id)) {
- unit->nation_id = nation_id;
- } else {
- qWarning() << "Unknown nation ID in save file:" << nation_str
- << "- using default";
- unit->nation_id = Game::Systems::NationID::RomanRepublic;
- }
- }
- }
- if (json.contains("movement")) {
- const auto movement_obj = json["movement"].toObject();
- auto *movement = entity->add_component<MovementComponent>();
- movement->has_target = movement_obj["has_target"].toBool(false);
- movement->target_x =
- static_cast<float>(movement_obj["target_x"].toDouble());
- movement->target_y =
- static_cast<float>(movement_obj["target_y"].toDouble());
- movement->goal_x = static_cast<float>(movement_obj["goal_x"].toDouble());
- movement->goal_y = static_cast<float>(movement_obj["goal_y"].toDouble());
- movement->vx = static_cast<float>(movement_obj["vx"].toDouble());
- movement->vz = static_cast<float>(movement_obj["vz"].toDouble());
- movement->path_pending = movement_obj["path_pending"].toBool(false);
- movement->pending_request_id = static_cast<std::uint64_t>(
- movement_obj["pending_request_id"].toVariant().toULongLong());
- movement->repath_cooldown =
- static_cast<float>(movement_obj["repath_cooldown"].toDouble());
- movement->last_goal_x =
- static_cast<float>(movement_obj["last_goal_x"].toDouble());
- movement->last_goal_y =
- static_cast<float>(movement_obj["last_goal_y"].toDouble());
- movement->time_since_last_path_request = static_cast<float>(
- movement_obj["time_since_last_path_request"].toDouble());
- movement->path.clear();
- const auto path_array = movement_obj["path"].toArray();
- movement->path.reserve(path_array.size());
- for (const auto &value : path_array) {
- const auto waypoint_obj = value.toObject();
- movement->path.emplace_back(
- static_cast<float>(waypoint_obj["x"].toDouble()),
- static_cast<float>(waypoint_obj["y"].toDouble()));
- }
- }
- if (json.contains("attack")) {
- const auto attack_obj = json["attack"].toObject();
- auto *attack = entity->add_component<AttackComponent>();
- attack->range = static_cast<float>(attack_obj["range"].toDouble());
- attack->damage = attack_obj["damage"].toInt(0);
- attack->cooldown = static_cast<float>(attack_obj["cooldown"].toDouble());
- attack->time_since_last =
- static_cast<float>(attack_obj["time_since_last"].toDouble());
- attack->melee_range = static_cast<float>(attack_obj["melee_range"].toDouble(
- static_cast<double>(Defaults::kAttackMeleeRange)));
- attack->melee_damage = attack_obj["melee_damage"].toInt(0);
- attack->melee_cooldown =
- static_cast<float>(attack_obj["melee_cooldown"].toDouble());
- attack->preferred_mode =
- combat_mode_from_string(attack_obj["preferred_mode"].toString());
- attack->current_mode =
- combat_mode_from_string(attack_obj["current_mode"].toString());
- attack->can_melee = attack_obj["can_melee"].toBool(true);
- attack->can_ranged = attack_obj["can_ranged"].toBool(false);
- attack->max_height_difference =
- static_cast<float>(attack_obj["max_height_difference"].toDouble(
- static_cast<double>(Defaults::kAttackHeightTolerance)));
- attack->in_melee_lock = attack_obj["in_melee_lock"].toBool(false);
- attack->melee_lock_target_id = static_cast<EntityID>(
- attack_obj["melee_lock_target_id"].toVariant().toULongLong());
- }
- if (json.contains("attack_target")) {
- const auto attack_target_obj = json["attack_target"].toObject();
- auto *attack_target = entity->add_component<AttackTargetComponent>();
- attack_target->target_id = static_cast<EntityID>(
- attack_target_obj["target_id"].toVariant().toULongLong());
- attack_target->should_chase =
- attack_target_obj["should_chase"].toBool(false);
