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- #include "level_orchestrator.h"
- #include "game/core/world.h"
- #include "game/game_config.h"
- #include "game/map/map_loader.h"
- #include "game/map/skirmish_loader.h"
- #include "game/systems/ai_system.h"
- #include "game/systems/game_state_serializer.h"
- #include "game/systems/global_stats_registry.h"
- #include "game/systems/owner_registry.h"
- #include "game/systems/troop_count_registry.h"
- #include "game/systems/victory_service.h"
- #include "game_engine.h"
- #include "loading_progress_tracker.h"
- #include "minimap_manager.h"
- #include "render/gl/camera.h"
- #include "render/scene_renderer.h"
- #include "utils/resource_utils.h"
- #include <QCoreApplication>
- #include <QDebug>
- auto LevelOrchestrator::load_skirmish(
- const QString &map_path, const QVariantList &player_configs,
- int selected_player_id, Engine::Core::World &world,
- const RendererRefs &renderers, Game::Systems::LevelSnapshot &level,
- EntityCache &entity_cache, Game::Systems::VictoryService *victory_service,
- MinimapManager *minimap_manager, VisibilityReadyCallback visibility_ready,
- OwnerUpdateCallback owner_update, bool allow_default_player_barracks,
- LoadingProgressTracker *progress_tracker) -> LevelLoadResult {
- LevelLoadResult result;
- result.updated_player_id = selected_player_id;
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::LOADING_MAP_DATA);
- QCoreApplication::processEvents();
- }
- entity_cache.reset();
- Game::Map::SkirmishLoader loader(world, *renderers.renderer,
- *renderers.camera);
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::LOADING_TERRAIN);
- QCoreApplication::processEvents();
- }
- loader.set_ground_renderer(renderers.ground);
- loader.set_terrain_renderer(renderers.terrain);
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::LOADING_BIOME);
- QCoreApplication::processEvents();
- }
- loader.set_biome_renderer(renderers.biome);
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::LOADING_WATER_FEATURES);
- QCoreApplication::processEvents();
- }
- loader.set_river_renderer(renderers.river);
- loader.set_riverbank_renderer(renderers.riverbank);
- loader.set_bridge_renderer(renderers.bridge);
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::LOADING_ROADS);
- QCoreApplication::processEvents();
- }
- loader.set_road_renderer(renderers.road);
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::LOADING_ENVIRONMENT);
- QCoreApplication::processEvents();
- }
- loader.set_stone_renderer(renderers.stone);
- loader.set_plant_renderer(renderers.plant);
- loader.set_pine_renderer(renderers.pine);
- loader.set_olive_renderer(renderers.olive);
- loader.set_fire_camp_renderer(renderers.firecamp);
- loader.set_rain_renderer(renderers.rain);
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::LOADING_FOG);
- QCoreApplication::processEvents();
- }
- loader.set_fog_renderer(renderers.fog);
- loader.set_on_owners_updated(owner_update);
- loader.set_on_visibility_mask_ready(visibility_ready);
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::LOADING_ENTITIES);
- QCoreApplication::processEvents();
- }
- auto load_result =
- loader.start(map_path, player_configs, selected_player_id,
- allow_default_player_barracks, result.updated_player_id);
- if (!load_result.ok) {
- result.success = false;
- result.error_message = load_result.errorMessage;
- if (progress_tracker) {
- progress_tracker->report_error(load_result.errorMessage);
- }
- return result;
- }
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::LOADING_AUDIO);
- QCoreApplication::processEvents();
- }
- level.map_name = load_result.map_name;
- level.player_unit_id = load_result.player_unit_id;
- level.cam_fov = load_result.cam_fov;
- level.cam_near = load_result.cam_near;
- level.cam_far = load_result.cam_far;
- level.max_troops_per_player = load_result.max_troops_per_player;
- level.grid_width = load_result.grid_width;
- level.grid_height = load_result.grid_height;
- level.tile_size = load_result.tile_size;
- level.is_spectator_mode = load_result.is_spectator_mode;
- level.rain = load_result.rainSettings;
- level.biome_seed = load_result.biome_seed;
- Game::GameConfig::instance().set_max_troops_per_player(
- load_result.max_troops_per_player);
- if (victory_service) {
- victory_service->configure(load_result.victoryConfig,
- result.updated_player_id);
- }
- if (load_result.has_focus_position && renderers.camera) {
- const auto &cam_config = Game::GameConfig::instance().camera();
- renderers.camera->set_rts_view(
- load_result.focusPosition, cam_config.default_distance,
- cam_config.default_pitch, cam_config.default_yaw);
- }
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::GENERATING_MINIMAP);
- QCoreApplication::processEvents();
- }
- Game::Map::MapDefinition map_def;
- QString map_error;
- const QString resolved_map_path =
- Utils::Resources::resolveResourcePath(map_path);
- if (Game::Map::MapLoader::loadFromJsonFile(resolved_map_path, map_def,
- &map_error)) {
- if (minimap_manager) {
- minimap_manager->generate_for_map(map_def);
- }
- } else {
- qWarning() << "LevelOrchestrator: Failed to load map for minimap:"
- << map_error;
- }
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::INITIALIZING_SYSTEMS);
- QCoreApplication::processEvents();
- }
- if (auto *ai_system = world.get_system<Game::Systems::AISystem>()) {
- ai_system->reinitialize();
- }
- auto &troops = Game::Systems::TroopCountRegistry::instance();
- troops.rebuild_from_world(world);
- auto &stats_registry = Game::Systems::GlobalStatsRegistry::instance();
- stats_registry.rebuild_from_world(world);
- auto &owner_registry = Game::Systems::OwnerRegistry::instance();
- const auto &all_owners = owner_registry.get_all_owners();
- for (const auto &owner : all_owners) {
- if (owner.type == Game::Systems::OwnerType::Player ||
- owner.type == Game::Systems::OwnerType::AI) {
- stats_registry.mark_game_start(owner.owner_id);
- }
- }
- if (renderers.renderer) {
- renderers.renderer->prewarm_unit_templates(
- &world,
- [progress_tracker](
- const Render::GL::Renderer::TemplatePrewarmProgress &progress)
- -> bool {
- if (progress_tracker == nullptr) {
- return true;
- }
- QString detail;
- using Phase = Render::GL::Renderer::TemplatePrewarmProgress::Phase;
- switch (progress.phase) {
- case Phase::CollectingProfiles:
- detail = "Prewarming templates: scanning unit profiles...";
- break;
- case Phase::BuildingCoreTemplates:
- detail = QString("Prewarming templates: %1 / %2")
- .arg(progress.completed)
- .arg(progress.total);
- break;
- case Phase::QueueingExtendedTemplates:
- detail = QString("Queued deferred template warmup (%1 additional)")
- .arg(progress.total);
- break;
- case Phase::Completed:
- detail = QString("Template warmup complete (%1 core, %2 total)")
- .arg(progress.completed)
- .arg(progress.total);
- break;
- case Phase::Cancelled:
- detail = "Template warmup cancelled";
- break;
- }
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::INITIALIZING_SYSTEMS,
- detail);
- QCoreApplication::processEvents();
- return !progress_tracker->has_failed();
- });
- }
- if (progress_tracker) {
- progress_tracker->set_stage(
- LoadingProgressTracker::LoadingStage::FINALIZING);
- QCoreApplication::processEvents();
- }
- result.success = true;
- return result;
- }
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