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- #include <prometheus/registry.h>
- #include <prometheus/gauge.h>
- #include <prometheus/text_serializer.h>
- #include <array>
- #include <chrono>
- #include <cstdlib>
- #include <memory>
- #include <string>
- #include <thread>
- #include <iostream>
- // use prometheus namespace
- using namespace prometheus;
- // for clarity, we deduce the required types
- using IntegerGauge = Gauge<int64_t>;
- using FloatingGauge = Gauge<double>;
- using IntegerGaugeFamily = CustomFamily<IntegerGauge>;
- using FloatingGaugeFamily = CustomFamily<FloatingGauge>;
- // create global registry for use it from our classes
- static Registry globalRegistry;
- class MyClass {
- IntegerGaugeFamily& gaugeFamily1 { IntegerGauge::Family::Build(globalRegistry,
- "gauge_family_1", "gauge for check integer functionality",
- {{"type","integer"}} ) };
-
- IntegerGauge& gauge11{ gaugeFamily1.Add({{"number", "1"}}) };
- IntegerGauge& gauge12{ gaugeFamily1.Add({{"number", "2"}}) };
- IntegerGauge& gauge13{ gaugeFamily1.Add({{"number", "3"}}) };
-
-
- FloatingGaugeFamily& gaugeFamily2 { FloatingGauge::Family::Build(globalRegistry,
- "gauge_family_2", "gauge for check floating functionality",
- {{"type","float"}} ) };
-
- FloatingGauge& gauge21{ gaugeFamily2.Add({{"number", "1"}}) };
- FloatingGauge& gauge22{ gaugeFamily2.Add({{"number", "2"}}) };
- FloatingGauge& gauge23{ gaugeFamily2.Add({{"number", "3"}}) };
- public:
- MyClass() = default;
- void member_to_do_something() {
- const int random_value = std::rand();
- if (random_value & 1 ) gauge11++; else gauge11--;
- if (random_value & (1 << 1)) gauge12++; else gauge12--;
- if (random_value & (1 << 2)) gauge13++; else gauge13--;
- if (random_value & (1 << 3)) gauge21++; else gauge21--;
- if (random_value & (1 << 4)) gauge22++; else gauge22--;
- if (random_value & (1 << 5)) gauge23++; else gauge23--;
- }
- };
- int main() {
- MyClass myClass;
- for (;; ) {
- std::this_thread::sleep_for(std::chrono::seconds(1));
- myClass.member_to_do_something();
- TextSerializer text_serializer;
- text_serializer.Serialize(std::cout, globalRegistry.Collect());
- }
- }
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