- }
- if (json.contains("patrol")) {
- const auto patrol_obj = json["patrol"].toObject();
- auto *patrol = entity->add_component<PatrolComponent>();
- patrol->current_waypoint = static_cast<size_t>(
- std::max(0, patrol_obj["current_waypoint"].toInt()));
- patrol->patrolling = patrol_obj["patrolling"].toBool(false);
- patrol->waypoints.clear();
- const auto waypoints_array = patrol_obj["waypoints"].toArray();
- patrol->waypoints.reserve(waypoints_array.size());
- for (const auto &value : waypoints_array) {
- const auto waypoint_obj = value.toObject();
- patrol->waypoints.emplace_back(
- static_cast<float>(waypoint_obj["x"].toDouble()),
- static_cast<float>(waypoint_obj["y"].toDouble()));
- }
- }
- if (json.contains("building") && json["building"].toBool()) {
- entity->add_component<BuildingComponent>();
- }
- if (json.contains("production")) {
- const auto production_obj = json["production"].toObject();
- auto *production = entity->add_component<ProductionComponent>();
- production->in_progress = production_obj["in_progress"].toBool(false);
- production->build_time =
- static_cast<float>(production_obj["build_time"].toDouble());
- production->time_remaining =
- static_cast<float>(production_obj["time_remaining"].toDouble());
- production->produced_count = production_obj["produced_count"].toInt(0);
- production->max_units = production_obj["max_units"].toInt(0);
- production->product_type = Game::Units::troop_typeFromString(
- production_obj["product_type"].toString().toStdString());
- production->rally_x =
- static_cast<float>(production_obj["rally_x"].toDouble());
- production->rally_z =
- static_cast<float>(production_obj["rally_z"].toDouble());
- production->rally_set = production_obj["rally_set"].toBool(false);
- production->villager_cost = production_obj["villager_cost"].toInt(1);
- production->production_queue.clear();
- const auto queue_array = production_obj["queue"].toArray();
- production->production_queue.reserve(queue_array.size());
- for (const auto &value : queue_array) {
- production->production_queue.push_back(
- Game::Units::troop_typeFromString(value.toString().toStdString()));
- }
- }
- if (json.contains("aiControlled") && json["aiControlled"].toBool()) {
- entity->add_component<AIControlledComponent>();
- }
- if (json.contains("capture")) {
- const auto capture_obj = json["capture"].toObject();
- auto *capture = entity->add_component<CaptureComponent>();
- capture->capturing_player_id = capture_obj["capturing_player_id"].toInt(-1);
- capture->capture_progress =
- static_cast<float>(capture_obj["capture_progress"].toDouble(0.0));
- capture->required_time =
- static_cast<float>(capture_obj["required_time"].toDouble(
- static_cast<double>(Defaults::kCaptureRequiredTime)));
- capture->is_being_captured = capture_obj["is_being_captured"].toBool(false);
- }
- if (json.contains("hold_mode")) {
- const auto hold_mode_obj = json["hold_mode"].toObject();
- auto *hold_mode = entity->add_component<HoldModeComponent>();
- hold_mode->active = hold_mode_obj["active"].toBool(true);
- hold_mode->exit_cooldown =
- static_cast<float>(hold_mode_obj["exit_cooldown"].toDouble(0.0));
- hold_mode->stand_up_duration =
- static_cast<float>(hold_mode_obj["stand_up_duration"].toDouble(
- static_cast<double>(Defaults::kHoldStandUpDuration)));
- }
- if (json.contains("healer")) {
- const auto healer_obj = json["healer"].toObject();
- auto *healer = entity->add_component<HealerComponent>();
- healer->healing_range =
- static_cast<float>(healer_obj["healing_range"].toDouble(8.0));
- healer->healing_amount = healer_obj["healing_amount"].toInt(5);
