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Crank down default multicast preload and max balance just a little bit... should not impact non-lame protocols.

Adam Ierymenko 11 years ago
parent
commit
73c1d43f2f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      node/NetworkConfig.cpp

+ 1 - 1
node/NetworkConfig.cpp

@@ -33,7 +33,7 @@ namespace ZeroTier {
 // This is fast enough for things like Apple's mDNS spam, so it should serve
 // This is fast enough for things like Apple's mDNS spam, so it should serve
 // as a good default for your average network. It's 64 bytes per second, with
 // as a good default for your average network. It's 64 bytes per second, with
 // a starting and max balance of 64k.
 // a starting and max balance of 64k.
-const NetworkConfig::MulticastRate NetworkConfig::DEFAULT_MULTICAST_RATE(65535,65535,64);
+const NetworkConfig::MulticastRate NetworkConfig::DEFAULT_MULTICAST_RATE(32768,32768,64);
 
 
 std::set<unsigned int> NetworkConfig::allowedEtherTypes() const
 std::set<unsigned int> NetworkConfig::allowedEtherTypes() const
 {
 {