RuntimeEnvironment.hpp 2.8 KB

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  1. /*
  2. * ZeroTier One - Global Peer to Peer Ethernet
  3. * Copyright (C) 2012-2013 ZeroTier Networks LLC
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. *
  18. * --
  19. *
  20. * ZeroTier may be used and distributed under the terms of the GPLv3, which
  21. * are available at: http://www.gnu.org/licenses/gpl-3.0.html
  22. *
  23. * If you would like to embed ZeroTier into a commercial application or
  24. * redistribute it in a modified binary form, please contact ZeroTier Networks
  25. * LLC. Start here: http://www.zerotier.com/
  26. */
  27. #ifndef _ZT_RUNTIMEENVIRONMENT_HPP
  28. #define _ZT_RUNTIMEENVIRONMENT_HPP
  29. #include <string>
  30. #include "Constants.hpp"
  31. #include "Identity.hpp"
  32. #include "Condition.hpp"
  33. namespace ZeroTier {
  34. class NodeConfig;
  35. class Logger;
  36. class Demarc;
  37. class Switch;
  38. class Topology;
  39. class SysEnv;
  40. class CMWC4096;
  41. class Service;
  42. class Node;
  43. class Multicaster;
  44. /**
  45. * Holds global state for an instance of ZeroTier::Node
  46. *
  47. * I do not believe in mutable static variables, period, or in global static
  48. * instances of objects that don't basically represent constants. It makes
  49. * unit testing, embedding, threading, and other things hard and is poor
  50. * practice.
  51. *
  52. * So we put everything that we would want to be global, like Logger, here
  53. * and we give everybody this as _r. The Node creates and initializes this
  54. * on startup and deletes things on shutdown.
  55. */
  56. class RuntimeEnvironment
  57. {
  58. public:
  59. RuntimeEnvironment() :
  60. shutdownInProgress(false),
  61. log((Logger *)0),
  62. prng((CMWC4096 *)0),
  63. mc((Multicaster *)0),
  64. sw((Switch *)0),
  65. demarc((Demarc *)0),
  66. topology((Topology *)0),
  67. sysEnv((SysEnv *)0),
  68. nc((NodeConfig *)0)
  69. #ifndef __WINDOWS__
  70. ,netconfService((Service *)0)
  71. #endif
  72. {
  73. }
  74. std::string homePath;
  75. // signal() to prematurely interrupt main loop wait
  76. Condition mainLoopWaitCondition;
  77. Identity identity;
  78. volatile bool shutdownInProgress;
  79. // Order matters a bit here. These are constructed in this order
  80. // and then deleted in the opposite order on Node exit.
  81. Logger *log; // may be null
  82. CMWC4096 *prng;
  83. Multicaster *mc;
  84. Switch *sw;
  85. Demarc *demarc;
  86. Topology *topology;
  87. SysEnv *sysEnv;
  88. NodeConfig *nc;
  89. Node *node;
  90. #ifndef __WINDOWS__
  91. Service *netconfService; // may be null
  92. #endif
  93. };
  94. } // namespace ZeroTier
  95. #endif