Adam Ierymenko ecee310087 Update built-in root list. il y a 6 ans
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Address.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
AtomicCounter.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Buffer.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
C25519.cpp 6c44fcc290 more warning cleanup il y a 6 ans
C25519.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Capability.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Capability.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
CertificateOfMembership.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
CertificateOfMembership.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
CertificateOfOwnership.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
CertificateOfOwnership.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Constants.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Credential.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Dictionary.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Hashtable.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Identity.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Identity.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
IncomingPacket.cpp a6dff8ff2f Add an extra catch as workaround for possible cause of ARM crash. il y a 6 ans
IncomingPacket.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
InetAddress.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
InetAddress.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
MAC.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Membership.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Membership.hpp 633cf9ec04 Warning removal il y a 6 ans
MulticastGroup.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Multicaster.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Multicaster.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Mutex.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Network.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Network.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
NetworkConfig.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
NetworkConfig.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
NetworkController.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Node.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Node.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
OutboundMulticast.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
OutboundMulticast.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Packet.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Packet.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Path.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Path.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Peer.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Peer.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Poly1305.cpp d530356055 RingBuffer<> is now templated with size, buffer is now static. il y a 6 ans
Poly1305.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
README.md 8a2ff0b31e Actual documentation. il y a 9 ans
Revocation.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Revocation.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
RingBuffer.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
RuntimeEnvironment.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
SHA512.cpp beb170e4fb Use X64 ASM ed25519 signatures on Linux/x64, which are about 10X faster. Will matter a lot for network controllers, not so much for other things. il y a 7 ans
SHA512.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Salsa20.cpp 9681fedbb4 Spellcheck sweep across codebase il y a 7 ans
Salsa20.hpp 41c187ba12 Another very small crypto optimization. il y a 8 ans
SelfAwareness.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
SelfAwareness.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
SharedPtr.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Switch.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Switch.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Tag.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Tag.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Topology.cpp ecee310087 Update built-in root list. il y a 6 ans
Topology.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Trace.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Trace.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Utils.cpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
Utils.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans
World.hpp 52a166a71f Relicense: GPLv3 -> ZeroTier BSL 1.1 il y a 6 ans

README.md

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.