- healer->healing_cooldown =
- static_cast<float>(healer_obj["healing_cooldown"].toDouble(2.0));
- healer->time_since_last_heal =
- static_cast<float>(healer_obj["time_since_last_heal"].toDouble(0.0));
- }
- if (json.contains("catapult_loading")) {
- const auto catapult_obj = json["catapult_loading"].toObject();
- auto *catapult = entity->add_component<CatapultLoadingComponent>();
- catapult->state = static_cast<CatapultLoadingComponent::LoadingState>(
- catapult_obj["state"].toInt(
- static_cast<int>(CatapultLoadingComponent::LoadingState::Idle)));
- catapult->loading_time =
- static_cast<float>(catapult_obj["loading_time"].toDouble(0.0));
- catapult->loading_duration =
- static_cast<float>(catapult_obj["loading_duration"].toDouble(2.0));
- catapult->firing_time =
- static_cast<float>(catapult_obj["firing_time"].toDouble(0.0));
- catapult->firing_duration =
- static_cast<float>(catapult_obj["firing_duration"].toDouble(0.5));
- catapult->target_id = static_cast<EntityID>(
- catapult_obj["target_id"].toVariant().toULongLong());
- catapult->target_locked_x =
- static_cast<float>(catapult_obj["target_locked_x"].toDouble(0.0));
- catapult->target_locked_y =
- static_cast<float>(catapult_obj["target_locked_y"].toDouble(0.0));
- catapult->target_locked_z =
- static_cast<float>(catapult_obj["target_locked_z"].toDouble(0.0));
- catapult->target_position_locked =
- catapult_obj["target_position_locked"].toBool(false);
- }
- }
- auto Serialization::serialize_terrain(
- const Game::Map::TerrainHeightMap *height_map,
- const Game::Map::BiomeSettings &biome,
- const std::vector<Game::Map::RoadSegment> &roads) -> QJsonObject {
- QJsonObject terrain_obj;
- if (height_map == nullptr) {
- return terrain_obj;
- }
- terrain_obj["width"] = height_map->getWidth();
- terrain_obj["height"] = height_map->getHeight();
- terrain_obj["tile_size"] = height_map->getTileSize();
- QJsonArray heights_array;
- const auto &heights = height_map->getHeightData();
- for (float const h : heights) {
- heights_array.append(h);
- }
- terrain_obj["heights"] = heights_array;
- QJsonArray terrain_types_array;
- const auto &terrain_types = height_map->getTerrainTypes();
- for (auto type : terrain_types) {
- terrain_types_array.append(static_cast<int>(type));
- }
- terrain_obj["terrain_types"] = terrain_types_array;
- QJsonArray rivers_array;
- const auto &rivers = height_map->getRiverSegments();
- for (const auto &river : rivers) {
- QJsonObject river_obj;
- river_obj["startX"] = river.start.x();
- river_obj["startY"] = river.start.y();
- river_obj["startZ"] = river.start.z();
- river_obj["endX"] = river.end.x();
- river_obj["endY"] = river.end.y();
- river_obj["endZ"] = river.end.z();
- river_obj["width"] = river.width;
- rivers_array.append(river_obj);
- }
- terrain_obj["rivers"] = rivers_array;
- QJsonArray bridges_array;
- const auto &bridges = height_map->getBridges();
- for (const auto &bridge : bridges) {
- QJsonObject bridge_obj;
- bridge_obj["startX"] = bridge.start.x();
- bridge_obj["startY"] = bridge.start.y();
- bridge_obj["startZ"] = bridge.start.z();
- bridge_obj["endX"] = bridge.end.x();
- bridge_obj["endY"] = bridge.end.y();
- bridge_obj["endZ"] = bridge.end.z();
- bridge_obj["width"] = bridge.width;
- bridge_obj["height"] = bridge.height;
- bridges_array.append(bridge_obj);
- }
- terrain_obj["bridges"] = bridges_array;
- QJsonArray roads_array;
- for (const auto &road : roads) {
- QJsonObject road_obj;
- road_obj["startX"] = road.start.x();
- road_obj["startY"] = road.start.y();
- road_obj["startZ"] = road.start.z();
- road_obj["endX"] = road.end.x();
