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- /*
- * Copyright (c)2013-2020 ZeroTier, Inc.
- *
- * Use of this software is governed by the Business Source License included
- * in the LICENSE.TXT file in the project's root directory.
- *
- * Change Date: 2024-01-01
- *
- * On the date above, in accordance with the Business Source License, use
- * of this software will be governed by version 2.0 of the Apache License.
- */
- /****/
- #ifndef ZT_NODE_HPP
- #define ZT_NODE_HPP
- #include <cstdio>
- #include <cstdlib>
- #include <cstring>
- #include <map>
- #include <vector>
- #include "Constants.hpp"
- #include "RuntimeEnvironment.hpp"
- #include "InetAddress.hpp"
- #include "Mutex.hpp"
- #include "MAC.hpp"
- #include "Network.hpp"
- #include "Path.hpp"
- #include "Salsa20.hpp"
- #include "NetworkController.hpp"
- #include "Hashtable.hpp"
- // Bit mask for "expecting reply" hash
- #define ZT_EXPECTING_REPLIES_BUCKET_MASK1 255
- #define ZT_EXPECTING_REPLIES_BUCKET_MASK2 31
- namespace ZeroTier {
- class Locator;
- /**
- * Implementation of Node object as defined in CAPI
- *
- * The pointer returned by ZT_Node_new() is an instance of this class.
- */
- class Node : public NetworkController::Sender
- {
- public:
- Node(void *uPtr,void *tPtr,const struct ZT_Node_Callbacks *callbacks,int64_t now);
- virtual ~Node();
- /**
- * Perform any operations that should be done prior to deleting a Node
- *
- * This is technically optional but recommended.
- *
- * @param tPtr Thread pointer to pass through to callbacks
- */
- void shutdown(void *tPtr);
- // Get rid of alignment warnings on 32-bit Windows and possibly improve performance
- #ifdef __WINDOWS__
- void * operator new(size_t i) { return _mm_malloc(i,16); }
- void operator delete(void* p) { _mm_free(p); }
- #endif
- // Public API Functions ----------------------------------------------------
- ZT_ResultCode processWirePacket(
- void *tptr,
- int64_t now,
- int64_t localSocket,
- const struct sockaddr_storage *remoteAddress,
- const void *packetData,
- unsigned int packetLength,
- volatile int64_t *nextBackgroundTaskDeadline);
- ZT_ResultCode processVirtualNetworkFrame(
- void *tptr,
- int64_t now,
- uint64_t nwid,
- uint64_t sourceMac,
- uint64_t destMac,
- unsigned int etherType,
- unsigned int vlanId,
- const void *frameData,
- unsigned int frameLength,
- volatile int64_t *nextBackgroundTaskDeadline);
- ZT_ResultCode processBackgroundTasks(void *tPtr, int64_t now, volatile int64_t *nextBackgroundTaskDeadline);
- ZT_ResultCode join(uint64_t nwid,void *uptr,void *tptr);
- ZT_ResultCode leave(uint64_t nwid,void **uptr,void *tptr);
- ZT_ResultCode multicastSubscribe(void *tptr,uint64_t nwid,uint64_t multicastGroup,unsigned long multicastAdi);
- ZT_ResultCode multicastUnsubscribe(uint64_t nwid,uint64_t multicastGroup,unsigned long multicastAdi);
- ZT_ResultCode addRoot(void *tptr,const ZT_Identity *identity,const sockaddr_storage *bootstrap);
- ZT_ResultCode removeRoot(void *tptr,const ZT_Identity *identity);
- uint64_t address() const;
- void status(ZT_NodeStatus *status) const;
- ZT_PeerList *peers() const;
- ZT_VirtualNetworkConfig *networkConfig(uint64_t nwid) const;
- ZT_VirtualNetworkList *networks() const;
- void setNetworkUserPtr(uint64_t nwid,void *ptr);
- void freeQueryResult(void *qr);
- void setInterfaceAddresses(const ZT_InterfaceAddress *addrs,unsigned int addrCount);
- int sendUserMessage(void *tptr,uint64_t dest,uint64_t typeId,const void *data,unsigned int len);
- void setController(void *networkControllerInstance);
- // Internal functions ------------------------------------------------------
- /**
- * @return Most recent time value supplied to core via API
- */
- ZT_ALWAYS_INLINE int64_t now() const { return _now; }
- /**
- * Send packet to to the physical wire via callback
- *
- * @param tPtr Thread pointer
- * @param localSocket Local socket or -1 to use all/any
- * @param addr Destination address
- * @param data Data to send
- * @param len Length in bytes
