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- /*
- * Copyright (c)2019 ZeroTier, Inc.
- *
- * Use of this software is governed by the Business Source License included
- * in the LICENSE.TXT file in the project's root directory.
- *
- * Change Date: 2025-01-01
- *
- * On the date above, in accordance with the Business Source License, use
- * of this software will be governed by version 2.0 of the Apache License.
- */
- /****/
- #ifndef ZT_MULTICASTGROUP_HPP
- #define ZT_MULTICASTGROUP_HPP
- #include <stdint.h>
- #include "MAC.hpp"
- #include "InetAddress.hpp"
- namespace ZeroTier {
- /**
- * A multicast group composed of a multicast MAC and a 32-bit ADI field
- *
- * ADI stands for additional distinguishing information. ADI is primarily for
- * adding additional information to broadcast (ff:ff:ff:ff:ff:ff) memberships,
- * since straight-up broadcast won't scale. Right now it's zero except for
- * IPv4 ARP, where it holds the IPv4 address itself to make ARP into a
- * selective multicast query that can scale.
- *
- * In the future we might add some kind of plugin architecture that can add
- * ADI for things like mDNS (multicast DNS) to improve the selectivity of
- * those protocols.
- *
- * MulticastGroup behaves as an immutable value object.
- */
- class MulticastGroup
- {
- public:
- MulticastGroup() :
- _mac(),
- _adi(0)
- {
- }
- MulticastGroup(const MAC &m,uint32_t a) :
- _mac(m),
- _adi(a)
- {
- }
- /**
- * Derive the multicast group used for address resolution (ARP/NDP) for an IP
- *
- * @param ip IP address (port field is ignored)
- * @return Multicast group for ARP/NDP
- */
- static inline MulticastGroup deriveMulticastGroupForAddressResolution(const InetAddress &ip)
- {
- if (ip.isV4()) {
- // IPv4 wants broadcast MACs, so we shove the V4 address itself into
- // the Multicast Group ADI field. Making V4 ARP work is basically why
- // ADI was added, as well as handling other things that want mindless
- // Ethernet broadcast to all.
- return MulticastGroup(MAC(0xffffffffffffULL),Utils::ntoh(*((const uint32_t *)ip.rawIpData())));
- } else if (ip.isV6()) {
- // IPv6 is better designed in this respect. We can compute the IPv6
- // multicast address directly from the IP address, and it gives us
- // 24 bits of uniqueness. Collisions aren't likely to be common enough
- // to care about.
- const unsigned char *a = (const unsigned char *)ip.rawIpData();
- return MulticastGroup(MAC(0x33,0x33,0xff,a[13],a[14],a[15]),0);
- }
- return MulticastGroup();
- }
- /**
- * @return Multicast address
- */
- inline const MAC &mac() const { return _mac; }
- /**
- * @return Additional distinguishing information
- */
- inline uint32_t adi() const { return _adi; }
- inline unsigned long hashCode() const { return (_mac.hashCode() ^ (unsigned long)_adi); }
- inline bool operator==(const MulticastGroup &g) const { return ((_mac == g._mac)&&(_adi == g._adi)); }
- inline bool operator!=(const MulticastGroup &g) const { return ((_mac != g._mac)||(_adi != g._adi)); }
- inline bool operator<(const MulticastGroup &g) const
- {
- if (_mac < g._mac) {
- return true;
- } else if (_mac == g._mac) {
- return (_adi < g._adi);
- }
- return false;
- }
- inline bool operator>(const MulticastGroup &g) const { return (g < *this); }
- inline bool operator<=(const MulticastGroup &g) const { return !(g < *this); }
- inline bool operator>=(const MulticastGroup &g) const { return !(*this < g); }
- private:
- MAC _mac;
- uint32_t _adi;
- };
- } // namespace ZeroTier
- #endif
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