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@@ -19,10 +19,10 @@ namespace WinUI.Properties {
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// class via a tool like ResGen or Visual Studio.
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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// with the /str option, or rebuild your VS project.
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- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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- internal class Resources {
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+ public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Resources.ResourceManager resourceMan;
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@@ -36,7 +36,7 @@ namespace WinUI.Properties {
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/// Returns the cached ResourceManager instance used by this class.
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Resources.ResourceManager ResourceManager {
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+ public static global::System.Resources.ResourceManager ResourceManager {
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get {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WinUI.Properties.Resources", typeof(Resources).Assembly);
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WinUI.Properties.Resources", typeof(Resources).Assembly);
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@@ -51,7 +51,7 @@ namespace WinUI.Properties {
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/// resource lookups using this strongly typed resource class.
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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- internal static global::System.Globalization.CultureInfo Culture {
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+ public static global::System.Globalization.CultureInfo Culture {
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get {
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get {
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return resourceCulture;
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return resourceCulture;
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}
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}
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@@ -63,7 +63,17 @@ namespace WinUI.Properties {
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/// <summary>
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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/// </summary>
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- internal static System.Drawing.Icon ZeroTierIcon {
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+ public static System.Drawing.Icon Icon1 {
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+ get {
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+ object obj = ResourceManager.GetObject("Icon1", resourceCulture);
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+ return ((System.Drawing.Icon)(obj));
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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+ /// </summary>
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+ public static System.Drawing.Icon ZeroTierIcon {
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get {
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get {
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object obj = ResourceManager.GetObject("ZeroTierIcon", resourceCulture);
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object obj = ResourceManager.GetObject("ZeroTierIcon", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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return ((System.Drawing.Icon)(obj));
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