- * @param ttl TTL or 0 for default/max
- * @return True if send appears successful
- */
- ZT_ALWAYS_INLINE bool putPacket(void *tPtr,const int64_t localSocket,const InetAddress &addr,const void *data,unsigned int len,unsigned int ttl = 0)
- {
- return (_cb.wirePacketSendFunction(
- reinterpret_cast<ZT_Node *>(this),
- _uPtr,
- tPtr,
- localSocket,
- reinterpret_cast<const struct sockaddr_storage *>(&addr),
- data,
- len,
- ttl) == 0);
- }
- /**
- * Inject frame into virtual Ethernet tap
- *
- * @param tPtr Thread pointer
- * @param nwid Network ID
- * @param nuptr Network-associated user pointer
- * @param source Source MAC address
- * @param dest Destination MAC address
- * @param etherType 16-bit Ethernet type
- * @param vlanId Ethernet VLAN ID (currently unused)
- * @param data Ethernet frame data
- * @param len Ethernet frame length in bytes
- */
- ZT_ALWAYS_INLINE void putFrame(void *tPtr,uint64_t nwid,void **nuptr,const MAC &source,const MAC &dest,unsigned int etherType,unsigned int vlanId,const void *data,unsigned int len)
- {
- _cb.virtualNetworkFrameFunction(
- reinterpret_cast<ZT_Node *>(this),
- _uPtr,
- tPtr,
- nwid,
- nuptr,
- source.toInt(),
- dest.toInt(),
- etherType,
- vlanId,
- data,
- len);
- }
- /**
- * @param nwid Network ID
- * @return Network associated with ID
- */
- ZT_ALWAYS_INLINE SharedPtr<Network> network(uint64_t nwid) const
- {
- RWMutex::RLock l(_networks_m);
- return _networks[(unsigned long)((nwid + (nwid >> 32U)) & _networksMask)];
- }
- /**
- * @return Known local interface addresses for this node
- */
- ZT_ALWAYS_INLINE std::vector<ZT_InterfaceAddress> localInterfaceAddresses() const
- {
- Mutex::Lock _l(_localInterfaceAddresses_m);
- return _localInterfaceAddresses;
- }
- /**
- * Post an event via external callback
- *
- * @param tPtr Thread pointer
- * @param ev Event object
- * @param md Event data or NULL if none
- */
- ZT_ALWAYS_INLINE void postEvent(void *tPtr,ZT_Event ev,const void *md = (const void *)0)
- {
- _cb.eventCallback(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,ev,md);
- }
- /**
- * Post network port configuration via external callback
- *
- * @param tPtr Thread pointer
- * @param nwid Network ID
- * @param nuptr Network-associated user pointer
- * @param op Config operation or event type
- * @param nc Network config info
- */
- ZT_ALWAYS_INLINE void configureVirtualNetworkPort(void *tPtr,uint64_t nwid,void **nuptr,ZT_VirtualNetworkConfigOperation op,const ZT_VirtualNetworkConfig *nc)
- {
- _cb.virtualNetworkConfigFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,nwid,nuptr,op,nc);
- }
- /**
- * @return True if node appears online
- */
- ZT_ALWAYS_INLINE bool online() const { return _online; }
- /**
- * Get a state object
- *
- * @param tPtr Thread pointer
- * @param type Object type to get
- * @param id Object ID
- * @return Vector containing data or empty vector if not found or empty
- */
- std::vector<uint8_t> stateObjectGet(void *const tPtr,ZT_StateObjectType type,const uint64_t id[2]);
- /**
- * Store a state object
- *
- * @param tPtr Thread pointer
- * @param type Object type to get
- * @param id Object ID
- * @param data Data to store
- * @param len Length of data
- */
- ZT_ALWAYS_INLINE void stateObjectPut(void *const tPtr,ZT_StateObjectType type,const uint64_t id[2],const void *const data,const unsigned int len)
- {
- if (_cb.statePutFunction)
- _cb.statePutFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,type,id,data,(int)len);
- }
- /**
- * Delete a state object
- *
- * @param tPtr Thread pointer
- * @param type Object type to delete
- * @param id Object ID
- */
- ZT_ALWAYS_INLINE void stateObjectDelete(void *const tPtr,ZT_StateObjectType type,const uint64_t id[2])
- {
- if (_cb.statePutFunction)
- _cb.statePutFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,type,id,(const void *)0,-1);
- }
- /**
- * Check whether a path should be used for ZeroTier traffic
- *
- * This performs internal checks and also calls out to an external callback if one is defined.
