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- #include "systems/save_storage.h"
- #include <QByteArray>
- #include <QString>
- #include <gtest/gtest.h>
- using namespace Game::Systems;
- class MissionProgressTest : public ::testing::Test {
- protected:
- void SetUp() override {
- storage = std::make_unique<SaveStorage>(":memory:");
- QString error;
- bool initialized = storage->initialize(&error);
- ASSERT_TRUE(initialized) << "Failed to initialize: " << error.toStdString();
- }
- void TearDown() override { storage.reset(); }
- std::unique_ptr<SaveStorage> storage;
- };
- TEST_F(MissionProgressTest, SaveCampaignMissionResult) {
- QString error;
- bool saved =
- storage->save_mission_result("mission_1", "campaign", "test_campaign",
- true, "victory", "normal", 300.5F, &error);
- EXPECT_TRUE(saved) << "Failed to save: " << error.toStdString();
- }
- TEST_F(MissionProgressTest, SaveSkirmishMissionResult) {
- QString error;
- bool saved = storage->save_mission_result("mission_1", "skirmish", "", true,
- "victory", "hard", 150.0F, &error);
- EXPECT_TRUE(saved) << "Failed to save: " << error.toStdString();
- }
- TEST_F(MissionProgressTest, GetMissionProgress) {
- QString error;
- storage->save_mission_result("mission_2", "campaign", "test_campaign", true,
- "victory", "normal", 200.0F, &error);
- QVariantMap progress = storage->get_mission_progress("mission_2", &error);
- EXPECT_TRUE(error.isEmpty())
- << "Failed to get progress: " << error.toStdString();
- EXPECT_EQ(progress["mode"].toString(), QString("campaign"));
- EXPECT_EQ(progress["campaign_id"].toString(), QString("test_campaign"));
- EXPECT_TRUE(progress["completed"].toBool());
- EXPECT_EQ(progress["result"].toString(), QString("victory"));
- EXPECT_EQ(progress["difficulty"].toString(), QString("normal"));
- EXPECT_DOUBLE_EQ(progress["completion_time"].toDouble(), 200.0);
- }
- TEST_F(MissionProgressTest, CampaignAndSkirmishSeparate) {
- QString error;
- // Save campaign result
- storage->save_mission_result("mission_1", "campaign", "test_campaign", true,
- "victory", "normal", 100.0F, &error);
- // Save skirmish result for same mission
- storage->save_mission_result("mission_1", "skirmish", "", false, "defeat",
- "hard", 50.0F, &error);
- // Both should exist independently (most recent will be returned)
- QVariantMap progress = storage->get_mission_progress("mission_1", &error);
- EXPECT_TRUE(error.isEmpty());
- // Since we don't have a filter in get_mission_progress, it returns the most
- // recent This is acceptable as the game context will determine which mode to
- // use
- }
- TEST_F(MissionProgressTest, UpdateMissionProgress) {
- QString error;
- // First save
- storage->save_mission_result("mission_3", "campaign", "test_campaign", false,
- "defeat", "normal", 100.0F, &error);
- EXPECT_TRUE(error.isEmpty());
- // Update with victory
- storage->save_mission_result("mission_3", "campaign", "test_campaign", true,
- "victory", "normal", 250.0F, &error);
- EXPECT_TRUE(error.isEmpty());
- QVariantMap progress = storage->get_mission_progress("mission_3", &error);
- EXPECT_TRUE(progress["completed"].toBool());
- EXPECT_EQ(progress["result"].toString(), QString("victory"));
- EXPECT_DOUBLE_EQ(progress["completion_time"].toDouble(), 250.0);
- }
- TEST_F(MissionProgressTest, UnlockNextMission) {
- QString error;
- // First, we need to ensure campaign missions exist
- // We'll manually insert them for this test
- // In real usage, ensure_campaign_missions_in_db would be called
- // This test would need campaign missions to be set up first
- // For now, we'll just test the unlock mechanism doesn't crash
- bool unlocked =
- storage->unlock_next_mission("test_campaign", "mission_1", &error);
- // This will fail because no missions are set up, but it shouldn't crash
- EXPECT_FALSE(unlocked);
- EXPECT_FALSE(error.isEmpty());
- }
- TEST_F(MissionProgressTest, SaveMultipleMissionResults) {
- QString error;
- storage->save_mission_result("mission_1", "campaign", "campaign_1", true,
- "victory", "normal", 100.0F, &error);
- storage->save_mission_result("mission_2", "campaign", "campaign_1", true,
- "victory", "normal", 150.0F, &error);
- storage->save_mission_result("mission_3", "campaign", "campaign_1", false,
- "defeat", "hard", 200.0F, &error);
- storage->save_mission_result("skirmish_1", "skirmish", "", true, "victory",
- "easy", 50.0F, &error);
- EXPECT_TRUE(error.isEmpty());
- QVariantMap progress1 = storage->get_mission_progress("mission_1", &error);
- EXPECT_TRUE(progress1["completed"].toBool());
- QVariantMap progress2 = storage->get_mission_progress("mission_2", &error);
- EXPECT_TRUE(progress2["completed"].toBool());
- QVariantMap progress3 = storage->get_mission_progress("mission_3", &error);
- EXPECT_FALSE(progress3["completed"].toBool());
- QVariantMap progress_skirmish =
- storage->get_mission_progress("skirmish_1", &error);
- EXPECT_TRUE(progress_skirmish["completed"].toBool());
- EXPECT_EQ(progress_skirmish["mode"].toString(), QString("skirmish"));
- }
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