- road_obj["endY"] = road.end.y();
- road_obj["endZ"] = road.end.z();
- road_obj["width"] = road.width;
- road_obj["style"] = road.style;
- roads_array.append(road_obj);
- }
- terrain_obj["roads"] = roads_array;
- QJsonObject biome_obj;
- biome_obj["grassPrimaryR"] = biome.grass_primary.x();
- biome_obj["grassPrimaryG"] = biome.grass_primary.y();
- biome_obj["grassPrimaryB"] = biome.grass_primary.z();
- biome_obj["grassSecondaryR"] = biome.grass_secondary.x();
- biome_obj["grassSecondaryG"] = biome.grass_secondary.y();
- biome_obj["grassSecondaryB"] = biome.grass_secondary.z();
- biome_obj["grassDryR"] = biome.grass_dry.x();
- biome_obj["grassDryG"] = biome.grass_dry.y();
- biome_obj["grassDryB"] = biome.grass_dry.z();
- biome_obj["soilColorR"] = biome.soil_color.x();
- biome_obj["soilColorG"] = biome.soil_color.y();
- biome_obj["soilColorB"] = biome.soil_color.z();
- biome_obj["rockLowR"] = biome.rock_low.x();
- biome_obj["rockLowG"] = biome.rock_low.y();
- biome_obj["rockLowB"] = biome.rock_low.z();
- biome_obj["rockHighR"] = biome.rock_high.x();
- biome_obj["rockHighG"] = biome.rock_high.y();
- biome_obj["rockHighB"] = biome.rock_high.z();
- biome_obj["patchDensity"] = biome.patch_density;
- biome_obj["patchJitter"] = biome.patch_jitter;
- biome_obj["backgroundBladeDensity"] = biome.background_blade_density;
- biome_obj["bladeHeightMin"] = biome.blade_height_min;
- biome_obj["bladeHeightMax"] = biome.blade_height_max;
- biome_obj["bladeWidthMin"] = biome.blade_width_min;
- biome_obj["bladeWidthMax"] = biome.blade_width_max;
- biome_obj["sway_strength"] = biome.sway_strength;
- biome_obj["sway_speed"] = biome.sway_speed;
- biome_obj["heightNoiseAmplitude"] = biome.height_noise_amplitude;
- biome_obj["heightNoiseFrequency"] = biome.height_noise_frequency;
- biome_obj["terrainMacroNoiseScale"] = biome.terrain_macro_noise_scale;
- biome_obj["terrainDetailNoiseScale"] = biome.terrain_detail_noise_scale;
- biome_obj["terrainSoilHeight"] = biome.terrain_soil_height;
- biome_obj["terrainSoilSharpness"] = biome.terrain_soil_sharpness;
- biome_obj["terrainRockThreshold"] = biome.terrain_rock_threshold;
- biome_obj["terrainRockSharpness"] = biome.terrain_rock_sharpness;
- biome_obj["terrainAmbientBoost"] = biome.terrain_ambient_boost;
- biome_obj["terrainRockDetailStrength"] = biome.terrain_rock_detail_strength;
- biome_obj["backgroundSwayVariance"] = biome.background_sway_variance;
- biome_obj["backgroundScatterRadius"] = biome.background_scatter_radius;
- biome_obj["plant_density"] = biome.plant_density;
- biome_obj["spawnEdgePadding"] = biome.spawn_edge_padding;
- biome_obj["seed"] = static_cast<qint64>(biome.seed);
- terrain_obj["biome"] = biome_obj;
- return terrain_obj;
- }
- void Serialization::deserialize_terrain(
- Game::Map::TerrainHeightMap *height_map, Game::Map::BiomeSettings &biome,
- std::vector<Game::Map::RoadSegment> &roads, const QJsonObject &json) {
- if ((height_map == nullptr) || json.isEmpty()) {
- return;
- }
- if (json.contains("biome")) {
- const auto biome_obj = json["biome"].toObject();
- const Game::Map::BiomeSettings default_biome{};
- const auto read_color = [&](const QString &base,
- const QVector3D &fallback) -> QVector3D {
- const auto r_key = base + QStringLiteral("R");
- const auto g_key = base + QStringLiteral("G");
- const auto b_key = base + QStringLiteral("B");
- const float r = static_cast<float>(
- biome_obj[r_key].toDouble(static_cast<double>(fallback.x())));
- const float g = static_cast<float>(
- biome_obj[g_key].toDouble(static_cast<double>(fallback.y())));
