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- /*
- * ZeroTier One - Global Peer to Peer Ethernet
- * Copyright (C) 2011-2014 ZeroTier Networks LLC
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * --
- *
- * ZeroTier may be used and distributed under the terms of the GPLv3, which
- * are available at: http://www.gnu.org/licenses/gpl-3.0.html
- *
- * If you would like to embed ZeroTier into a commercial application or
- * redistribute it in a modified binary form, please contact ZeroTier Networks
- * LLC. Start here: http://www.zerotier.com/
- */
- #ifndef ZT_TCPSOCKET_HPP
- #define ZT_TCPSOCKET_HPP
- #include <stdint.h>
- #include "InetAddress.hpp"
- #include "Mutex.hpp"
- #include "Utils.hpp"
- #include "Socket.hpp"
- namespace ZeroTier {
- class SocketManager;
- /**
- * A TCP socket encapsulating ZeroTier packets over a TCP stream connection
- *
- * This implements a simple packet encapsulation that is designed to look like
- * a TLS connection. It's not a TLS connection, but it sends TLS format record
- * headers. It could be extended in the future to implement a fake TLS
- * handshake.
- *
- * At the moment, each packet is just made to look like TLS application data:
- * <[1] TLS content type> - currently 0x17 for "application data"
- * <[1] TLS major version> - currently 0x03 for TLS 1.2
- * <[1] TLS minor version> - currently 0x03 for TLS 1.2
- * <[2] payload length> - 16-bit length of payload in bytes
- * <[...] payload> - Message payload
- *
- * The primary purpose of TCP sockets is to work over ports like HTTPS(443),
- * allowing users behind particularly fascist firewalls to at least reach
- * ZeroTier's supernodes. UDP is the preferred method of communication as
- * encapsulating L2 and L3 protocols over TCP is inherently inefficient
- * due to double-ACKs. So TCP is only used as a fallback.
- */
- class TcpSocket : public Socket
- {
- friend class SharedPtr<Socket>;
- friend class SocketManager;
- public:
- virtual ~TcpSocket();
- virtual bool send(const InetAddress &to,const void *msg,unsigned int msglen);
- protected:
- #ifdef __WINDOWS__
- TcpSocket(SocketManager *sm,SOCKET s,bool c,const InetAddress &r) :
- #else
- TcpSocket(SocketManager *sm,int s,bool c,const InetAddress &r) :
- #endif
- Socket(Socket::ZT_SOCKET_TYPE_TCP,s),
- _lastActivity(Utils::now()),
- _sm(sm),
- _outbuf((unsigned char *)0),
- _outptr(0),
- _outbufsize(0),
- _inptr(0),
- _connecting(c),
- _remote(r) {}
- virtual bool notifyAvailableForRead(const SharedPtr<Socket> &self,SocketManager *sm);
- virtual bool notifyAvailableForWrite(const SharedPtr<Socket> &self,SocketManager *sm);
- private:
- unsigned char _inbuf[ZT_SOCKET_MAX_MESSAGE_LEN];
- uint64_t _lastActivity; // updated whenever data is received, checked directly by SocketManager for stale TCP cleanup
- SocketManager *_sm;
- unsigned char *_outbuf;
- unsigned int _outptr;
- unsigned int _outbufsize;
- unsigned int _inptr;
- bool _connecting; // manipulated directly by SocketManager, true if connect() is in progress
- InetAddress _remote;
- Mutex _writeLock;
- };
- } // namespace ZeroTier
- #endif
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