minimap_generator_test.cpp 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. #include "map/map_definition.h"
  2. #include "map/minimap/minimap_generator.h"
  3. #include <QImage>
  4. #include <gtest/gtest.h>
  5. using namespace Game::Map;
  6. using namespace Game::Map::Minimap;
  7. class MinimapGeneratorTest : public ::testing::Test {
  8. protected:
  9. // No additional setup needed; the global test environment handles
  10. // QGuiApplication.
  11. void SetUp() override {
  12. // Create a simple test map
  13. test_map.name = "Test Map";
  14. test_map.grid.width = 50;
  15. test_map.grid.height = 50;
  16. test_map.grid.tile_size = 1.0F;
  17. // Set up biome with default colors
  18. test_map.biome.grass_primary = QVector3D(0.3F, 0.6F, 0.28F);
  19. test_map.biome.grass_secondary = QVector3D(0.44F, 0.7F, 0.32F);
  20. test_map.biome.soil_color = QVector3D(0.28F, 0.24F, 0.18F);
  21. }
  22. MapDefinition test_map;
  23. };
  24. TEST_F(MinimapGeneratorTest, GeneratesValidImage) {
  25. MinimapGenerator generator;
  26. QImage result = generator.generate(test_map);
  27. // Check that image was created
  28. EXPECT_FALSE(result.isNull());
  29. EXPECT_GT(result.width(), 0);
  30. EXPECT_GT(result.height(), 0);
  31. }
  32. TEST_F(MinimapGeneratorTest, ImageDimensionsMatchGrid) {
  33. MinimapGenerator::Config config;
  34. config.pixels_per_tile = 2.0F;
  35. MinimapGenerator generator(config);
  36. QImage result = generator.generate(test_map);
  37. const int expected_width = test_map.grid.width * config.pixels_per_tile;
  38. const int expected_height = test_map.grid.height * config.pixels_per_tile;
  39. EXPECT_EQ(result.width(), expected_width);
  40. EXPECT_EQ(result.height(), expected_height);
  41. }
  42. TEST_F(MinimapGeneratorTest, RendersRivers) {
  43. // Add a river to the map
  44. RiverSegment river;
  45. river.start = QVector3D(10.0F, 0.0F, 10.0F);
  46. river.end = QVector3D(40.0F, 0.0F, 40.0F);
  47. river.width = 3.0F;
  48. test_map.rivers.push_back(river);
  49. MinimapGenerator generator;
  50. QImage result = generator.generate(test_map);
  51. EXPECT_FALSE(result.isNull());
  52. // River should have been rendered (we can't easily verify pixels, but check
  53. // image is valid)
  54. }
  55. TEST_F(MinimapGeneratorTest, RendersTerrainFeatures) {
  56. // Add a hill
  57. TerrainFeature hill;
  58. hill.type = TerrainType::Hill;
  59. hill.center_x = 25.0F;
  60. hill.center_z = 25.0F;
  61. hill.width = 10.0F;
  62. hill.depth = 10.0F;
  63. hill.height = 3.0F;
  64. test_map.terrain.push_back(hill);
  65. MinimapGenerator generator;
  66. QImage result = generator.generate(test_map);
  67. EXPECT_FALSE(result.isNull());
  68. }
  69. TEST_F(MinimapGeneratorTest, RendersForestFeatures) {
  70. // Add a forest
  71. TerrainFeature forest;
  72. forest.type = TerrainType::Forest;
  73. forest.center_x = 30.0F;
  74. forest.center_z = 30.0F;
  75. forest.width = 8.0F;
  76. forest.depth = 8.0F;
  77. forest.height = 2.0F;
  78. test_map.terrain.push_back(forest);
  79. MinimapGenerator generator;
  80. QImage result = generator.generate(test_map);
  81. EXPECT_FALSE(result.isNull());
  82. }
  83. TEST_F(MinimapGeneratorTest, RendersRoads) {
  84. // Add a road
  85. RoadSegment road;
  86. road.start = QVector3D(5.0F, 0.0F, 5.0F);
  87. road.end = QVector3D(45.0F, 0.0F, 45.0F);
  88. road.width = 3.0F;
  89. road.style = "default";
  90. test_map.roads.push_back(road);
  91. MinimapGenerator generator;
  92. QImage result = generator.generate(test_map);
  93. EXPECT_FALSE(result.isNull());
  94. }
  95. TEST_F(MinimapGeneratorTest, RendersStructures) {
  96. // Add a barracks spawn
  97. UnitSpawn barracks;
  98. barracks.type = Game::Units::SpawnType::Barracks;
  99. barracks.x = 25.0F;
  100. barracks.z = 25.0F;
  101. barracks.player_id = 1;
  102. test_map.spawns.push_back(barracks);
  103. MinimapGenerator generator;
  104. QImage result = generator.generate(test_map);
  105. EXPECT_FALSE(result.isNull());
  106. }
  107. TEST_F(MinimapGeneratorTest, HandlesEmptyMap) {
  108. // Empty map with no features
  109. MapDefinition empty_map;
  110. empty_map.grid.width = 10;
  111. empty_map.grid.height = 10;
  112. empty_map.grid.tile_size = 1.0F;
  113. empty_map.biome.grass_primary = QVector3D(0.3F, 0.6F, 0.28F);
  114. MinimapGenerator generator;
  115. QImage result = generator.generate(empty_map);
  116. EXPECT_FALSE(result.isNull());
  117. EXPECT_GT(result.width(), 0);
  118. EXPECT_GT(result.height(), 0);
  119. }