- const float b = static_cast<float>(
- biome_obj[b_key].toDouble(static_cast<double>(fallback.z())));
- return {r, g, b};
- };
- biome.grass_primary =
- read_color(QStringLiteral("grassPrimary"), default_biome.grass_primary);
- biome.grass_secondary = read_color(QStringLiteral("grassSecondary"),
- default_biome.grass_secondary);
- biome.grass_dry =
- read_color(QStringLiteral("grassDry"), default_biome.grass_dry);
- biome.soil_color =
- read_color(QStringLiteral("soilColor"), default_biome.soil_color);
- biome.rock_low =
- read_color(QStringLiteral("rockLow"), default_biome.rock_low);
- biome.rock_high =
- read_color(QStringLiteral("rockHigh"), default_biome.rock_high);
- biome.patch_density = static_cast<float>(
- biome_obj["patchDensity"].toDouble(default_biome.patch_density));
- biome.patch_jitter = static_cast<float>(
- biome_obj["patchJitter"].toDouble(default_biome.patch_jitter));
- biome.background_blade_density =
- static_cast<float>(biome_obj["backgroundBladeDensity"].toDouble(
- default_biome.background_blade_density));
- biome.blade_height_min = static_cast<float>(
- biome_obj["bladeHeightMin"].toDouble(default_biome.blade_height_min));
- biome.blade_height_max = static_cast<float>(
- biome_obj["bladeHeightMax"].toDouble(default_biome.blade_height_max));
- biome.blade_width_min = static_cast<float>(
- biome_obj["bladeWidthMin"].toDouble(default_biome.blade_width_min));
- biome.blade_width_max = static_cast<float>(
- biome_obj["bladeWidthMax"].toDouble(default_biome.blade_width_max));
- biome.sway_strength = static_cast<float>(
- biome_obj["sway_strength"].toDouble(default_biome.sway_strength));
- biome.sway_speed = static_cast<float>(
- biome_obj["sway_speed"].toDouble(default_biome.sway_speed));
- biome.height_noise_amplitude =
- static_cast<float>(biome_obj["heightNoiseAmplitude"].toDouble(
- default_biome.height_noise_amplitude));
- biome.height_noise_frequency =
- static_cast<float>(biome_obj["heightNoiseFrequency"].toDouble(
- default_biome.height_noise_frequency));
- biome.terrain_macro_noise_scale =
- static_cast<float>(biome_obj["terrainMacroNoiseScale"].toDouble(
- default_biome.terrain_macro_noise_scale));
- biome.terrain_detail_noise_scale =
- static_cast<float>(biome_obj["terrainDetailNoiseScale"].toDouble(
- default_biome.terrain_detail_noise_scale));
- biome.terrain_soil_height =
- static_cast<float>(biome_obj["terrainSoilHeight"].toDouble(
- default_biome.terrain_soil_height));
- biome.terrain_soil_sharpness =
- static_cast<float>(biome_obj["terrainSoilSharpness"].toDouble(
- default_biome.terrain_soil_sharpness));
- biome.terrain_rock_threshold =
- static_cast<float>(biome_obj["terrainRockThreshold"].toDouble(
- default_biome.terrain_rock_threshold));
- biome.terrain_rock_sharpness =
- static_cast<float>(biome_obj["terrainRockSharpness"].toDouble(
- default_biome.terrain_rock_sharpness));
- biome.terrain_ambient_boost =
- static_cast<float>(biome_obj["terrainAmbientBoost"].toDouble(
- default_biome.terrain_ambient_boost));
- biome.terrain_rock_detail_strength =
- static_cast<float>(biome_obj["terrainRockDetailStrength"].toDouble(
- default_biome.terrain_rock_detail_strength));
- biome.background_sway_variance =
- static_cast<float>(biome_obj["backgroundSwayVariance"].toDouble(
- default_biome.background_sway_variance));
- biome.background_scatter_radius =
- static_cast<float>(biome_obj["backgroundScatterRadius"].toDouble(
- default_biome.background_scatter_radius));
- biome.plant_density = static_cast<float>(
- biome_obj["plant_density"].toDouble(default_biome.plant_density));
- biome.spawn_edge_padding =
