<?xml version="1.0" encoding="UTF-8" ?>

<material>
	<shaderProg>
		<customDpSProg>
			<defines>
				<define>HARDWARE_SKINNING</define>
			</defines>
		</customDpSProg>
	</shaderProg>
	
	<blendFuncs>
		<sFactor>GL_ONE</sFactor>
		<dFactor>GL_SRC_ALPHA</dFactor>
	</blendFuncs>
</material>

