/// @name Varyings
/// @{
#define vTexCoords_DEFINED
in vec2 vTexCoords;

#if defined(PASS_COLOR)
in vec3 vNormal;
#	define vNormal_DEFINED
in vec3 vTangent;
#	define vTangent_DEFINED
in float vTangentW;
#	define vTangentW_DEFINED
in vec3 vVertPosViewSpace;
#	define vVertPosViewSpace_DEFINED
flat in float vSpecularComponent;
#	define vSpecularComponent_DEFINED
#endif
/// @}

/// @name Fragment out
/// @{
#if defined(PASS_COLOR)
layout(location = 0) out uvec2 fMsFai0;
#	define fMsFai0_DEFINED
#endif
/// @}