- static_cast<float>(biome_obj["spawnEdgePadding"].toDouble(
- default_biome.spawn_edge_padding));
- if (biome_obj.contains("seed")) {
- biome.seed = static_cast<std::uint32_t>(
- biome_obj["seed"].toVariant().toULongLong());
- } else {
- biome.seed = default_biome.seed;
- }
- }
- std::vector<float> heights;
- if (json.contains("heights")) {
- const auto heights_array = json["heights"].toArray();
- heights.reserve(heights_array.size());
- for (const auto &val : heights_array) {
- heights.push_back(static_cast<float>(val.toDouble(0.0)));
- }
- }
- std::vector<Game::Map::TerrainType> terrain_types;
- if (json.contains("terrain_types")) {
- const auto types_array = json["terrain_types"].toArray();
- terrain_types.reserve(types_array.size());
- for (const auto &val : types_array) {
- terrain_types.push_back(
- static_cast<Game::Map::TerrainType>(val.toInt(0)));
- }
- }
- std::vector<Game::Map::RiverSegment> rivers;
- if (json.contains("rivers")) {
- const auto rivers_array = json["rivers"].toArray();
- rivers.reserve(rivers_array.size());
- const Game::Map::RiverSegment default_river{};
- for (const auto &val : rivers_array) {
- const auto river_obj = val.toObject();
- Game::Map::RiverSegment river;
- river.start =
- QVector3D(static_cast<float>(river_obj["startX"].toDouble(0.0)),
- static_cast<float>(river_obj["startY"].toDouble(0.0)),
- static_cast<float>(river_obj["startZ"].toDouble(0.0)));
- river.end =
- QVector3D(static_cast<float>(river_obj["endX"].toDouble(0.0)),
- static_cast<float>(river_obj["endY"].toDouble(0.0)),
- static_cast<float>(river_obj["endZ"].toDouble(0.0)));
- river.width = static_cast<float>(river_obj["width"].toDouble(
- static_cast<double>(default_river.width)));
- rivers.push_back(river);
- }
- }
- std::vector<Game::Map::Bridge> bridges;
- if (json.contains("bridges")) {
- const auto bridges_array = json["bridges"].toArray();
- bridges.reserve(bridges_array.size());
- const Game::Map::Bridge default_bridge{};
- for (const auto &val : bridges_array) {
- const auto bridge_obj = val.toObject();
- Game::Map::Bridge bridge;
- bridge.start =
- QVector3D(static_cast<float>(bridge_obj["startX"].toDouble(0.0)),
- static_cast<float>(bridge_obj["startY"].toDouble(0.0)),
- static_cast<float>(bridge_obj["startZ"].toDouble(0.0)));
- bridge.end =
- QVector3D(static_cast<float>(bridge_obj["endX"].toDouble(0.0)),
- static_cast<float>(bridge_obj["endY"].toDouble(0.0)),
- static_cast<float>(bridge_obj["endZ"].toDouble(0.0)));
- bridge.width = static_cast<float>(bridge_obj["width"].toDouble(
- static_cast<double>(default_bridge.width)));
- bridge.height = static_cast<float>(bridge_obj["height"].toDouble(
- static_cast<double>(default_bridge.height)));
- bridges.push_back(bridge);
- }
- }
- roads.clear();
- if (json.contains("roads")) {
- const auto roads_array = json["roads"].toArray();
- roads.reserve(roads_array.size());
- const Game::Map::RoadSegment default_road{};
- for (const auto &val : roads_array) {
- const auto road_obj = val.toObject();
- Game::Map::RoadSegment road;
- road.start =
- QVector3D(static_cast<float>(road_obj["startX"].toDouble(0.0)),
- static_cast<float>(road_obj["startY"].toDouble(0.0)),
- static_cast<float>(road_obj["startZ"].toDouble(0.0)));
- road.end = QVector3D(static_cast<float>(road_obj["endX"].toDouble(0.0)),
- static_cast<float>(road_obj["endY"].toDouble(0.0)),
- static_cast<float>(road_obj["endZ"].toDouble(0.0)));
- road.width = static_cast<float>(
- road_obj["width"].toDouble(static_cast<double>(default_road.width)));
- road.style = road_obj["style"].toString(default_road.style);
