#include "ScriptCommon.h"
#include "scene/ModelNode.h"


WRAP(ModelNode)
{
	WRAP_CONTAINER(Vec<ModelPatchNode*>)

	class_<ModelNode, bases<SceneNode>, noncopyable>("ModelNode", no_init)
		.def("getModelPatchNodes", (Vec<ModelPatchNode*>& (ModelNode::*)())(
			&ModelNode::getModelPatchNodes),
			return_value_policy<reference_existing_object>())
	;
}
