action_vfx.h 351 B

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  1. #pragma once
  2. #include <QVector3D>
  3. namespace Engine::Core {
  4. class World;
  5. using EntityID = unsigned int;
  6. } // namespace Engine::Core
  7. namespace App::Controllers {
  8. class ActionVFX {
  9. public:
  10. static void spawnAttackArrow(Engine::Core::World *world,
  11. Engine::Core::EntityID target_id);
  12. };
  13. } // namespace App::Controllers