- roads.push_back(road);
- }
- }
- height_map->restoreFromData(heights, terrain_types, rivers, bridges);
- }
- auto Serialization::serialize_world(const World *world) -> QJsonDocument {
- QJsonObject world_obj;
- QJsonArray entities_array;
- const auto &entities = world->get_entities();
- for (const auto &[id, entity] : entities) {
- QJsonObject const entity_obj = serialize_entity(entity.get());
- entities_array.append(entity_obj);
- }
- world_obj["entities"] = entities_array;
- world_obj["nextEntityId"] = static_cast<qint64>(world->get_next_entity_id());
- world_obj["schemaVersion"] = 1;
- world_obj["owner_registry"] =
- Game::Systems::OwnerRegistry::instance().to_json();
- const auto &terrain_service = Game::Map::TerrainService::instance();
- if (terrain_service.is_initialized() &&
- (terrain_service.get_height_map() != nullptr)) {
- world_obj["terrain"] = serialize_terrain(terrain_service.get_height_map(),
- terrain_service.biome_settings(),
- terrain_service.road_segments());
- }
- return QJsonDocument(world_obj);
- }
- void Serialization::deserialize_world(World *world, const QJsonDocument &doc) {
- auto world_obj = doc.object();
- auto entities_array = world_obj["entities"].toArray();
- for (const auto &value : entities_array) {
- auto entity_obj = value.toObject();
- const auto entity_id =
- static_cast<EntityID>(entity_obj["id"].toVariant().toULongLong());
- auto *entity = entity_id == NULL_ENTITY
- ? world->create_entity()
- : world->create_entity_with_id(entity_id);
- if (entity != nullptr) {
- deserialize_entity(entity, entity_obj);
- }
- }
- if (world_obj.contains("nextEntityId")) {
- const auto next_id = static_cast<EntityID>(
- world_obj["nextEntityId"].toVariant().toULongLong());
- world->set_next_entity_id(next_id);
- }
- if (world_obj.contains("owner_registry")) {
- Game::Systems::OwnerRegistry::instance().from_json(
- world_obj["owner_registry"].toObject());
- }
- if (world_obj.contains("terrain")) {
- const auto terrain_obj = world_obj["terrain"].toObject();
- const int width = terrain_obj["width"].toInt(50);
- const int height = terrain_obj["height"].toInt(50);
- const float tile_size =
- static_cast<float>(terrain_obj["tile_size"].toDouble(1.0));
- Game::Map::BiomeSettings biome;
- std::vector<Game::Map::RoadSegment> roads;
- std::vector<float> const heights;
- std::vector<Game::Map::TerrainType> const terrain_types;
- std::vector<Game::Map::RiverSegment> const rivers;
- std::vector<Game::Map::Bridge> const bridges;
- auto temp_height_map =
- std::make_unique<Game::Map::TerrainHeightMap>(width, height, tile_size);
- deserialize_terrain(temp_height_map.get(), biome, roads, terrain_obj);
- auto &terrain_service = Game::Map::TerrainService::instance();
- terrain_service.restore_from_serialized(
- width, height, tile_size, temp_height_map->getHeightData(),
- temp_height_map->getTerrainTypes(), temp_height_map->getRiverSegments(),
- roads, temp_height_map->getBridges(), biome);
- }
- }
- auto Serialization::save_to_file(const QString &filename,
- const QJsonDocument &doc) -> bool {
- QFile file(filename);
- if (!file.open(QIODevice::WriteOnly)) {
- qWarning() << "Could not open file for writing:" << filename;
- return false;
- }
- file.write(doc.toJson());
- return true;
- }
- auto Serialization::load_from_file(const QString &filename) -> QJsonDocument {
- QFile file(filename);
- if (!file.open(QIODevice::ReadOnly)) {
- qWarning() << "Could not open file for reading:" << filename;
- return {};
- }
- const QByteArray data = file.readAll();
- return QJsonDocument::fromJson(data);
- }
- } // namespace Engine::Core
|