| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103 | /* * Copyright (c)2019 ZeroTier, Inc. * * Use of this software is governed by the Business Source License included * in the LICENSE.TXT file in the project's root directory. * * Change Date: 2023-01-01 * * On the date above, in accordance with the Business Source License, use * of this software will be governed by version 2.0 of the Apache License. *//****/#ifndef ZT_MULTICASTGROUP_HPP#define ZT_MULTICASTGROUP_HPP#include <stdint.h>#include "Constants.hpp"#include "MAC.hpp"#include "InetAddress.hpp"#include "Utils.hpp"namespace ZeroTier {/** * A multicast group composed of a multicast MAC and a 32-bit ADI field * * ADI stands for additional distinguishing information. ADI is primarily for * adding additional information to broadcast (ff:ff:ff:ff:ff:ff) memberships, * since straight-up broadcast won't scale. Right now it's zero except for * IPv4 ARP, where it holds the IPv4 address itself to make ARP into a * selective multicast query that can scale. * * In the future we might add some kind of plugin architecture that can add * ADI for things like mDNS (multicast DNS) to improve the selectivity of * those protocols. * * MulticastGroup behaves as an immutable value object. */class MulticastGroup{public:	ZT_ALWAYS_INLINE MulticastGroup() :		_mac(),		_adi(0) {}	ZT_ALWAYS_INLINE MulticastGroup(const MAC &m,uint32_t a) :		_mac(m),		_adi(a) {}	/**	 * Derive the multicast group used for address resolution (ARP/NDP) for an IP	 *	 * @param ip IP address (port field is ignored)	 * @return Multicast group for ARP/NDP	 */	static ZT_ALWAYS_INLINE MulticastGroup deriveMulticastGroupForAddressResolution(const InetAddress &ip)	{		if (ip.isV4()) {			// IPv4 wants broadcast MACs, so we shove the V4 address itself into			// the Multicast Group ADI field. Making V4 ARP work is basically why			// ADI was added, as well as handling other things that want mindless			// Ethernet broadcast to all.			return MulticastGroup(MAC(0xffffffffffffULL),Utils::ntoh(*((const uint32_t *)ip.rawIpData())));		} else if (ip.isV6()) {			// IPv6 is better designed in this respect. We can compute the IPv6			// multicast address directly from the IP address, and it gives us			// 24 bits of uniqueness. Collisions aren't likely to be common enough			// to care about.			const unsigned char *a = (const unsigned char *)ip.rawIpData();			return MulticastGroup(MAC(0x33,0x33,0xff,a[13],a[14],a[15]),0);		}		return MulticastGroup();	}	ZT_ALWAYS_INLINE const MAC &mac() const { return _mac; }	ZT_ALWAYS_INLINE uint32_t adi() const { return _adi; }	ZT_ALWAYS_INLINE unsigned long hashCode() const { return (_mac.hashCode() ^ (unsigned long)_adi); }	ZT_ALWAYS_INLINE bool operator==(const MulticastGroup &g) const { return ((_mac == g._mac)&&(_adi == g._adi)); }	ZT_ALWAYS_INLINE bool operator!=(const MulticastGroup &g) const { return ((_mac != g._mac)||(_adi != g._adi)); }	ZT_ALWAYS_INLINE bool operator<(const MulticastGroup &g) const	{		if (_mac < g._mac)			return true;		else if (_mac == g._mac)			return (_adi < g._adi);		return false;	}	ZT_ALWAYS_INLINE bool operator>(const MulticastGroup &g) const { return (g < *this); }	ZT_ALWAYS_INLINE bool operator<=(const MulticastGroup &g) const { return !(g < *this); }	ZT_ALWAYS_INLINE bool operator>=(const MulticastGroup &g) const { return !(*this < g); }private:	MAC _mac;	uint32_t _adi;};} // namespace ZeroTier#endif
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