Grant Limberg ee91c81799 Initialize C arrays to NULL in NetworkConfig() constructor 5 vuotta sitten
..
Address.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
AtomicCounter.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Buffer.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
C25519.cpp 6c44fcc290 more warning cleanup 6 vuotta sitten
C25519.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Capability.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Capability.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
CertificateOfMembership.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
CertificateOfMembership.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
CertificateOfOwnership.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
CertificateOfOwnership.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Constants.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Credential.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Dictionary.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Hashtable.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Identity.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Identity.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
IncomingPacket.cpp a6dff8ff2f Add an extra catch as workaround for possible cause of ARM crash. 6 vuotta sitten
IncomingPacket.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
InetAddress.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
InetAddress.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
MAC.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Membership.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Membership.hpp 633cf9ec04 Warning removal 6 vuotta sitten
MulticastGroup.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Multicaster.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Multicaster.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Mutex.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Network.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Network.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
NetworkConfig.cpp ee91c81799 Initialize C arrays to NULL in NetworkConfig() constructor 5 vuotta sitten
NetworkConfig.hpp ee91c81799 Initialize C arrays to NULL in NetworkConfig() constructor 5 vuotta sitten
NetworkController.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Node.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Node.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
OutboundMulticast.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
OutboundMulticast.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Packet.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Packet.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Path.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Path.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Peer.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Peer.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Poly1305.cpp d530356055 RingBuffer<> is now templated with size, buffer is now static. 6 vuotta sitten
Poly1305.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
README.md 8a2ff0b31e Actual documentation. 9 vuotta sitten
Revocation.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Revocation.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
RingBuffer.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
RuntimeEnvironment.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
SHA512.cpp beb170e4fb Use X64 ASM ed25519 signatures on Linux/x64, which are about 10X faster. Will matter a lot for network controllers, not so much for other things. 7 vuotta sitten
SHA512.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Salsa20.cpp 9681fedbb4 Spellcheck sweep across codebase 7 vuotta sitten
Salsa20.hpp 41c187ba12 Another very small crypto optimization. 8 vuotta sitten
SelfAwareness.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
SelfAwareness.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
SharedPtr.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Switch.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Switch.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Tag.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Tag.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Topology.cpp ecee310087 Update built-in root list. 6 vuotta sitten
Topology.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Trace.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Trace.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Utils.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
Utils.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten
World.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 6 vuotta sitten

README.md

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.