- *
- * @param tPtr Thread pointer
- * @param id Identity of peer
- * @param localSocket Local socket or -1 if unknown
- * @param remoteAddress Remote address
- * @return True if path should be used
- */
- bool shouldUsePathForZeroTierTraffic(void *tPtr,const Identity &id,int64_t localSocket,const InetAddress &remoteAddress);
- /**
- * Query callback for a physical address for a peer
- *
- * @param tPtr Thread pointer
- * @param id Full identity of ZeroTier node
- * @param family Desired address family or -1 for any
- * @param addr Buffer to store address (result paramter)
- * @return True if addr was filled with something
- */
- bool externalPathLookup(void *tPtr,const Identity &id,int family,InetAddress &addr);
- /**
- * Set physical path configuration
- *
- * @param pathNetwork Physical path network/netmask bits (CIDR notation)
- * @param pathConfig Path configuration
- * @return Return to pass through to external API
- */
- ZT_ResultCode setPhysicalPathConfiguration(const struct sockaddr_storage *pathNetwork,const ZT_PhysicalPathConfiguration *pathConfig);
- /**
- * @return This node's identity
- */
- ZT_ALWAYS_INLINE const Identity &identity() const { return _RR.identity; }
- /**
- * Register that we are expecting a reply to a packet ID
- *
- * This only uses the most significant bits of the packet ID, both to save space
- * and to avoid using the higher bits that can be modified during armor() to
- * mask against the packet send counter used for QoS detection.
- *
- * @param packetId Packet ID to expect reply to
- */
- ZT_ALWAYS_INLINE void expectReplyTo(const uint64_t packetId)
- {
- const unsigned long pid2 = (unsigned long)(packetId >> 32U);
- const unsigned long bucket = (unsigned long)(pid2 & ZT_EXPECTING_REPLIES_BUCKET_MASK1);
- _expectingRepliesTo[bucket][_expectingRepliesToBucketPtr[bucket]++ & ZT_EXPECTING_REPLIES_BUCKET_MASK2] = (uint32_t)pid2;
- }
- /**
- * Check whether a given packet ID is something we are expecting a reply to
- *
- * This only uses the most significant bits of the packet ID, both to save space
- * and to avoid using the higher bits that can be modified during armor() to
- * mask against the packet send counter used for QoS detection.
- *
- * @param packetId Packet ID to check
- * @return True if we're expecting a reply
- */
- ZT_ALWAYS_INLINE bool expectingReplyTo(const uint64_t packetId) const
- {
- const uint32_t pid2 = (uint32_t)(packetId >> 32);
- const unsigned long bucket = (unsigned long)(pid2 & ZT_EXPECTING_REPLIES_BUCKET_MASK1);
- for(unsigned long i=0;i<=ZT_EXPECTING_REPLIES_BUCKET_MASK2;++i) {
- if (_expectingRepliesTo[bucket][i] == pid2)
- return true;
- }
- return false;
- }
- /**
- * Check whether we should do potentially expensive identity verification (rate limit)
- *
- * @param now Current time
- * @param from Source address of packet
- * @return True if within rate limits
- */
- ZT_ALWAYS_INLINE bool rateGateIdentityVerification(const int64_t now,const InetAddress &from)
- {
- unsigned long iph = from.rateGateHash();
- if ((now - _lastIdentityVerification[iph]) >= ZT_IDENTITY_VALIDATION_SOURCE_RATE_LIMIT) {
- _lastIdentityVerification[iph] = now;
- return true;
- }
- return false;
- }
- /**
- * Check whether a local controller has authorized a member on a network
- *
- * This is used by controllers to avoid needless certificate checks when we already
- * know if this has occurred. It's a bit of a hack but saves a massive amount of
- * controller CPU. It's easiest to put this here, and it imposes no overhead on
- * non-controllers.
