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- #pragma once
- #include <QString>
- namespace Game::Mission {
- struct MissionContext {
- QString mode;
- QString campaign_id;
- QString mission_id;
- QString difficulty;
- [[nodiscard]] bool is_campaign() const { return mode == "campaign"; }
- [[nodiscard]] bool is_skirmish() const { return mode == "skirmish"; }
- };
- } // namespace Game::Mission
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