Socket.hpp 2.9 KB

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  1. /*
  2. * ZeroTier One - Global Peer to Peer Ethernet
  3. * Copyright (C) 2011-2014 ZeroTier Networks LLC
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. *
  18. * --
  19. *
  20. * ZeroTier may be used and distributed under the terms of the GPLv3, which
  21. * are available at: http://www.gnu.org/licenses/gpl-3.0.html
  22. *
  23. * If you would like to embed ZeroTier into a commercial application or
  24. * redistribute it in a modified binary form, please contact ZeroTier Networks
  25. * LLC. Start here: http://www.zerotier.com/
  26. */
  27. #ifndef ZT_SOCKET_HPP
  28. #define ZT_SOCKET_HPP
  29. #include "Constants.hpp"
  30. #include "InetAddress.hpp"
  31. #include "AtomicCounter.hpp"
  32. #include "SharedPtr.hpp"
  33. #include "NonCopyable.hpp"
  34. #ifdef __WINDOWS__
  35. #include <WinSock2.h>
  36. #include <WS2tcpip.h>
  37. #include <Windows.h>
  38. #endif
  39. /**
  40. * Maximum discrete message length supported by all socket types
  41. */
  42. #define ZT_SOCKET_MAX_MESSAGE_LEN 4096
  43. namespace ZeroTier {
  44. class Socket;
  45. class SocketManager;
  46. /**
  47. * Base class of all socket types
  48. *
  49. * Socket implementations are tightly bound to SocketManager.
  50. */
  51. class Socket : NonCopyable
  52. {
  53. friend class SocketManager;
  54. friend class SharedPtr<Socket>;
  55. public:
  56. enum Type
  57. {
  58. ZT_SOCKET_TYPE_UDP_V4,
  59. ZT_SOCKET_TYPE_UDP_V6,
  60. ZT_SOCKET_TYPE_TCP
  61. };
  62. virtual ~Socket() {}
  63. /**
  64. * @return Socket type
  65. */
  66. inline Type type() const
  67. throw()
  68. {
  69. return _type;
  70. }
  71. /**
  72. * Send a ZeroTier message packet
  73. *
  74. * @param to Destination address (ignored in connected TCP sockets)
  75. * @param msg Message data
  76. * @param msglen Message length (max 16384 bytes)
  77. * @return True if send appears successful on our end, false if e.g. address type unreachable from this socket
  78. */
  79. virtual bool send(const InetAddress &to,const void *msg,unsigned int msglen) = 0;
  80. protected:
  81. #ifdef __WINDOWS__
  82. Socket(Type t,SOCKET s) :
  83. #else
  84. Socket(Type t,int s) :
  85. #endif
  86. _sock(s),
  87. _type(t) {}
  88. // Called only by SocketManager, should return false if socket is no longer open/valid (e.g. connection drop or other fatal error)
  89. virtual bool notifyAvailableForRead(const SharedPtr<Socket> &self,SocketManager *sm) = 0;
  90. virtual bool notifyAvailableForWrite(const SharedPtr<Socket> &self,SocketManager *sm) = 0;
  91. #ifdef __WINDOWS__
  92. SOCKET _sock;
  93. #else
  94. int _sock;
  95. #endif
  96. Type _type;
  97. AtomicCounter __refCount;
  98. };
  99. } // namespace ZeroTier
  100. #endif