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- #pragma once
- #include "unit.h"
- namespace Game::Units {
- class Builder : public Unit {
- public:
- static auto Create(Engine::Core::World &world,
- const SpawnParams ¶ms) -> std::unique_ptr<Builder>;
- private:
- Builder(Engine::Core::World &world);
- void init(const SpawnParams ¶ms);
- };
- } // namespace Game::Units
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