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- #pragma once
- #include <QVector3D>
- namespace Engine::Core {
- class World;
- using EntityID = unsigned int;
- } // namespace Engine::Core
- namespace App::Controllers {
- class ActionVFX {
- public:
- static void spawnAttackArrow(Engine::Core::World *world,
- Engine::Core::EntityID target_id);
- };
- } // namespace App::Controllers
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