Adam Ierymenko c6141ffbc7 cleanup 6 vuotta sitten
..
AES.cpp 8faaaec710 Add check for PCLMUL instruction too. Virtually all CPUs with AES-NI have it but good to be sure. 6 vuotta sitten
AES.hpp c6141ffbc7 cleanup 6 vuotta sitten
Address.hpp f12370c348 more opt 6 vuotta sitten
AtomicCounter.hpp f12370c348 more opt 6 vuotta sitten
Buffer.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
C25519.cpp 9ca495229b Revert "optimization stuff" 6 vuotta sitten
C25519.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
CMakeLists.txt 59ee0cfe88 Safety upgrades to code 6 vuotta sitten
Capability.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
CertificateOfMembership.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
CertificateOfOwnership.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
Constants.hpp 8e7e3c2b11 Fix max hops. 6 vuotta sitten
Credential.cpp 59ee0cfe88 Safety upgrades to code 6 vuotta sitten
Credential.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Dictionary.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
ECC384.cpp 199b3345a0 cleanup 6 vuotta sitten
ECC384.hpp 52d55e34e6 Licenses, and use full strength AES-128 in scramble. 6 vuotta sitten
Hashtable.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
Identity.cpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Identity.hpp da19da0360 RENDEZVOUS works now 6 vuotta sitten
IncomingPacket.cpp 9666ab5797 Merge branch 'dev' into edge 6 vuotta sitten
IncomingPacket.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
InetAddress.cpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
InetAddress.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Locator.hpp 59ee0cfe88 Safety upgrades to code 6 vuotta sitten
MAC.hpp f12370c348 more opt 6 vuotta sitten
Membership.cpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Membership.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
Meter.hpp 50709cbd21 Fix siblings in peers list, fix meter. 6 vuotta sitten
MulticastGroup.hpp f6d747a5a0 Fix some more multicast stuff (minor) 6 vuotta sitten
Multicaster.cpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Multicaster.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Mutex.hpp fd6e8d8c5c Add instrumentation to root, add capability to forward to siblings if no path is known to a peer. 6 vuotta sitten
Network.cpp 59ee0cfe88 Safety upgrades to code 6 vuotta sitten
Network.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
NetworkConfig.cpp 59ee0cfe88 Safety upgrades to code 6 vuotta sitten
NetworkConfig.hpp 59ee0cfe88 Safety upgrades to code 6 vuotta sitten
NetworkController.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Node.cpp 59ee0cfe88 Safety upgrades to code 6 vuotta sitten
Node.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
OutboundMulticast.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
OutboundMulticast.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Packet.cpp 185e90c40f AES-GMAC-CTR tweaks, self test tweaks, debian typo fix. 6 vuotta sitten
Packet.hpp 171d661b84 cleanup 6 vuotta sitten
Path.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Path.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
Peer.cpp 59ee0cfe88 Safety upgrades to code 6 vuotta sitten
Peer.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
Poly1305.cpp 37047a39f9 More cleanup, and fix SHA384 built-in C code. 6 vuotta sitten
Poly1305.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
README.md 8a2ff0b31e Actual documentation. 9 vuotta sitten
Revocation.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
RingBuffer.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
Root.hpp 52d55e34e6 Licenses, and use full strength AES-128 in scramble. 6 vuotta sitten
RuntimeEnvironment.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
SHA512.cpp 44dd52d08f KBKDF 6 vuotta sitten
SHA512.hpp 44dd52d08f KBKDF 6 vuotta sitten
Salsa20.cpp 9681fedbb4 Spellcheck sweep across codebase 7 vuotta sitten
Salsa20.hpp 51a25fdec9 Remove ASM Salsa20 since it will not be the default in 2.x any more... reduce build complexity. 6 vuotta sitten
ScopedPtr.hpp 59ee0cfe88 Safety upgrades to code 6 vuotta sitten
SelfAwareness.cpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
SelfAwareness.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
SharedPtr.hpp f12370c348 more opt 6 vuotta sitten
Str.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
Switch.cpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Switch.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Tag.hpp 6f22570648 Optimization and cleanup 6 vuotta sitten
Topology.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Trace.cpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Trace.hpp 6f6138c500 Merge relicensing change from dev 6 vuotta sitten
Utils.cpp 274b2682d6 cleanup and docs 6 vuotta sitten
Utils.hpp b9ef09dd58 Optimization stuff 6 vuotta sitten

README.md

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.