|
|
@@ -91,7 +91,7 @@ void main()
|
|
|
#endif
|
|
|
|
|
|
// This is a workaround because sometimes the avg lum becomes nan
|
|
|
- float finalAvgLum = clamp(finalAvgLum, EPSILON, FLT_MAX);
|
|
|
+ finalAvgLum = clamp(finalAvgLum, EPSILON, FLT_MAX);
|
|
|
|
|
|
u_averageLuminance = finalAvgLum;
|
|
|
u_exposureThreshold0 = computeExposure(u_averageLuminance, 0.0);
|