Adam Ierymenko 6015b529a0 More clustering work. há 8 anos atrás
..
Address.hpp 1b68d6dbdc License header update. há 8 anos atrás
Array.hpp 1b68d6dbdc License header update. há 8 anos atrás
AtomicCounter.hpp 1b68d6dbdc License header update. há 8 anos atrás
Buffer.hpp 64b7d9ef82 New clustering work. há 8 anos atrás
C25519.cpp 1b68d6dbdc License header update. há 8 anos atrás
C25519.hpp 1b68d6dbdc License header update. há 8 anos atrás
Capability.cpp 1b68d6dbdc License header update. há 8 anos atrás
Capability.hpp 1b68d6dbdc License header update. há 8 anos atrás
CertificateOfMembership.cpp 1b68d6dbdc License header update. há 8 anos atrás
CertificateOfMembership.hpp 1b68d6dbdc License header update. há 8 anos atrás
CertificateOfOwnership.cpp 1b68d6dbdc License header update. há 8 anos atrás
CertificateOfOwnership.hpp 1b68d6dbdc License header update. há 8 anos atrás
CertificateOfRepresentation.hpp 1b68d6dbdc License header update. há 8 anos atrás
Cluster.cpp 5e6a2a17b0 Cluster build fix. há 8 anos atrás
Cluster.hpp 1b68d6dbdc License header update. há 8 anos atrás
Constants.hpp 64b7d9ef82 New clustering work. há 8 anos atrás
Credential.hpp 1b68d6dbdc License header update. há 8 anos atrás
Dictionary.hpp 718e1d6c08 Finish removing constantly changing stuff from controller. há 8 anos atrás
Hashtable.hpp 64b7d9ef82 New clustering work. há 8 anos atrás
Identity.cpp 1b68d6dbdc License header update. há 8 anos atrás
Identity.hpp 1b68d6dbdc License header update. há 8 anos atrás
IncomingPacket.cpp 2ec88e8008 Remove old circuit test code. Rules engine will let us do this much better and more simply. há 8 anos atrás
IncomingPacket.hpp 2ec88e8008 Remove old circuit test code. Rules engine will let us do this much better and more simply. há 8 anos atrás
InetAddress.cpp ceeb8ee0bc added isEqualPrefix to InetAddress há 8 anos atrás
InetAddress.hpp ceeb8ee0bc added isEqualPrefix to InetAddress há 8 anos atrás
MAC.hpp 1b68d6dbdc License header update. há 8 anos atrás
Membership.cpp 1b68d6dbdc License header update. há 8 anos atrás
Membership.hpp 1b68d6dbdc License header update. há 8 anos atrás
MulticastGroup.hpp 1b68d6dbdc License header update. há 8 anos atrás
Multicaster.cpp 1b68d6dbdc License header update. há 8 anos atrás
Multicaster.hpp 1b68d6dbdc License header update. há 8 anos atrás
Mutex.hpp 1b68d6dbdc License header update. há 8 anos atrás
Network.cpp 6015b529a0 More clustering work. há 8 anos atrás
Network.hpp 6015b529a0 More clustering work. há 8 anos atrás
NetworkConfig.cpp 107e3e4106 First pass of configurable MTU and max MTU increase. há 8 anos atrás
NetworkConfig.hpp 107e3e4106 First pass of configurable MTU and max MTU increase. há 8 anos atrás
NetworkController.hpp 1b68d6dbdc License header update. há 8 anos atrás
Node.cpp 6015b529a0 More clustering work. há 8 anos atrás
Node.hpp 6015b529a0 More clustering work. há 8 anos atrás
NonCopyable.hpp 1b68d6dbdc License header update. há 8 anos atrás
OutboundMulticast.cpp 1b68d6dbdc License header update. há 8 anos atrás
OutboundMulticast.hpp 1b68d6dbdc License header update. há 8 anos atrás
Packet.cpp 2ec88e8008 Remove old circuit test code. Rules engine will let us do this much better and more simply. há 8 anos atrás
Packet.hpp 2ec88e8008 Remove old circuit test code. Rules engine will let us do this much better and more simply. há 8 anos atrás
Path.cpp 1b68d6dbdc License header update. há 8 anos atrás
Path.hpp 1b68d6dbdc License header update. há 8 anos atrás
Peer.cpp 1b68d6dbdc License header update. há 8 anos atrás
Peer.hpp 1b68d6dbdc License header update. há 8 anos atrás
Poly1305.cpp d8f5cfdee4 Windows profile build target (CPU profiling), and a little bit of optimization revealed by such. há 8 anos atrás
Poly1305.hpp 1b68d6dbdc License header update. há 8 anos atrás
README.md 8a2ff0b31e Actual documentation. há 9 anos atrás
Revocation.cpp 1b68d6dbdc License header update. há 8 anos atrás
Revocation.hpp 1b68d6dbdc License header update. há 8 anos atrás
RuntimeEnvironment.hpp 1b68d6dbdc License header update. há 8 anos atrás
SHA512.cpp 1b68d6dbdc License header update. há 8 anos atrás
SHA512.hpp 1b68d6dbdc License header update. há 8 anos atrás
Salsa20.cpp a8ced184dc Some code cleanup and make sure any type punning is guarded with ZT_NO_TYPE_PUNNING. há 8 anos atrás
Salsa20.hpp 41c187ba12 Another very small crypto optimization. há 8 anos atrás
SelfAwareness.cpp 1b68d6dbdc License header update. há 8 anos atrás
SelfAwareness.hpp 1b68d6dbdc License header update. há 8 anos atrás
SharedPtr.hpp 1b68d6dbdc License header update. há 8 anos atrás
Switch.cpp 1b68d6dbdc License header update. há 8 anos atrás
Switch.hpp 1b68d6dbdc License header update. há 8 anos atrás
Tag.cpp 1b68d6dbdc License header update. há 8 anos atrás
Tag.hpp 1b68d6dbdc License header update. há 8 anos atrás
Topology.cpp 6015b529a0 More clustering work. há 8 anos atrás
Topology.hpp 1b68d6dbdc License header update. há 8 anos atrás
Utils.cpp 1b68d6dbdc License header update. há 8 anos atrás
Utils.hpp 1b68d6dbdc License header update. há 8 anos atrás
World.hpp 1b68d6dbdc License header update. há 8 anos atrás

README.md

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.