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- #include <prometheus/registry.h>
- #include <prometheus/counter.h>
- #include <prometheus/text_serializer.h>
- #include <array>
- #include <chrono>
- #include <cstdlib>
- #include <memory>
- #include <string>
- #include <thread>
- #include <iostream>
- // use prometheus namespace
- using namespace prometheus;
- // for clarity, we deduce the required types
- using IntegerCounter = Counter<uint64_t>;
- using FloatingCounter = Counter<double>;
- using IntegerCounterFamily = CustomFamily<IntegerCounter>;
- using FloatingCounterFamily = CustomFamily<FloatingCounter>;
- // create global registry for use it from our classes
- static Registry globalRegistry;
- class MyClass {
- IntegerCounterFamily& counterFamily1 { IntegerCounter::Family::Build(globalRegistry,
- "counter_family_1", "counter for check integer functionality",
- {{"type","integer"}} ) };
-
- IntegerCounter& counter11{ counterFamily1.Add({{"number", "1"}}) };
- IntegerCounter& counter12{ counterFamily1.Add({{"number", "2"}}) };
- IntegerCounter& counter13{ counterFamily1.Add({{"number", "3"}}) };
-
-
- FloatingCounterFamily& counterFamily2 { FloatingCounter::Family::Build(globalRegistry,
- "counter_family_2", "counter for check floating functionality",
- {{"type","float"}} ) };
-
- FloatingCounter& counter21{ counterFamily2.Add({{"number", "1"}}) };
- FloatingCounter& counter22{ counterFamily2.Add({{"number", "2"}}) };
- FloatingCounter& counter23{ counterFamily2.Add({{"number", "3"}}) };
- public:
- MyClass() = default;
- void member_to_do_something() {
- const int random_value = std::rand();
- if (random_value & 1) counter11++;
- if (random_value & 2) counter12++;
- if (random_value & 4) counter13++;
- if (random_value & 8) counter21++;
- if (random_value & 16) counter22++;
- if (random_value & 32) counter23++;
- }
- };
- int main() {
- MyClass myClass;
- for (;; ) {
- std::this_thread::sleep_for(std::chrono::seconds(1));
- myClass.member_to_do_something();
- TextSerializer text_serializer;
- text_serializer.Serialize(std::cout, globalRegistry.Collect());
- }
- }
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