- *
- * @param now Current time
- * @param nwid Network ID
- * @param addr Member address to check
- * @return True if member has been authorized
- */
- bool localControllerHasAuthorized(int64_t now,uint64_t nwid,const Address &addr) const;
- // Implementation of NetworkController::Sender interface
- virtual void ncSendConfig(uint64_t nwid,uint64_t requestPacketId,const Address &destination,const NetworkConfig &nc,bool sendLegacyFormatConfig);
- virtual void ncSendRevocation(const Address &destination,const Revocation &rev);
- virtual void ncSendError(uint64_t nwid,uint64_t requestPacketId,const Address &destination,NetworkController::ErrorCode errorCode);
- private:
- RuntimeEnvironment _RR;
- RuntimeEnvironment *RR;
- ZT_Node_Callbacks _cb;
- void *_uPtr; // _uptr (lower case) is reserved in Visual Studio :P
- // For tracking packet IDs to filter out OK/ERROR replies to packets we did not send
- volatile uint8_t _expectingRepliesToBucketPtr[ZT_EXPECTING_REPLIES_BUCKET_MASK1 + 1];
- volatile uint32_t _expectingRepliesTo[ZT_EXPECTING_REPLIES_BUCKET_MASK1 + 1][ZT_EXPECTING_REPLIES_BUCKET_MASK2 + 1];
- // Time of last identity verification indexed by InetAddress.rateGateHash() -- used in IncomingPacket::_doHELLO() via rateGateIdentityVerification()
- volatile int64_t _lastIdentityVerification[16384];
- /* Map that remembers if we have recently sent a network config to someone
- * querying us as a controller. This is an optimization to allow network
- * controllers to know whether to treat things like multicast queries the
- * way authorized members would be treated without requiring an extra cert
- * validation. */
- struct _LocalControllerAuth
- {
- uint64_t nwid,address;
- ZT_ALWAYS_INLINE _LocalControllerAuth(const uint64_t nwid_,const Address &address_) : nwid(nwid_),address(address_.toInt()) {}
- ZT_ALWAYS_INLINE unsigned long hashCode() const { return (unsigned long)(nwid ^ address); }
- ZT_ALWAYS_INLINE bool operator==(const _LocalControllerAuth &a) const { return ((a.nwid == nwid)&&(a.address == address)); }
- ZT_ALWAYS_INLINE bool operator!=(const _LocalControllerAuth &a) const { return ((a.nwid != nwid)||(a.address != address)); }
- };
- Hashtable< _LocalControllerAuth,int64_t > _localControllerAuthorizations;
- // Networks are stored in a flat hash table that is resized on any network ID collision. This makes
- // network lookup by network ID a few bitwise ops and an array index.
- std::vector< SharedPtr<Network> > _networks;
- uint64_t _networksMask;
- std::vector< ZT_InterfaceAddress > _localInterfaceAddresses;
- Mutex _localControllerAuthorizations_m;
- RWMutex _networks_m;
- Mutex _localInterfaceAddresses_m;
- Mutex _backgroundTasksLock;
- volatile int64_t _now;
- volatile int64_t _lastPing;
- volatile int64_t _lastHousekeepingRun;
- volatile int64_t _lastNetworkHousekeepingRun;
- volatile int64_t _lastPathKeepaliveCheck;
- volatile bool _online;
- };
- } // namespace ZeroTier
- #endif
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