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- #pragma once
- #include "map_definition.h"
- namespace Render::GL {
- class Renderer;
- class Camera;
- } // namespace Render::GL
- namespace Game::Map {
- struct Environment {
- static void apply(const MapDefinition &def, Render::GL::Renderer &renderer,
- Render::GL::Camera &camera);
- static void applyDefault(Render::GL::Renderer &renderer,
- Render::GL::Camera &camera);
- };
- } // namespace Game::Map
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